819 B
819 B
Using ANGLE on Windows
Introduction
ANGLE converts OpenGL ES 2.0 calls to DirectX 9 calls. These instructions document how to use ANGLE instead of the native OpenGL backend on Windows.
Details
Angle is now downloaded as a part of Skia according to the DEPS file.
Add skia_angle=1 to your GYP_DEFINES environment variable.
Run:
python gyp_skia
Remember
In SampleApp you will need to use the 'D' key to get to the ANGLE backend unless you enable the DEFAULT_TO_ANGLE #define in SampleApp.cpp.
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Use “--angle” to enable ANGLE in gm.
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Use “--config ANGLE” to use ANGLE in bench.
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Use "--config angle" to use ANGLE in bench_pictures and render_pictures.
ANGLE will automatically be compiled into the GLInterfaceValidation test.