37 lines
1.5 KiB
GLSL
37 lines
1.5 KiB
GLSL
/*
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* Copyright (c) 2015-2016 The Khronos Group Inc.
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* Copyright (c) 2015-2016 Valve Corporation
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* Copyright (c) 2015-2016 LunarG, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and/or associated documentation files (the "Materials"), to
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* deal in the Materials without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Materials, and to permit persons to whom the Materials are
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice(s) and this permission notice shall be included in
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* all copies or substantial portions of the Materials.
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*
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* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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*
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE
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* USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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/*
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* Vertex shader used by tri demo.
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*/
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#version 400
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec4 pos;
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layout (location = 1) in vec2 attr;
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layout (location = 0) out vec2 texcoord;
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void main() {
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texcoord = attr;
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gl_Position = pos;
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}
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