112 lines
2.6 KiB
C++
112 lines
2.6 KiB
C++
/*
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* Copyright (C) 2016 Google, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef SIMULATION_H
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#define SIMULATION_H
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#include <memory>
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#include <random>
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#include <vector>
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#include <glm/glm.hpp>
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#include "Meshes.h"
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class Animation {
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public:
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Animation(unsigned rng_seed, float scale);
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glm::mat4 transformation(float t);
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private:
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struct Data {
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glm::vec3 axis;
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float speed;
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float scale;
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glm::mat4 matrix;
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};
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std::mt19937 rng_;
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std::uniform_real_distribution<float> dir_;
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std::uniform_real_distribution<float> speed_;
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Data current_;
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};
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class Curve;
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class Path {
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public:
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Path(unsigned rng_seed);
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glm::vec3 position(float t);
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private:
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struct Subpath {
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glm::vec3 origin;
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float start;
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float end;
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float now;
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std::shared_ptr<Curve> curve;
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};
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void generate_subpath();
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std::mt19937 rng_;
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std::uniform_int_distribution<> type_;
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std::uniform_real_distribution<float> duration_;
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Subpath current_;
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};
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class Simulation {
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public:
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Simulation(int object_count);
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struct Object {
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Meshes::Type mesh;
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glm::vec3 light_pos;
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glm::vec3 light_color;
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Animation animation;
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Path path;
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uint32_t frame_data_offset;
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glm::mat4 model;
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};
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const std::vector<Object> &objects() const { return objects_; }
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unsigned int rng_seed() { return random_dev_(); }
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void set_frame_data_size(uint32_t size);
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void update(float time, int begin, int end);
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private:
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std::random_device random_dev_;
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std::vector<Object> objects_;
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};
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#endif // SIMULATION_H
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