2513 lines
88 KiB
C++
2513 lines
88 KiB
C++
/*
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* Copyright (c) 2016, The Linux Foundation. All rights reserved.
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* Not a Contribution
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*
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*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//#define LOG_NDEBUG 0
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#undef LOG_TAG
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#define LOG_TAG "Layer"
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <math.h>
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#include <cutils/compiler.h>
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#include <cutils/native_handle.h>
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#include <cutils/properties.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <utils/NativeHandle.h>
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#include <utils/StopWatch.h>
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#include <utils/Trace.h>
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#include <ui/GraphicBuffer.h>
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#include <ui/PixelFormat.h>
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#include <gui/BufferItem.h>
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#include <gui/Surface.h>
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#include "clz.h"
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#include "Colorizer.h"
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#include "DisplayDevice.h"
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#include "Layer.h"
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#include "MonitoredProducer.h"
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#include "SurfaceFlinger.h"
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#include "DisplayHardware/HWComposer.h"
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#include "RenderEngine/RenderEngine.h"
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#include <mutex>
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#define DEBUG_RESIZE 0
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#ifdef QTI_BSP
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#define NUM_PIXEL_LOW_RES_PANEL (720*1280)
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#endif
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#define MAX_POSITION 32767
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namespace android {
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// ---------------------------------------------------------------------------
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int32_t Layer::sSequence = 1;
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Layer::Layer(SurfaceFlinger* flinger, const sp<Client>& client,
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const String8& name, uint32_t w, uint32_t h, uint32_t flags)
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: contentDirty(false),
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sequence(uint32_t(android_atomic_inc(&sSequence))),
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mFlinger(flinger),
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mTextureName(-1U),
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mPremultipliedAlpha(true),
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mName("unnamed"),
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mFormat(PIXEL_FORMAT_NONE),
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mTransactionFlags(0),
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mPendingStateMutex(),
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mPendingStates(),
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mQueuedFrames(0),
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mSidebandStreamChanged(false),
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mCurrentTransform(0),
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mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
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mOverrideScalingMode(-1),
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mCurrentOpacity(true),
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mCurrentFrameNumber(0),
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mRefreshPending(false),
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mFrameLatencyNeeded(false),
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mFiltering(false),
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mNeedsFiltering(false),
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mMesh(Mesh::TRIANGLE_FAN, 4, 2, 2),
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#ifndef USE_HWC2
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mIsGlesComposition(false),
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#endif
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mProtectedByApp(false),
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mHasSurface(false),
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mClientRef(client),
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mPotentialCursor(false),
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mQueueItemLock(),
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mQueueItemCondition(),
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mQueueItems(),
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mLastFrameNumberReceived(0),
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mUpdateTexImageFailed(false),
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mAutoRefresh(false),
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mFreezePositionUpdates(false),
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mTransformHint(0)
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{
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#ifdef USE_HWC2
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ALOGV("Creating Layer %s", name.string());
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#endif
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mCurrentCrop.makeInvalid();
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mFlinger->getRenderEngine().genTextures(1, &mTextureName);
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mTexture.init(Texture::TEXTURE_EXTERNAL, mTextureName);
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uint32_t layerFlags = 0;
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if (flags & ISurfaceComposerClient::eHidden)
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layerFlags |= layer_state_t::eLayerHidden;
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if (flags & ISurfaceComposerClient::eOpaque)
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layerFlags |= layer_state_t::eLayerOpaque;
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if (flags & ISurfaceComposerClient::eSecure)
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layerFlags |= layer_state_t::eLayerSecure;
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if (flags & ISurfaceComposerClient::eNonPremultiplied)
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mPremultipliedAlpha = false;
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mName = name;
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mCurrentState.active.w = w;
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mCurrentState.active.h = h;
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mCurrentState.active.transform.set(0, 0);
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mCurrentState.crop.makeInvalid();
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mCurrentState.finalCrop.makeInvalid();
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mCurrentState.z = 0;
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#ifdef USE_HWC2
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mCurrentState.alpha = 1.0f;
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#else
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mCurrentState.alpha = 0xFF;
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#endif
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mCurrentState.blur = 0xFF;
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mCurrentState.layerStack = 0;
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mCurrentState.flags = layerFlags;
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mCurrentState.sequence = 0;
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mCurrentState.requested = mCurrentState.active;
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mCurrentState.color = 0;
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// drawing state & current state are identical
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mDrawingState = mCurrentState;
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#ifdef USE_HWC2
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const auto& hwc = flinger->getHwComposer();
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const auto& activeConfig = hwc.getActiveConfig(HWC_DISPLAY_PRIMARY);
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nsecs_t displayPeriod = activeConfig->getVsyncPeriod();
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#else
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nsecs_t displayPeriod =
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flinger->getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
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#endif
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mFrameTracker.setDisplayRefreshPeriod(displayPeriod);
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}
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void Layer::onFirstRef() {
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// Creates a custom BufferQueue for SurfaceFlingerConsumer to use
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sp<IGraphicBufferProducer> producer;
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sp<IGraphicBufferConsumer> consumer;
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BufferQueue::createBufferQueue(&producer, &consumer);
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mProducer = new MonitoredProducer(producer, mFlinger);
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mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(consumer, mTextureName,
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this);
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mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
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mSurfaceFlingerConsumer->setContentsChangedListener(this);
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mSurfaceFlingerConsumer->setName(mName);
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#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
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#warning "disabling triple buffering"
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#else
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mProducer->setMaxDequeuedBufferCount(2);
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#endif
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const sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
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updateTransformHint(hw);
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}
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Layer::~Layer() {
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sp<Client> c(mClientRef.promote());
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if (c != 0) {
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c->detachLayer(this);
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}
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for (auto& point : mRemoteSyncPoints) {
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point->setTransactionApplied();
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}
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for (auto& point : mLocalSyncPoints) {
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point->setFrameAvailable();
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}
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mFlinger->deleteTextureAsync(mTextureName);
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mFrameTracker.logAndResetStats(mName);
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}
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// ---------------------------------------------------------------------------
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// callbacks
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// ---------------------------------------------------------------------------
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#ifdef USE_HWC2
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void Layer::onLayerDisplayed(const sp<Fence>& releaseFence) {
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if (mHwcLayers.empty()) {
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return;
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}
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mSurfaceFlingerConsumer->setReleaseFence(releaseFence);
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}
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#else
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void Layer::onLayerDisplayed(const sp<const DisplayDevice>& /* hw */,
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HWComposer::HWCLayerInterface* layer) {
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if (layer) {
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layer->onDisplayed();
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mSurfaceFlingerConsumer->setReleaseFence(layer->getAndResetReleaseFence());
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}
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}
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#endif
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void Layer::onFrameAvailable(const BufferItem& item) {
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// Add this buffer from our internal queue tracker
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{ // Autolock scope
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Mutex::Autolock lock(mQueueItemLock);
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// Reset the frame number tracker when we receive the first buffer after
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// a frame number reset
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if (item.mFrameNumber == 1) {
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mLastFrameNumberReceived = 0;
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}
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// Ensure that callbacks are handled in order
