56 lines
1.7 KiB
Makefile
56 lines
1.7 KiB
Makefile
# Copyright 2011 The Android Open Source Project
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#
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# Android.mk for avdlauncher
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#
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# The "AVD Launcher" is for Windows only.
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# This simple .exe will sit at the root of the Windows SDK
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# and currently simply executes tools\android.bat.
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# Eventually it should simply replace the batch file.
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#----- The current C++ avdlauncher -----
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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ifeq ($(HOST_OS),windows)
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LOCAL_SRC_FILES := \
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src/source/avdlauncher.c
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LOCAL_CFLAGS += -Wall -Wno-unused-parameter
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LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE -DSH_HISTORY
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LOCAL_MODULE := avdlauncher
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LOCAL_MODULE_TAGS := optional
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# Locate windres executable
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WINDRES := windres
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ifneq ($(USE_MINGW),)
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# When building the resources under Linux, use the MinGW one
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WINDRES := i586-mingw32msvc-windres
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endif
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# Link the Windows icon file as well into the executable, based on the technique
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# used in external/qemu/Makefile.android. The variables need to have different
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# names to not interfere with the ones from qemu/Makefile.android.
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#
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INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
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AVDLAUNCHER_ICON_OBJ := avdlauncher_icon.o
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AVDLAUNCHER_ICON_PATH := $(LOCAL_PATH)/images
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$(AVDLAUNCHER_ICON_PATH)/$(AVDLAUNCHER_ICON_OBJ): $(AVDLAUNCHER_ICON_PATH)/android_icon.rc
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$(WINDRES) $< -I $(AVDLAUNCHER_ICON_PATH) -o $@
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# seems to be the only way to add an object file that was not generated from
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# a C/C++/Java source file to our build system. and very unfortunately,
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# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
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# us to put the object file in the source directory...
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#
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LOCAL_PREBUILT_OBJ_FILES += images/$(AVDLAUNCHER_ICON_OBJ)
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include $(BUILD_HOST_EXECUTABLE)
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$(call dist-for-goals,droid,$(LOCAL_BUILT_MODULE))
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endif
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