276 lines
7.3 KiB
C++
276 lines
7.3 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/threading/thread.h"
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#include "base/bind.h"
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#include "base/lazy_instance.h"
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#include "base/location.h"
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#include "base/synchronization/waitable_event.h"
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#include "base/threading/thread_id_name_manager.h"
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#include "base/threading/thread_local.h"
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#include "base/threading/thread_restrictions.h"
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#include "build/build_config.h"
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#if defined(OS_WIN)
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#include "base/win/scoped_com_initializer.h"
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#endif
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namespace base {
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namespace {
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// We use this thread-local variable to record whether or not a thread exited
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// because its Stop method was called. This allows us to catch cases where
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// MessageLoop::QuitWhenIdle() is called directly, which is unexpected when
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// using a Thread to setup and run a MessageLoop.
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base::LazyInstance<base::ThreadLocalBoolean> lazy_tls_bool =
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LAZY_INSTANCE_INITIALIZER;
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} // namespace
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// This is used to trigger the message loop to exit.
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void ThreadQuitHelper() {
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MessageLoop::current()->QuitWhenIdle();
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Thread::SetThreadWasQuitProperly(true);
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}
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Thread::Options::Options()
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: message_loop_type(MessageLoop::TYPE_DEFAULT),
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timer_slack(TIMER_SLACK_NONE),
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stack_size(0),
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priority(ThreadPriority::NORMAL) {
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}
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Thread::Options::Options(MessageLoop::Type type,
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size_t size)
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: message_loop_type(type),
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timer_slack(TIMER_SLACK_NONE),
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stack_size(size),
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priority(ThreadPriority::NORMAL) {
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}
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Thread::Options::~Options() {
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}
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Thread::Thread(const std::string& name)
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:
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#if defined(OS_WIN)
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com_status_(NONE),
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#endif
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stopping_(false),
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running_(false),
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thread_(0),
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id_(kInvalidThreadId),
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id_event_(true, false),
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message_loop_(nullptr),
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message_loop_timer_slack_(TIMER_SLACK_NONE),
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name_(name),
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start_event_(false, false) {
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}
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Thread::~Thread() {
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Stop();
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}
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bool Thread::Start() {
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Options options;
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#if defined(OS_WIN)
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if (com_status_ == STA)
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options.message_loop_type = MessageLoop::TYPE_UI;
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#endif
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return StartWithOptions(options);
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}
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bool Thread::StartWithOptions(const Options& options) {
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DCHECK(!message_loop_);
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#if defined(OS_WIN)
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DCHECK((com_status_ != STA) ||
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(options.message_loop_type == MessageLoop::TYPE_UI));
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#endif
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// Reset |id_| here to support restarting the thread.
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id_event_.Reset();
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id_ = kInvalidThreadId;
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SetThreadWasQuitProperly(false);
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MessageLoop::Type type = options.message_loop_type;
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if (!options.message_pump_factory.is_null())
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type = MessageLoop::TYPE_CUSTOM;
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message_loop_timer_slack_ = options.timer_slack;
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scoped_ptr<MessageLoop> message_loop = MessageLoop::CreateUnbound(
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type, options.message_pump_factory);
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message_loop_ = message_loop.get();
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start_event_.Reset();
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// Hold the thread_lock_ while starting a new thread, so that we can make sure
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// that thread_ is populated before the newly created thread accesses it.
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{
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AutoLock lock(thread_lock_);
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if (!PlatformThread::CreateWithPriority(options.stack_size, this, &thread_,
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options.priority)) {
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DLOG(ERROR) << "failed to create thread";
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message_loop_ = nullptr;
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return false;
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}
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}
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// The ownership of message_loop is managemed by the newly created thread
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// within the ThreadMain.
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ignore_result(message_loop.release());
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DCHECK(message_loop_);
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return true;
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}
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bool Thread::StartAndWaitForTesting() {
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bool result = Start();
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if (!result)
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return false;
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WaitUntilThreadStarted();
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return true;
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}
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bool Thread::WaitUntilThreadStarted() const {
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if (!message_loop_)
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return false;
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base::ThreadRestrictions::ScopedAllowWait allow_wait;
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start_event_.Wait();
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return true;
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}
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void Thread::Stop() {
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AutoLock lock(thread_lock_);
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if (thread_.is_null())
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return;
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StopSoon();
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// Wait for the thread to exit.