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while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
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status_t result = mQueueItemCondition.waitRelative(mQueueItemLock,
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ms2ns(500));
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if (result != NO_ERROR) {
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ALOGE("[%s] Timed out waiting on callback", mName.string());
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}
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}
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mQueueItems.push_back(item);
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android_atomic_inc(&mQueuedFrames);
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// Wake up any pending callbacks
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mLastFrameNumberReceived = item.mFrameNumber;
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mQueueItemCondition.broadcast();
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}
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mFlinger->signalLayerUpdate();
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}
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void Layer::onFrameReplaced(const BufferItem& item) {
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{ // Autolock scope
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Mutex::Autolock lock(mQueueItemLock);
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// Ensure that callbacks are handled in order
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while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
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status_t result = mQueueItemCondition.waitRelative(mQueueItemLock,
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ms2ns(500));
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if (result != NO_ERROR) {
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ALOGE("[%s] Timed out waiting on callback", mName.string());
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}
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}
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if (mQueueItems.empty()) {
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ALOGE("Can't replace a frame on an empty queue");
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return;
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}
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mQueueItems.editItemAt(mQueueItems.size() - 1) = item;
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// Wake up any pending callbacks
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mLastFrameNumberReceived = item.mFrameNumber;
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mQueueItemCondition.broadcast();
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}
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}
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void Layer::onSidebandStreamChanged() {
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if (android_atomic_release_cas(false, true, &mSidebandStreamChanged) == 0) {
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// mSidebandStreamChanged was false
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mFlinger->signalLayerUpdate();
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}
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}
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// called with SurfaceFlinger::mStateLock from the drawing thread after
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// the layer has been remove from the current state list (and just before
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// it's removed from the drawing state list)
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void Layer::onRemoved() {
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mSurfaceFlingerConsumer->abandon();
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}
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// ---------------------------------------------------------------------------
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// set-up
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// ---------------------------------------------------------------------------
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const String8& Layer::getName() const {
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return mName;
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}
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status_t Layer::setBuffers( uint32_t w, uint32_t h,
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PixelFormat format, uint32_t flags)
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{
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uint32_t const maxSurfaceDims = min(
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mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
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// never allow a surface larger than what our underlying GL implementation
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// can handle.
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if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
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ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
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return BAD_VALUE;
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}
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mFormat = format;
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mPotentialCursor = (flags & ISurfaceComposerClient::eCursorWindow) ? true : false;
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mProtectedByApp = (flags & ISurfaceComposerClient::eProtectedByApp) ? true : false;
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mCurrentOpacity = getOpacityForFormat(format);
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mSurfaceFlingerConsumer->setDefaultBufferSize(w, h);
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mSurfaceFlingerConsumer->setDefaultBufferFormat(format);
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mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
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return NO_ERROR;
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}
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/*
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* The layer handle is just a BBinder object passed to the client
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* (remote process) -- we don't keep any reference on our side such that
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* the dtor is called when the remote side let go of its reference.
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*
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* LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for
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* this layer when the handle is destroyed.
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*/
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class Layer::Handle : public BBinder, public LayerCleaner {
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public:
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Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
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: LayerCleaner(flinger, layer), owner(layer) {}
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wp<Layer> owner;
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};
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sp<IBinder> Layer::getHandle() {
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Mutex::Autolock _l(mLock);
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LOG_ALWAYS_FATAL_IF(mHasSurface,
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"Layer::getHandle() has already been called");
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mHasSurface = true;
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return new Handle(mFlinger, this);
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}
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sp<IGraphicBufferProducer> Layer::getProducer() const {
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return mProducer;
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}
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// ---------------------------------------------------------------------------
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// h/w composer set-up
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// ---------------------------------------------------------------------------
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Rect Layer::getContentCrop() const {
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// this is the crop rectangle that applies to the buffer
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// itself (as opposed to the window)
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Rect crop;
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if (!mCurrentCrop.isEmpty()) {
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// if the buffer crop is defined, we use that
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crop = mCurrentCrop;
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} else if (mActiveBuffer != NULL) {
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// otherwise we use the whole buffer
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crop = mActiveBuffer->getBounds();
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} else {
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// if we don't have a buffer yet, we use an empty/invalid crop
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crop.makeInvalid();
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}
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return crop;
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}
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Rect Layer::reduce(const Rect& win, const Region& exclude) const{
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if (CC_LIKELY(exclude.isEmpty())) {
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return win;
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}
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if (exclude.isRect()) {
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return win.reduce(exclude.getBounds());
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}
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return Region(win).subtract(exclude).getBounds();
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}
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Rect Layer::computeBounds() const {
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const Layer::State& s(getDrawingState());
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return computeBounds(s.activeTransparentRegion);
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}
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Rect Layer::computeBounds(const Region& activeTransparentRegion) const {
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const Layer::State& s(getDrawingState());
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Rect win(s.active.w, s.active.h);
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if (!s.crop.isEmpty()) {
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win.intersect(s.crop, &win);
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}
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// subtract the transparent region and snap to the bounds
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return reduce(win, activeTransparentRegion);
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}
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FloatRect Layer::computeCrop(const sp<const DisplayDevice>& hw) const {
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// the content crop is the area of the content that gets scaled to the
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// layer's size.
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FloatRect crop(getContentCrop());
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// the crop is the area of the window that gets cropped, but not
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// scaled in any ways.
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const State& s(getDrawingState());
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// apply the projection's clipping to the window crop in
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// layerstack space, and convert-back to layer space.
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// if there are no window scaling involved, this operation will map to full
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// pixels in the buffer.
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// FIXME: the 3 lines below can produce slightly incorrect clipping when we have
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// a viewport clipping and a window transform. we should use floating point to fix this.
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Rect activeCrop(s.active.w, s.active.h);
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if (!s.crop.isEmpty()) {
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activeCrop = s.crop;
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}
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activeCrop = s.active.transform.transform(activeCrop);
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if (!activeCrop.intersect(hw->getViewport(), &activeCrop)) {
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activeCrop.clear();
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}
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if (!s.finalCrop.isEmpty()) {
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if(!activeCrop.intersect(s.finalCrop, &activeCrop)) {
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activeCrop.clear();
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}
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}
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activeCrop = s.active.transform.inverse().transform(activeCrop);
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// This needs to be here as transform.transform(Rect) computes the
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// transformed rect and then takes the bounding box of the result before
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// returning. This means
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// transform.inverse().transform(transform.transform(Rect)) != Rect
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// in which case we need to make sure the final rect is clipped to the
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// display bounds.
