41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#include "RenderScript.h"
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using namespace android;
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using namespace RSC;
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static const uint32_t dimX = 7, dimY = 5, dimZ = 3;
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void testAllocationCreation(sp<RS> rs, sp<const Element> e, uint32_t nDims) {
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Type::Builder tb(rs, e);
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tb.setX(dimX);
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if (nDims >= 2)
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tb.setY(dimY);
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if (nDims >= 3)
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tb.setZ(dimZ);
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sp<const Type> t = tb.create();
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sp<Allocation> alloc = Allocation::createTyped(rs, t);
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}
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int main(int , char** )
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{
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sp<RS> rs = new RS();
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bool r = rs->init("/system/bin");
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// Test ability to create 1D, 2D and 3D allocations of f16 scalars and
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// vectors
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sp<const Element> half = Element::F16(rs);
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sp<const Element> half2 = Element::F16_2(rs);
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sp<const Element> half3 = Element::F16_3(rs);
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sp<const Element> half4 = Element::F16_4(rs);
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for (uint32_t nDims = 1; nDims <= 3; nDims ++) {
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testAllocationCreation(rs, half, nDims);
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testAllocationCreation(rs, half2, nDims);
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testAllocationCreation(rs, half3, nDims);
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testAllocationCreation(rs, half4, nDims);
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}
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printf("Test successful!");
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}
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