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//
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// TODO(darin): Unfortunately, we need to keep message_loop_ around until
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// the thread exits. Some consumers are abusing the API. Make them stop.
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//
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PlatformThread::Join(thread_);
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thread_ = base::PlatformThreadHandle();
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// The thread should nullify message_loop_ on exit.
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DCHECK(!message_loop_);
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stopping_ = false;
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}
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void Thread::StopSoon() {
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// We should only be called on the same thread that started us.
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DCHECK_NE(GetThreadId(), PlatformThread::CurrentId());
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if (stopping_ || !message_loop_)
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return;
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stopping_ = true;
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task_runner()->PostTask(FROM_HERE, base::Bind(&ThreadQuitHelper));
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}
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PlatformThreadId Thread::GetThreadId() const {
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// If the thread is created but not started yet, wait for |id_| being ready.
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base::ThreadRestrictions::ScopedAllowWait allow_wait;
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id_event_.Wait();
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return id_;
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}
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bool Thread::IsRunning() const {
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// If the thread's already started (i.e. message_loop_ is non-null) and
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// not yet requested to stop (i.e. stopping_ is false) we can just return
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// true. (Note that stopping_ is touched only on the same thread that
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// starts / started the new thread so we need no locking here.)
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if (message_loop_ && !stopping_)
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return true;
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// Otherwise check the running_ flag, which is set to true by the new thread
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// only while it is inside Run().
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AutoLock lock(running_lock_);
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return running_;
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}
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void Thread::Run(MessageLoop* message_loop) {
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message_loop->Run();
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}
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void Thread::SetThreadWasQuitProperly(bool flag) {
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lazy_tls_bool.Pointer()->Set(flag);
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}
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bool Thread::GetThreadWasQuitProperly() {
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bool quit_properly = true;
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#ifndef NDEBUG
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quit_properly = lazy_tls_bool.Pointer()->Get();
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#endif
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return quit_properly;
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}
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void Thread::ThreadMain() {
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// First, make GetThreadId() available to avoid deadlocks. It could be called
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// any place in the following thread initialization code.
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id_ = PlatformThread::CurrentId();
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DCHECK_NE(kInvalidThreadId, id_);
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id_event_.Signal();
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// Complete the initialization of our Thread object.
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PlatformThread::SetName(name_.c_str());
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// Lazily initialize the message_loop so that it can run on this thread.
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DCHECK(message_loop_);
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scoped_ptr<MessageLoop> message_loop(message_loop_);
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message_loop_->BindToCurrentThread();
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message_loop_->set_thread_name(name_);
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message_loop_->SetTimerSlack(message_loop_timer_slack_);
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#if defined(OS_WIN)
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scoped_ptr<win::ScopedCOMInitializer> com_initializer;
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if (com_status_ != NONE) {
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com_initializer.reset((com_status_ == STA) ?
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new win::ScopedCOMInitializer() :
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new win::ScopedCOMInitializer(win::ScopedCOMInitializer::kMTA));
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}
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#endif
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// Let the thread do extra initialization.
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Init();
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{
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AutoLock lock(running_lock_);
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running_ = true;
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}
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start_event_.Signal();
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Run(message_loop_);
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{
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AutoLock lock(running_lock_);
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running_ = false;
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}
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// Let the thread do extra cleanup.
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CleanUp();
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#if defined(OS_WIN)
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com_initializer.reset();
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#endif
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if (message_loop->type() != MessageLoop::TYPE_CUSTOM) {
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// Assert that MessageLoop::QuitWhenIdle was called by ThreadQuitHelper.
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// Don't check for custom message pumps, because their shutdown might not
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// allow this.
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DCHECK(GetThreadWasQuitProperly());
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}
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// We can't receive messages anymore.
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// (The message loop is destructed at the end of this block)
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message_loop_ = nullptr;
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}
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} // namespace base
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