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if (!activeCrop.intersect(Rect(s.active.w, s.active.h), &activeCrop)) {
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activeCrop.clear();
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}
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// subtract the transparent region and snap to the bounds
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activeCrop = reduce(activeCrop, s.activeTransparentRegion);
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// Transform the window crop to match the buffer coordinate system,
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// which means using the inverse of the current transform set on the
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// SurfaceFlingerConsumer.
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uint32_t invTransform = mCurrentTransform;
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if (mSurfaceFlingerConsumer->getTransformToDisplayInverse()) {
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/*
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* the code below applies the primary display's inverse transform to the
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* buffer
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*/
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uint32_t invTransformOrient =
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DisplayDevice::getPrimaryDisplayOrientationTransform();
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// calculate the inverse transform
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if (invTransformOrient & NATIVE_WINDOW_TRANSFORM_ROT_90) {
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invTransformOrient ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
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NATIVE_WINDOW_TRANSFORM_FLIP_H;
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}
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// and apply to the current transform
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invTransform = (Transform(invTransformOrient) * Transform(invTransform))
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.getOrientation();
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}
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int winWidth = s.active.w;
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int winHeight = s.active.h;
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if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
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// If the activeCrop has been rotate the ends are rotated but not
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// the space itself so when transforming ends back we can't rely on
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// a modification of the axes of rotation. To account for this we
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// need to reorient the inverse rotation in terms of the current
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// axes of rotation.
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bool is_h_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) != 0;
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bool is_v_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) != 0;
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if (is_h_flipped == is_v_flipped) {
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invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
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NATIVE_WINDOW_TRANSFORM_FLIP_H;
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}
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winWidth = s.active.h;
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winHeight = s.active.w;
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}
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const Rect winCrop = activeCrop.transform(
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invTransform, s.active.w, s.active.h);
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// below, crop is intersected with winCrop expressed in crop's coordinate space
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float xScale = crop.getWidth() / float(winWidth);
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float yScale = crop.getHeight() / float(winHeight);
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float insetL = winCrop.left * xScale;
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float insetT = winCrop.top * yScale;
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float insetR = (winWidth - winCrop.right ) * xScale;
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float insetB = (winHeight - winCrop.bottom) * yScale;
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crop.left += insetL;
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crop.top += insetT;
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crop.right -= insetR;
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crop.bottom -= insetB;
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return crop;
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}
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#ifdef USE_HWC2
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void Layer::setGeometry(const sp<const DisplayDevice>& displayDevice)
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#else
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void Layer::setGeometry(
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const sp<const DisplayDevice>& hw,
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HWComposer::HWCLayerInterface& layer)
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#endif
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{
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#ifdef USE_HWC2
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const auto hwcId = displayDevice->getHwcDisplayId();
|
|
auto& hwcInfo = mHwcLayers[hwcId];
|
|
#else
|
|
layer.setDefaultState();
|
|
#endif
|
|
|
|
// enable this layer
|
|
#ifdef USE_HWC2
|
|
hwcInfo.forceClientComposition = false;
|
|
|
|
if (isSecure() && !displayDevice->isSecure()) {
|
|
hwcInfo.forceClientComposition = true;
|
|
}
|
|
|
|
auto& hwcLayer = hwcInfo.layer;
|
|
#else
|
|
layer.setSkip(false);
|
|
|
|
if (isSecure() && !hw->isSecure()) {
|
|
layer.setSkip(true);
|
|
}
|
|
#endif
|
|
|
|
// this gives us only the "orientation" component of the transform
|
|
const State& s(getDrawingState());
|
|
#ifdef USE_HWC2
|
|
if (!isOpaque(s) || s.alpha != 1.0f) {
|
|
auto blendMode = mPremultipliedAlpha ?
|
|
HWC2::BlendMode::Premultiplied : HWC2::BlendMode::Coverage;
|
|
auto error = hwcLayer->setBlendMode(blendMode);
|
|
ALOGE_IF(error != HWC2::Error::None, "[%s] Failed to set blend mode %s:"
|
|
" %s (%d)", mName.string(), to_string(blendMode).c_str(),
|
|
to_string(error).c_str(), static_cast<int32_t>(error));
|
|
}
|
|
#else
|
|
#if defined(QTI_BSP) && !defined(QCOM_BSP_LEGACY)
|
|
if (!isOpaque(s)) {
|
|
#else
|
|
if (!isOpaque(s) || s.alpha != 0xFF) {
|
|
#endif
|
|
layer.setBlending(mPremultipliedAlpha ?
|
|
HWC_BLENDING_PREMULT :
|
|
HWC_BLENDING_COVERAGE);
|
|
}
|
|
#endif
|
|
|
|
// apply the layer's transform, followed by the display's global transform
|
|
// here we're guaranteed that the layer's transform preserves rects
|
|
Region activeTransparentRegion(s.activeTransparentRegion);
|
|
if (!s.crop.isEmpty()) {
|
|
Rect activeCrop(s.crop);
|
|
activeCrop = s.active.transform.transform(activeCrop);
|
|
#ifdef USE_HWC2
|
|
if(!activeCrop.intersect(displayDevice->getViewport(), &activeCrop)) {
|
|
#else
|
|
if(!activeCrop.intersect(hw->getViewport(), &activeCrop)) {
|
|
#endif
|
|
activeCrop.clear();
|
|
}
|
|
activeCrop = s.active.transform.inverse().transform(activeCrop, true);
|
|
// This needs to be here as transform.transform(Rect) computes the
|
|
// transformed rect and then takes the bounding box of the result before
|
|
// returning. This means
|
|
// transform.inverse().transform(transform.transform(Rect)) != Rect
|
|
// in which case we need to make sure the final rect is clipped to the
|
|
// display bounds.
