allwinner_a64/android/hardware/aw/camera/PreviewWindow.h
2018-08-08 17:00:29 +08:00

189 lines
6.8 KiB
C++

#ifndef __HAL_PREVIEW_WINDOW_H__
#define __HAL_PREVIEW_WINDOW_H__
#include <ui/Rect.h>
#include "CameraPlatform.h"
#include "V4L2CameraDevice2.h"
#include <hal_public.h> //GPU dependencies
#include <linux/ion.h> //ION dependencies
#include <ion/ion.h> //ION dependencies
/*
* Contains declaration of a class PreviewWindow that encapsulates functionality
* of a preview window set via set_preview_window camera HAL API.
*/
namespace android {
class V4L2CameraDevice;
/* Encapsulates functionality of a preview window set via set_preview_window
* camera HAL API.
*
* Objects of this class are contained in CameraHardware objects, and handle
* relevant camera API callbacks.
*/
class PreviewWindow {
public:
/* Constructs PreviewWindow instance. */
PreviewWindow();
/* Destructs PreviewWindow instance. */
~PreviewWindow();
/***************************************************************************
* Camera API
**************************************************************************/
public:
/* Actual handler for camera_device_ops_t::set_preview_window callback.
* This method is called by the containing V4L2Camera object when it is
* handing the camera_device_ops_t::set_preview_window callback.
* Param:
* window - Preview window to set. This parameter might be NULL, which
* indicates preview window reset.
* preview_fps - Preview's frame frequency. This parameter determins when
* a frame received via onNextFrameAvailable call will be pushed to
* the preview window. If 'window' parameter passed to this method is
* NULL, this parameter is ignored.
* Return:
* NO_ERROR on success, or an appropriate error status.
*/
status_t setPreviewWindow(struct preview_stream_ops* window);
/* allocate video and preview buffer.
* This method is called by the containing V4L2Camera object when it is
* handing the camera_device_ops_t::start_preview callback.
*/
int allocate(int cnt,int width, int height, uint32_t pixformat);
void deallocate(int cnt);
int lockBuffer(int index);
int unlockBuffer(int index);
/* Starts the preview.
* This method is called by the containing V4L2Camera object when it is
* handing the camera_device_ops_t::start_preview callback.
*/
status_t startPreview();
/* Stops the preview.
* This method is called by the containing V4L2Camera object when it is
* handing the camera_device_ops_t::start_preview callback.
*/
void stopPreview();
/* Checks if preview is enabled. */
inline bool isPreviewEnabled()
{
return mPreviewEnabled;
}
/****************************************************************************
* Public API
***************************************************************************/
public:
/* Next frame is available in the camera device.
* This is a notification callback that is invoked by the camera device when
* a new frame is available.
* Note that most likely this method is called in context of a worker thread
* that camera device has created for frame capturing.
* Param:
* frame - Captured frame, or NULL if camera device didn't pull the frame
* yet. If NULL is passed in this parameter use GetCurrentFrame method
* of the camera device class to obtain the next frame. Also note that
* the size of the frame that is passed here (as well as the frame
* returned from the GetCurrentFrame method) is defined by the current
* frame settings (width + height + pixel format) for the camera device.
* timestamp - Frame's timestamp.
* camera_dev - Camera device instance that delivered the frame.
*/
bool onNextFrameAvailable(const void* frame);
int onNextFrameAvailable2(int index, RECT_t preview_crop);
/***************************************************************************
* Private API
**************************************************************************/
protected:
/* Adjusts cached dimensions of the preview window frame according to the
* frame dimensions used by the camera device.
*
* When preview is started, it's not known (hard to define) what are going
* to be the dimensions of the frames that are going to be displayed. Plus,
* it might be possible, that such dimensions can be changed on the fly. So,
* in order to be always in sync with frame dimensions, this method is
* called for each frame passed to onNextFrameAvailable method, in order to
* properly adjust frame dimensions, used by the preview window.
* Note that this method must be called while object is locked.
* Param:
* camera_dev - Camera device, prpviding frames displayed in the preview
* window.
* Return:
* true if cached dimensions have been adjusted, or false if cached
* dimensions match device's frame dimensions.
*/
bool adjustPreviewDimensions(V4L2BUF_t* pbuf);
/***************************************************************************
* Data members
**************************************************************************/
public:
/* Buffer Handle. */
buffer_handle_t* mBufferHandle[NB_BUFFER];
//struct private_handle_t *mPrivateHandle[NB_BUFFER]; //for A33 GPU other
private_handle_t* mPrivateHandle[NB_BUFFER]; //for A83 GPU
void* ddr_vir[NB_BUFFER];
int min_undequeued_num;
int enqueue_buffer_num;
/* Preview window instance. */
preview_stream_ops* mPreviewWindow;
protected:
/* Locks this instance for data changes. */
Mutex mObjectLock;
/* Preview window instance. */
//preview_stream_ops* mPreviewWindow;
/*
* Cached preview window frame dimensions.
*/
int mPreviewFrameWidth;
int mPreviewFrameHeight;
int mPreviewFrameSize;
int mCurPixelFormat;
/* Preview status. */
bool mPreviewEnabled;
// -------------------------------------------------------------------------
// extended interfaces here <***** star *****>
// -------------------------------------------------------------------------
protected:
bool mShouldAdjustDimensions;
enum {
BUFFER_NOT_OWNED,
BUFFER_OWNED,
};
struct AwCameraMemInfo {
int fd;
int main_ion_fd;
ion_user_handle_t handle;
//bool cached;
//unsigned int heap_id;
};
struct AwCameraMemInfo mMemInfo[NB_BUFFER];
int mBufferFlag[NB_BUFFER];
};
}; /* namespace android */
#endif /* __HAL_PREVIEW_WINDOW_H__ */