294 lines
14 KiB
C++
294 lines
14 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _GL2_ENCODER_H_
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#define _GL2_ENCODER_H_
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#include "gl2_enc.h"
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#include "GLClientState.h"
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#include "GLSharedGroup.h"
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#include "FixedBuffer.h"
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class GL2Encoder : public gl2_encoder_context_t {
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public:
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GL2Encoder(IOStream *stream, ChecksumCalculator* protocol);
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virtual ~GL2Encoder();
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void setClientState(GLClientState *state) {
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m_state = state;
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}
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void setClientStateMakeCurrent(GLClientState *state) {
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m_state = state;
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m_state->fromMakeCurrent();
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}
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void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; }
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const GLClientState *state() { return m_state; }
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const GLSharedGroupPtr shared() { return m_shared; }
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void flush() { m_stream->flush(); }
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void setInitialized(){ m_initialized = true; };
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bool isInitialized(){ return m_initialized; };
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virtual void setError(GLenum error){ m_error = error; };
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virtual GLenum getError() { return m_error; };
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void override2DTextureTarget(GLenum target);
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void restore2DTextureTarget(GLenum target);
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private:
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bool m_initialized;
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GLClientState *m_state;
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GLSharedGroupPtr m_shared;
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GLenum m_error;
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GLint *m_compressedTextureFormats;
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GLint m_num_compressedTextureFormats;
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GLint *getCompressedTextureFormats();
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GLint m_max_cubeMapTextureSize;
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GLint m_max_renderBufferSize;
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GLint m_max_textureSize;
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FixedBuffer m_fixedBuffer;
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void sendVertexAttributes(GLint first, GLsizei count);
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bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
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bool texture2DNeedsOverride(GLenum target) const;
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bool isCompleteFbo(const GLClientState* state, GLenum attachment) const;
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glGetError_client_proc_t m_glGetError_enc;
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static GLenum s_glGetError(void * self);
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glFlush_client_proc_t m_glFlush_enc;
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static void s_glFlush(void * self);
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glPixelStorei_client_proc_t m_glPixelStorei_enc;
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static void s_glPixelStorei(void *self, GLenum param, GLint value);
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glGetString_client_proc_t m_glGetString_enc;
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static const GLubyte * s_glGetString(void *self, GLenum name);
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glBindBuffer_client_proc_t m_glBindBuffer_enc;
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static void s_glBindBuffer(void *self, GLenum target, GLuint id);
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glBufferData_client_proc_t m_glBufferData_enc;
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static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
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glBufferSubData_client_proc_t m_glBufferSubData_enc;
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static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
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glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
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static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
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glDrawArrays_client_proc_t m_glDrawArrays_enc;
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static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
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glDrawElements_client_proc_t m_glDrawElements_enc;
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static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
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glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
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static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
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glGetFloatv_client_proc_t m_glGetFloatv_enc;
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static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
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glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
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static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
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glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
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static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
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GLboolean normalized, GLsizei stride, const GLvoid * ptr);
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glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
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static void s_glEnableVertexAttribArray(void *self, GLuint index);
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glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
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static void s_glDisableVertexAttribArray(void *self, GLuint index);
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glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
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static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
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glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
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static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
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glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc;
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static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
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static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length);
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static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
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static void s_glFinish(void *self);
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glLinkProgram_client_proc_t m_glLinkProgram_enc;
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static void s_glLinkProgram(void *self, GLuint program);
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glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
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static void s_glDeleteProgram(void * self, GLuint program);
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glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
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static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
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glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
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static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
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glCreateProgram_client_proc_t m_glCreateProgram_enc;
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static GLuint s_glCreateProgram(void *self);
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glCreateShader_client_proc_t m_glCreateShader_enc;
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static GLuint s_glCreateShader(void *self, GLenum shaderType);
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glDeleteShader_client_proc_t m_glDeleteShader_enc;
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static void s_glDeleteShader(void *self, GLuint shader);
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glAttachShader_client_proc_t m_glAttachShader_enc;
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static void s_glAttachShader(void *self, GLuint program, GLuint shader);
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glDetachShader_client_proc_t m_glDetachShader_enc;
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static void s_glDetachShader(void *self, GLuint program, GLuint shader);
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glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc;
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static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
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GLsizei* count, GLuint* shaders);
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glGetShaderSource_client_proc_t m_glGetShaderSource_enc;
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static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
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GLsizei* length, GLchar* source);
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glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc;
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static void s_glGetShaderInfoLog(void *self,GLuint shader,
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GLsizei bufsize, GLsizei* length, GLchar* infolog);
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glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc;
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static void s_glGetProgramInfoLog(void *self,GLuint program,
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GLsizei bufsize, GLsizei* length, GLchar* infolog);
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glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
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static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
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glUseProgram_client_proc_t m_glUseProgram_enc;
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glUniform1f_client_proc_t m_glUniform1f_enc;
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glUniform1fv_client_proc_t m_glUniform1fv_enc;
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glUniform1i_client_proc_t m_glUniform1i_enc;
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glUniform1iv_client_proc_t m_glUniform1iv_enc;
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glUniform2f_client_proc_t m_glUniform2f_enc;
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glUniform2fv_client_proc_t m_glUniform2fv_enc;
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glUniform2i_client_proc_t m_glUniform2i_enc;
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glUniform2iv_client_proc_t m_glUniform2iv_enc;
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glUniform3f_client_proc_t m_glUniform3f_enc;
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glUniform3fv_client_proc_t m_glUniform3fv_enc;
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glUniform3i_client_proc_t m_glUniform3i_enc;
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glUniform3iv_client_proc_t m_glUniform3iv_enc;
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glUniform4f_client_proc_t m_glUniform4f_enc;
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glUniform4fv_client_proc_t m_glUniform4fv_enc;
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glUniform4i_client_proc_t m_glUniform4i_enc;
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glUniform4iv_client_proc_t m_glUniform4iv_enc;
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glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
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glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
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glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
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static void s_glUseProgram(void *self, GLuint program);
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static void s_glUniform1f(void *self , GLint location, GLfloat x);
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static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
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static void s_glUniform1i(void *self , GLint location, GLint x);
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static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
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static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
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static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
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static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
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static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
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static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
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static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
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static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
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static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
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static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
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static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
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static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
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static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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glActiveTexture_client_proc_t m_glActiveTexture_enc;
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glBindTexture_client_proc_t m_glBindTexture_enc;
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glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
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glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
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glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
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glTexParameterf_client_proc_t m_glTexParameterf_enc;
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glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
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glTexParameteri_client_proc_t m_glTexParameteri_enc;
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glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
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glTexImage2D_client_proc_t m_glTexImage2D_enc;
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glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc;
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glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc;
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static void s_glActiveTexture(void* self, GLenum texture);
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static void s_glBindTexture(void* self, GLenum target, GLuint texture);
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static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
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static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
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static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
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static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
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static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
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static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
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static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
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static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
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GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
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const GLvoid* pixels);
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static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
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GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
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const GLvoid* pixels);
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static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat,
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GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc;
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static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers);
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glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc;
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static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers);
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glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc;
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static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer);
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glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc;
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static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc;
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static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc;
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static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers);
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glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc;
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static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers);
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glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc;
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static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer);
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glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc;
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static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc;
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static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
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glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc;
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static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params);
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glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc;
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static GLenum s_glCheckFramebufferStatus(void* self,
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GLenum target);
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public:
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glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;
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};
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#endif
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