|
|
if(!activeCrop.intersect(Rect(s.active.w, s.active.h), &activeCrop)) {
|
|
activeCrop.clear();
|
|
}
|
|
// mark regions outside the crop as transparent
|
|
activeTransparentRegion.orSelf(Rect(0, 0, s.active.w, activeCrop.top));
|
|
activeTransparentRegion.orSelf(Rect(0, activeCrop.bottom,
|
|
s.active.w, s.active.h));
|
|
activeTransparentRegion.orSelf(Rect(0, activeCrop.top,
|
|
activeCrop.left, activeCrop.bottom));
|
|
activeTransparentRegion.orSelf(Rect(activeCrop.right, activeCrop.top,
|
|
s.active.w, activeCrop.bottom));
|
|
}
|
|
Rect frame(s.active.transform.transform(computeBounds(activeTransparentRegion)));
|
|
if (!s.finalCrop.isEmpty()) {
|
|
if(!frame.intersect(s.finalCrop, &frame)) {
|
|
frame.clear();
|
|
}
|
|
}
|
|
#ifdef USE_HWC2
|
|
if (!frame.intersect(displayDevice->getViewport(), &frame)) {
|
|
frame.clear();
|
|
}
|
|
const Transform& tr(displayDevice->getTransform());
|
|
Rect transformedFrame = tr.transform(frame);
|
|
auto error = hwcLayer->setDisplayFrame(transformedFrame);
|
|
if (error != HWC2::Error::None) {
|
|
ALOGE("[%s] Failed to set display frame [%d, %d, %d, %d]: %s (%d)",
|
|
mName.string(), transformedFrame.left, transformedFrame.top,
|
|
transformedFrame.right, transformedFrame.bottom,
|
|
to_string(error).c_str(), static_cast<int32_t>(error));
|
|
} else {
|
|
hwcInfo.displayFrame = transformedFrame;
|
|
}
|
|
|
|
FloatRect sourceCrop = computeCrop(displayDevice);
|
|
error = hwcLayer->setSourceCrop(sourceCrop);
|
|
if (error != HWC2::Error::None) {
|
|
ALOGE("[%s] Failed to set source crop [%.3f, %.3f, %.3f, %.3f]: "
|
|
"%s (%d)", mName.string(), sourceCrop.left, sourceCrop.top,
|
|
sourceCrop.right, sourceCrop.bottom, to_string(error).c_str(),
|
|
static_cast<int32_t>(error));
|
|
} else {
|
|
hwcInfo.sourceCrop = sourceCrop;
|
|
}
|
|
|
|
error = hwcLayer->setPlaneAlpha(s.alpha);
|
|
ALOGE_IF(error != HWC2::Error::None, "[%s] Failed to set plane alpha %.3f: "
|
|
"%s (%d)", mName.string(), s.alpha, to_string(error).c_str(),
|
|
static_cast<int32_t>(error));
|
|
|
|
error = hwcLayer->setZOrder(s.z);
|
|
ALOGE_IF(error != HWC2::Error::None, "[%s] Failed to set Z %u: %s (%d)",
|
|
mName.string(), s.z, to_string(error).c_str(),
|
|
static_cast<int32_t>(error));
|
|
#else
|
|
if (!frame.intersect(hw->getViewport(), &frame)) {
|
|
frame.clear();
|
|
}
|
|
const Transform& tr(hw->getTransform());
|
|
layer.setFrame(tr.transform(frame));
|
|
setPosition(hw, layer, s);
|
|
layer.setCrop(computeCrop(hw));
|
|
layer.setPlaneAlpha(s.alpha);
|
|
#endif
|
|
|
|
/*
|
|
* Transformations are applied in this order:
|
|
* 1) buffer orientation/flip/mirror
|
|
* 2) state transformation (window manager)
|
|
* 3) layer orientation (screen orientation)
|
|
* (NOTE: the matrices are multiplied in reverse order)
|
|
*/
|
|
|
|
const Transform bufferOrientation(mCurrentTransform);
|
|
Transform transform(tr * s.active.transform * bufferOrientation);
|
|
|
|
if (mSurfaceFlingerConsumer->getTransformToDisplayInverse()) {
|
|
/*
|
|
* the code below applies the primary display's inverse transform to the
|
|
* buffer
|
|
*/
|
|
uint32_t invTransform =
|
|
DisplayDevice::getPrimaryDisplayOrientationTransform();
|
|
// calculate the inverse transform
|
|
if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
|
|
invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
|
|
NATIVE_WINDOW_TRANSFORM_FLIP_H;
|
|
}
|
|
// and apply to the current transform
|
|
transform = Transform(invTransform) * transform;
|
|
}
|
|
|
|
// this gives us only the "orientation" component of the transform
|
|
const uint32_t orientation = transform.getOrientation();
|
|
#ifdef USE_HWC2
|
|
if (orientation & Transform::ROT_INVALID) {
|
|
// we can only handle simple transformation
|
|
hwcInfo.forceClientComposition = true;
|
|
} else {
|
|
auto transform = static_cast<HWC2::Transform>(orientation);
|
|
auto error = hwcLayer->setTransform(transform);
|
|
ALOGE_IF(error != HWC2::Error::None, "[%s] Failed to set transform %s: "
|
|
"%s (%d)", mName.string(), to_string(transform).c_str(),
|
|
to_string(error).c_str(), static_cast<int32_t>(error));
|
|
}
|
|
#else
|
|
if (orientation & Transform::ROT_INVALID) {
|
|
// we can only handle simple transformation
|
|
layer.setSkip(true);
|
|
} else {
|
|
layer.setTransform(orientation);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef USE_HWC2
|
|
void Layer::forceClientComposition(int32_t hwcId) {
|
|
if (mHwcLayers.count(hwcId) == 0) {
|
|
ALOGE("forceClientComposition: no HWC layer found (%d)", hwcId);
|
|
return;
|
|
}
|
|
|
|
mHwcLayers[hwcId].forceClientComposition = true;
|
|
}
|
|
#endif
|
|
|
|
#ifdef USE_HWC2
|
|
void Layer::setPerFrameData(const sp<const DisplayDevice>& displayDevice) {
|
|
// Apply this display's projection's viewport to the visible region
|
|
// before giving it to the HWC HAL.
|
|
const Transform& tr = displayDevice->getTransform();
|
|
const auto& viewport = displayDevice->getViewport();
|
|
Region visible = tr.transform(visibleRegion.intersect(viewport));
|
|
auto hwcId = displayDevice->getHwcDisplayId();
|
|
auto& hwcLayer = mHwcLayers[hwcId].layer;
|
|
auto error = hwcLayer->setVisibleRegion(visible);
|
|
if (error != HWC2::Error::None) {
|
|
ALOGE("[%s] Failed to set visible region: %s (%d)", mName.string(),
|
|
to_string(error).c_str(), static_cast<int32_t>(error));
|
|
visible.dump(LOG_TAG);
|
|
}
|
|
|
|
error = hwcLayer->setSurfaceDamage(surfaceDamageRegion);
|
|
if (error != HWC2::Error::None) {
|
|
ALOGE("[%s] Failed to set surface damage: %s (%d)", mName.string(),
|
|
to_string(error).c_str(), static_cast<int32_t>(error));
|
|
surfaceDamageRegion.dump(LOG_TAG);
|
|
}
|
|
|
|
// Sideband layers
|
|
if (mSidebandStream.get()) {
|
|
setCompositionType(hwcId, HWC2::Composition::Sideband);
|
|
ALOGV("[%s] Requesting Sideband composition", mName.string());
|
|
error = hwcLayer->setSidebandStream(mSidebandStream->handle());
|
|
if (error != HWC2::Error::None) {
|
|
ALOGE("[%s] Failed to set sideband stream %p: %s (%d)",
|
|
mName.string(), mSidebandStream->handle(),
|
|
to_string(error).c_str(), static_cast<int32_t>(error));
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Client layers
|
|
if (mHwcLayers[hwcId].forceClientComposition ||
|
|
(mActiveBuffer != nullptr && mActiveBuffer->handle == nullptr)) {
|
|
ALOGV("[%s] Requesting Client composition", mName.string());
|
|
setCompositionType(hwcId, HWC2::Composition::Client);
|
|
#ifndef USE_HWC2
|
|
error = hwcLayer->setBuffer(nullptr, Fence::NO_FENCE);
|
|
if (error != HWC2::Error::None) {
|
|
ALOGE("[%s] Failed to set null buffer: %s (%d)", mName.string(),
|
|
to_string(error).c_str(), static_cast<int32_t>(error));
|
|
}
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
// SolidColor layers
|
|
if (mActiveBuffer == nullptr) {
|
|
setCompositionType(hwcId, HWC2::Composition::SolidColor);
|
|
|
|
// For now, we only support black for DimLayer
|
|
error = hwcLayer->setColor({0, 0, 0, 255});
|
|
if (error != HWC2::Error::None) {
|
|
ALOGE("[%s] Failed to set color: %s (%d)", mName.string(),
|
|
to_string(error).c_str(), static_cast<int32_t>(error));
|
|
}
|
|
|
|
// Clear out the transform, because it doesn't make sense absent a
|
|
// source buffer
|
|
error = hwcLayer->setTransform(HWC2::Transform::None);
|
|
if (error != HWC2::Error::None) {
|
|
ALOGE("[%s] Failed to clear transform: %s (%d)", mName.string(),
|
|
to_string(error).c_str(), static_cast<int32_t>(error));
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// Device or Cursor layers
|
|
if (mPotentialCursor) {
|
|
ALOGV("[%s] Requesting Cursor composition", mName.string());
|
|
setCompositionType(hwcId, HWC2::Composition::Cursor);
|
|
} else {
|
|
ALOGV("[%s] Requesting Device composition", mName.string());
|
|
setCompositionType(hwcId, HWC2::Composition::Device);
|
|
}
|
|
|
|
auto acquireFence = mSurfaceFlingerConsumer->getCurrentFence();
|
|
error = hwcLayer->setBuffer(mActiveBuffer->handle, acquireFence);
|
|
if (error != HWC2::Error::None) {
|
|
ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(),
|
|
mActiveBuffer->handle, to_string(error).c_str(),
|
|
static_cast<int32_t>(error));
|
|
}
|
|
}
|
|
#else
|
|
void Layer::setPerFrameData(const sp<const DisplayDevice>& hw,
|
|
HWComposer::HWCLayerInterface& layer) {
|
|
// we have to set the visible region on every frame because
|
|
// we currently free it during onLayerDisplayed(), which is called
|
|
// after HWComposer::commit() -- every frame.
|
|
// Apply this display's projection's viewport to the visible region
|
|
// before giving it to the HWC HAL.
|
|
const Transform& tr = hw->getTransform();
|
|
Region visible = tr.transform(visibleRegion.intersect(hw->getViewport()));
|
|
layer.setVisibleRegionScreen(visible);
|
|
layer.setSurfaceDamage(surfaceDamageRegion);
|
|
mIsGlesComposition = (layer.getCompositionType() == HWC_FRAMEBUFFER);
|
|
|
|
if (mSidebandStream.get()) {
|
|
layer.setSidebandStream(mSidebandStream);
|
|
} else {
|
|
// NOTE: buffer can be NULL if the client never drew into this
|
|
// layer yet, or if we ran out of memory
|
|
layer.setBuffer(mActiveBuffer);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef USE_HWC2
|
|
void Layer::updateCursorPosition(const sp<const DisplayDevice>& displayDevice) {
|
|
auto hwcId = displayDevice->getHwcDisplayId();
|
|
if (mHwcLayers.count(hwcId) == 0 ||
|
|
getCompositionType(hwcId) != HWC2::Composition::Cursor) {
|
|
return;
|
|
}
|
|
|
|
// This gives us only the "orientation" component of the transform
|
|
const State& s(getCurrentState());
|
|
|
|
// Apply the layer's transform, followed by the display's global transform
|
|
// Here we're guaranteed that the layer's transform preserves rects
|
|
Rect win(s.active.w, s.active.h);
|
|
if (!s.crop.isEmpty()) {
|
|
win.intersect(s.crop, &win);
|
|
}
|
|
// Subtract the transparent region and snap to the bounds
|
|
Rect bounds = reduce(win, s.activeTransparentRegion);
|
|
Rect frame(s.active.transform.transform(bounds));
|
|
frame.intersect(displayDevice->getViewport(), &frame);
|
|
if (!s.finalCrop.isEmpty()) {
|
|
frame.intersect(s.finalCrop, &frame);
|
|
}
|
|
auto& displayTransform(displayDevice->getTransform());
|
|
auto position = displayTransform.transform(frame);
|
|
|
|
auto error = mHwcLayers[hwcId].layer->setCursorPosition(position.left,
|
|
position.top);
|
|
ALOGE_IF(error != HWC2::Error::None, "[%s] Failed to set cursor position "
|
|
"to (%d, %d): %s (%d)", mName.string(), position.left,
|
|
position.top, to_string(error).c_str(),
|
|
static_cast<int32_t>(error));
|
|
}
|
|
#else
|
|
void Layer::setAcquireFence(const sp<const DisplayDevice>& /* hw */,
|
|
HWComposer::HWCLayerInterface& layer) {
|
|
int fenceFd = -1;
|
|
|
|
// TODO: there is a possible optimization here: we only need to set the
|
|
// acquire fence the first time a new buffer is acquired on EACH display.
|
|
|
|
if (layer.getCompositionType() == HWC_OVERLAY || layer.getCompositionType() == HWC_CURSOR_OVERLAY) {
|
|
sp<Fence> fence = mSurfaceFlingerConsumer->getCurrentFence();
|
|
if (fence->isValid()) {
|
|
fenceFd = fence->dup();
|
|
if (fenceFd == -1) {
|
|
ALOGW("failed to dup layer fence, skipping sync: %d", errno);
|
|
}
|
|
}
|
|
}
|
|
setAcquiredFenceIfBlit(fenceFd, layer);
|
|
layer.setAcquireFenceFd(fenceFd);
|
|
}
|
|
|
|
Rect Layer::getPosition(
|
|
const sp<const DisplayDevice>& hw)
|
|
{
|
|
// this gives us only the "orientation" component of the transform
|
|
const State& s(getCurrentState());
|
|
|
|
// apply the layer's transform, followed by the display's global transform
|
|
// here we're guaranteed that the layer's transform preserves rects
|
|
Rect win(s.active.w, s.active.h);
|
|
if (!s.crop.isEmpty()) {
|
|
win.intersect(s.crop, &win);
|
|
}
|
|
// subtract the transparent region and snap to the bounds
|
|
Rect bounds = reduce(win, s.activeTransparentRegion);
|
|
Rect frame(s.active.transform.transform(bounds));
|
|
frame.intersect(hw->getViewport(), &frame);
|
|
if (!s.finalCrop.isEmpty()) {
|
|
frame.intersect(s.finalCrop, &frame);
|
|
}
|
|
const Transform& tr(hw->getTransform());
|
|
return Rect(tr.transform(frame));
|
|
}
|
|
#endif
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// drawing...
|
|
// ---------------------------------------------------------------------------
|
|
|
|
void Layer::draw(const sp<const DisplayDevice>& hw, const Region& clip) {
|
|
onDraw(hw, clip, false);
|
|
}
|
|
|
|
void Layer::draw(const sp<const DisplayDevice>& hw,
|
|
bool useIdentityTransform) {
|
|
onDraw(hw, Region(hw->bounds()), useIdentityTransform);
|
|
}
|
|
|
|
void Layer::draw(const sp<const DisplayDevice>& hw) {
|
|
onDraw(hw, Region(hw->bounds()), false);
|
|
}
|
|
|
|
void Layer::onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
|
|
bool useIdentityTransform)
|
|
{
|
|
ATRACE_CALL();
|
|
|
|
if (CC_UNLIKELY(mActiveBuffer == 0)) {
|
|
// the texture has not been created yet, this Layer has
|
|
// in fact never been drawn into. This happens frequently with
|
|
// SurfaceView because the WindowManager can't know when the client
|
|
// has drawn the first time.
|
|
|
|
// If there is nothing under us, we paint the screen in black, otherwise
|
|
// we just skip this update.
|
|
|
|
// figure out if there is something below us
|
|
Region under;
|
|
const SurfaceFlinger::LayerVector& drawingLayers(
|
|
mFlinger->mDrawingState.layersSortedByZ);
|
|
const size_t count = drawingLayers.size();
|
|
for (size_t i=0 ; i<count ; ++i) {
|
|
const sp<Layer>& layer(drawingLayers[i]);
|
|
if (layer.get() == static_cast<Layer const*>(this))
|
|
break;
|
|
under.orSelf( hw->getTransform().transform(layer->visibleRegion) );
|
|
}
|
|
// if not everything below us is covered, we plug the holes!
|
|
Region holes(clip.subtract(under));
|
|
if (!holes.isEmpty()) {
|
|
clearWithOpenGL(hw, holes, 0, 0, 0, 1);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Bind the current buffer to the GL texture, and wait for it to be
|
|
// ready for us to draw into.
|
|
status_t err = mSurfaceFlingerConsumer->bindTextureImage();
|
|
if (err != NO_ERROR) {
|
|
ALOGW("onDraw: bindTextureImage failed (err=%d)", err);
|
|
// Go ahead and draw the buffer anyway; no matter what we do the screen
|
|
// is probably going to have something visibly wrong.
|
|
}
|
|
|
|
bool blackOutLayer = isProtected() || (isSecure() && !hw->isSecure());
|
|
|
|
RenderEngine& engine(mFlinger->getRenderEngine());
|
|
|
|
if (!blackOutLayer ||
|
|
((hw->getDisplayType() == HWC_DISPLAY_PRIMARY) && canAllowGPUForProtected())) {
|
|
// TODO: we could be more subtle with isFixedSize()
|
|
const bool useFiltering = getFiltering() || needsFiltering(hw) || isFixedSize();
|
|
|
|
// Query the texture matrix given our current filtering mode.
|
|
float textureMatrix[16];
|
|
mSurfaceFlingerConsumer->setFilteringEnabled(useFiltering);
|
|
mSurfaceFlingerConsumer->getTransformMatrix(textureMatrix);
|
|
|
|
if (mSurfaceFlingerConsumer->getTransformToDisplayInverse()) {
|
|
|
|
/*
|
|
* the code below applies the primary display's inverse transform to
|
|
* the texture transform
|
|
*/
|
|
|
|
// create a 4x4 transform matrix from the display transform flags
|
|
const mat4 flipH(-1,0,0,0, 0,1,0,0, 0,0,1,0, 1,0,0,1);
|
|
const mat4 flipV( 1,0,0,0, 0,-1,0,0, 0,0,1,0, 0,1,0,1);
|
|
const mat4 rot90( 0,1,0,0, -1,0,0,0, 0,0,1,0, 1,0,0,1);
|
|
|
|
mat4 tr;
|
|
uint32_t transform =
|
|
DisplayDevice::getPrimaryDisplayOrientationTransform();
|
|
if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90)
|
|
tr = tr * rot90;
|
|
if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H)
|
|
tr = tr * flipH;
|
|
if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V)
|
|
tr = tr * flipV;
|
|
|
|
// calculate the inverse
|
|
tr = inverse(tr);
|
|
|
|
// and finally apply it to the original texture matrix
|
|
const mat4 texTransform(mat4(static_cast<const float*>(textureMatrix)) * tr);
|
|
memcpy(textureMatrix, texTransform.asArray(), sizeof(textureMatrix));
|
|
}
|
|
|
|
// Set things up for texturing.
|
|
mTexture.setDimensions(mActiveBuffer->getWidth(), mActiveBuffer->getHeight());
|
|
mTexture.setFiltering(useFiltering);
|
|
mTexture.setMatrix(textureMatrix);
|
|
|
|
engine.setupLayerTexturing(mTexture);
|
|
} else {
|
|
engine.setupLayerBlackedOut();
|
|
}
|
|
drawWithOpenGL(hw, clip, useIdentityTransform);
|
|
engine.disableTexturing();
|
|
}
|
|
|
|
|
|
void Layer::clearWithOpenGL(const sp<const DisplayDevice>& hw,
|
|
const Region& /* clip */, float red, float green, float blue,
|
|
float alpha) const
|
|
{
|
|
RenderEngine& engine(mFlinger->getRenderEngine());
|
|
computeGeometry(hw, mMesh, false);
|
|
engine.setupFillWithColor(red, green, blue, alpha);
|
|
engine.drawMesh(mMesh);
|
|
}
|
|
|
|
void Layer::clearWithOpenGL(
|
|
const sp<const DisplayDevice>& hw, const Region& clip) const {
|
|
clearWithOpenGL(hw, clip, 0,0,0,0);
|
|
}
|
|
|
|
void Layer::handleOpenGLDraw(const sp<const DisplayDevice>& /* hw */,
|
|
Mesh& mesh) const {
|
|
const State& s(getDrawingState());
|
|
RenderEngine& engine(mFlinger->getRenderEngine());
|
|
|
|
engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s), s.alpha);
|
|
engine.drawMesh(mesh);
|
|
engine.disableBlending();
|
|
}
|
|
|
|
void Layer::drawWithOpenGL(const sp<const DisplayDevice>& hw,
|
|
const Region& /* clip */, bool useIdentityTransform) const {
|
|
const State& s(getDrawingState());
|
|
|
|
computeGeometry(hw, mMesh, useIdentityTransform);
|
|
|
|
/*
|
|
* NOTE: the way we compute the texture coordinates here produces
|
|
* different results than when we take the HWC path -- in the later case
|
|
* the "source crop" is rounded to texel boundaries.
|
|
* This can produce significantly different results when the texture
|
|
* is scaled by a large amount.
|
|
*
|
|
* The GL code below is more logical (imho), and the difference with
|
|
* HWC is due to a limitation of the HWC API to integers -- a question
|
|
* is suspend is whether we should ignore this problem or revert to
|
|
* GL composition when a buffer scaling is applied (maybe with some
|
|
* minimal value)? Or, we could make GL behave like HWC -- but this feel
|
|
* like more of a hack.
|
|
*/
|
|
#ifdef QTI_BSP
|
|
const uint32_t hw_w = hw->getWidth();
|
|
const uint32_t hw_h = hw->getHeight();
|
|
Rect win(s.active.w, s.active.h);
|
|
if((hw_w * hw_h) > NUM_PIXEL_LOW_RES_PANEL) {
|
|
if (!s.crop.isEmpty()) {
|
|
win = s.crop;
|
|
}
|
|
|
|
win = s.active.transform.transform(win);
|
|
win.intersect(hw->getViewport(), &win);
|
|
if (!s.finalCrop.isEmpty()) {
|
|
if (!win.intersect(s.finalCrop, &win)) {
|
|
win.clear();
|
|
}
|
|
}
|
|
win = s.active.transform.inverse().transform(win);
|
|
win.intersect(Rect(s.active.w, s.active.h), &win);
|
|
win = reduce(win, s.activeTransparentRegion);
|
|
} else {
|
|
win = computeBounds();
|
|
|
|
if (!s.finalCrop.isEmpty()) {
|
|
win = s.active.transform.transform(win);
|
|
if (!win.intersect(s.finalCrop, &win)) {
|
|
win.clear();
|
|
}
|
|
win = s.active.transform.inverse().transform(win);
|
|
if (!win.intersect(computeBounds(), &win)) {
|
|
win.clear();
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
Rect win(computeBounds());
|
|
|
|
if (!s.finalCrop.isEmpty()) {
|
|
win = s.active.transform.transform(win);
|
|
if (!win.intersect(s.finalCrop, &win)) {
|
|
win.clear();
|
|
}
|
|
win = s.active.transform.inverse().transform(win);
|
|
if (!win.intersect(computeBounds(), &win)) {
|
|
win.clear();
|
|
}
|
|
}
|
|
#endif
|
|
float left = float(win.left) / float(s.active.w);
|
|
float top = float(win.top) / float(s.active.h);
|
|
float right = float(win.right) / float(s.active.w);
|
|
float bottom = float(win.bottom) / float(s.active.h);
|
|
|
|
// TODO: we probably want to generate the texture coords with the mesh
|
|
// here we assume that we only have 4 vertices
|
|
Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
|
|
texCoords[0] = vec2(left, 1.0f - top);
|
|
texCoords[1] = vec2(left, 1.0f - bottom);
|
|
texCoords[2] = vec2(right, 1.0f - bottom);
|
|
texCoords[3] = vec2(right, 1.0f - top);
|
|
|
|
handleOpenGLDraw(hw, mMesh);
|
|
}
|
|
|
|
#ifdef USE_HWC2
|
|
void Layer::setCompositionType(int32_t hwcId, HWC2::Composition type,
|
|
bool callIntoHwc) {
|
|
if (mHwcLayers.count(hwcId) == 0) {
|
|
ALOGE("setCompositionType called without a valid HWC layer");
|
|
return;
|
|
}
|
|
auto& hwcInfo = mHwcLayers[hwcId];
|
|
auto& hwcLayer = hwcInfo.layer;
|
|
ALOGV("setCompositionType(%" PRIx64 ", %s, %d)", hwcLayer->getId(),
|
|
to_string(type).c_str(), static_cast<int>(callIntoHwc));
|
|
if (hwcInfo.compositionType != type) {
|
|
ALOGV(" actually setting");
|
|
hwcInfo.compositionType = type;
|
|
if (callIntoHwc) {
|
|
auto error = hwcLayer->setCompositionType(type);
|
|
ALOGE_IF(error != HWC2::Error::None, "[%s] Failed to set "
|
|
"composition type %s: %s (%d)", mName.string(),
|
|
to_string(type).c_str(), to_string(error).c_str(),
|
|
static_cast<int32_t>(error));
|
|
}
|
|
}
|
|
}
|
|
|
|
HWC2::Composition Layer::getCompositionType(int32_t hwcId) const {
|
|
if (hwcId == DisplayDevice::DISPLAY_ID_INVALID) {
|
|
// If we're querying the composition type for a display that does not
|
|
// have a HWC counterpart, then it will always be Client
|
|
return HWC2::Composition::Client;
|
|
}
|
|
if (mHwcLayers.count(hwcId) == 0) {
|
|
ALOGE("getCompositionType called with an invalid HWC layer");
|
|
return HWC2::Composition::Invalid;
|
|
}
|
|
return mHwcLayers.at(hwcId).compositionType;
|
|
}
|
|
|
|
void Layer::setClearClientTarget(int32_t hwcId, bool clear) {
|
|
if (mHwcLayers.count(hwcId) == 0) {
|
|
ALOGE("setClearClientTarget called without a valid HWC layer");
|
|
return;
|
|
}
|
|
mHwcLayers[hwcId].clearClientTarget = clear;
|
|
}
|
|
|
|
bool Layer::getClearClientTarget(int32_t hwcId) const {
|
|
if (mHwcLayers.count(hwcId) == 0) {
|
|
ALOGE("getClearClientTarget called without a valid HWC layer");
|
|
return false;
|
|
}
|
|
return mHwcLayers.at(hwcId).clearClientTarget;
|
|
}
|
|
#endif
|
|
|
|
uint32_t Layer::getProducerStickyTransform() const {
|
|
int producerStickyTransform = 0;
|
|
int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform);
|
|
if (ret != OK) {
|
|
ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__,
|
|
strerror(-ret), ret);
|
|
return 0;
|
|
}
|
|
return static_cast<uint32_t>(producerStickyTransform);
|
|
}
|
|
|
|
bool Layer::latchUnsignaledBuffers() {
|
|
static bool propertyLoaded = false;
|
|
static bool latch = false;
|
|
static std::mutex mutex;
|
|
std::lock_guard<std::mutex> lock(mutex);
|
|
if (!propertyLoaded) {
|
|
char value[PROPERTY_VALUE_MAX] = {};
|
|
property_get("debug.sf.latch_unsignaled", value, "0");
|
|
latch = atoi(value);
|
|
propertyLoaded = true;
|
|
}
|
|
return latch;
|
|
}
|
|
|
|
uint64_t Layer::getHeadFrameNumber() const {
|
|
Mutex::Autolock lock(mQueueItemLock);
|
|
if (!mQueueItems.empty()) {
|
|
return mQueueItems[0].mFrameNumber;
|
|
} else {
|
|
return mCurrentFrameNumber;
|
|
}
|
|
}
|
|
|
|
bool Layer::headFenceHasSignaled() const {
|
|
#ifdef USE_HWC2
|
|
if (latchUnsignaledBuffers()) {
|
|
return true;
|
|
}
|
|
|
|
Mutex::Autolock lock(mQueueItemLock);
|
|
if (mQueueItems.empty()) {
|
|
return true;
|
|
}
|
|
if (mQueueItems[0].mIsDroppable) {
|
|
// Even though this buffer's fence may not have signaled yet, it could
|
|
// be replaced by another buffer before it has a chance to, which means
|
|
// that it's possible to get into a situation where a buffer is never
|
|
// able to be latched. To avoid this, grab this buffer anyway.
|
|
return true;
|
|
}
|
|
return mQueueItems[0].mFence->getSignalTime() != INT64_MAX;
|
|
#else
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
bool Layer::addSyncPoint(const std::shared_ptr<SyncPoint>& point) {
|
|
if (point->getFrameNumber() <= mCurrentFrameNumber) {
|
|
// Don't bother with a SyncPoint, since we've already latched the
|
|
// relevant frame
|
|
return false;
|
|
}
|
|
|
|
Mutex::Autolock lock(mLocalSyncPointMutex);
|
|
mLocalSyncPoints.push_back(point);
|
|
return true;
|
|
}
|
|
|
|
void Layer::setFiltering(bool filtering) {
|
|
mFiltering = filtering;
|
|
}
|
|
|
|
bool Layer::getFiltering() const {
|
|
return mFiltering;
|
|
}
|
|
|
|
// As documented in libhardware header, formats in the range
|
|
// 0x100 - 0x1FF are specific to the HAL implementation, and
|
|
// are known to have no alpha channel
|
|
// TODO: move definition for device-specific range into
|
|
// hardware.h, instead of using hard-coded values here.
|
|
#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
|
|
|
|
bool Layer::getOpacityForFormat(uint32_t format) {
|
|
if (HARDWARE_IS_DEVICE_FORMAT(format)) {
|
|
return true;
|
|
}
|
|
switch (format) {
|
|
case HAL_PIXEL_FORMAT_RGBA_8888:
|
|
case HAL_PIXEL_FORMAT_BGRA_8888:
|
|
return false;
|
|
}
|
|
// in all other case, we have no blending (also for unknown formats)
|
|
return true;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// local state
|
|
// ----------------------------------------------------------------------------
|
|
|
|
static void boundPoint(vec2* point, const Rect& crop) {
|
|
if (point->x < crop.left) {
|
|
point->x = crop.left;
|
|
}
|
|
if (point->x > crop.right) {
|
|
point->x = crop.right;
|
|
}
|
|
if (point->y < crop.top) {
|
|
point->y = crop.top;
|
|
}
|
|
if (point->y > crop.bottom) {
|
|
point->y = crop.bottom;
|
|
}
|
|
}
|
|
|
|
void Layer::computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh,
|
|
bool useIdentityTransform) const
|
|
{
|
|
const Layer::State& s(getDrawingState());
|
|
const Transform tr(hw->getTransform());
|
|
const uint32_t hw_h = hw->getHeight();
|
|
Rect win(s.active.w, s.active.h);
|
|
if (!s.crop.isEmpty()) {
|
|
win.intersect(s.crop, &win);
|
|
}
|
|
#ifdef QTI_BSP
|
|
const uint32_t hw_w = hw->getWidth();
|
|
uint32_t orientation = 0;
|
|
if((hw_w * hw_h) > NUM_PIXEL_LOW_RES_PANEL) {
|
|
win = s.active.transform.transform(win);
|
|
win.intersect(hw->getViewport(), &win);
|
|
if (!s.finalCrop.isEmpty()) {
|
|
if (!win.intersect(s.finalCrop, &win)) {
|
|
win.clear();
|
|
}
|
|
}
|
|
win = s.active.transform.inverse().transform(win);
|
|
win.intersect(Rect(s.active.w, s.active.h), &win);
|
|
win = reduce(win, s.activeTransparentRegion);
|
|
|
|
const Transform bufferOrientation(mCurrentTransform);
|
|
Transform transform(tr * s.active.transform * bufferOrientation);
|
|
if (mSurfaceFlingerConsumer->getTransformToDisplayInverse()) {
|
|
uint32_t invTransform = DisplayDevice::getPrimaryDisplayOrientationTransform();
|
|
if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
|
|
invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
|
|
NATIVE_WINDOW_TRANSFORM_FLIP_H;
|
|
}
|
|
transform = Transform(invTransform) * transform;
|
|
}
|
|
orientation = transform.getOrientation();
|
|
if (!(orientation | mCurrentTransform | mTransformHint)) {
|
|
if (!useIdentityTransform) {
|
|
win = s.active.transform.transform(win);
|
|
win.intersect(hw->getViewport(), &win);
|
|
}
|
|
}
|
|
} else {
|
|
win = reduce(win, s.activeTransparentRegion);
|
|
}
|
|
#else
|
|
win = reduce(win, s.activeTransparentRegion);
|
|
#endif
|
|
|
|
|
|
// subtract the transparent region and snap to the bounds
|
|
|
|
vec2 lt = vec2(win.left, win.top);
|
|
vec2 lb = vec2(win.left, win.bottom);
|
|
vec2 rb = vec2(win.right, win.bottom);
|
|
vec2 rt = vec2(win.right, win.top);
|
|
|
|
if (!useIdentityTransform) {
|
|
#ifdef QTI_BSP
|
|
if((hw_w * hw_h) > NUM_PIXEL_LOW_RES_PANEL) {
|
|
if (orientation | mCurrentTransform | mTransformHint) {
|
|
lt = s.active.transform.transform(lt);
|
|
lb = s.active.transform.transform(lb);
|
|
rb = s.active.transform.transform(rb);
|
|
rt = s.active.transform.transform(rt);
|
|
}
|
|
} else {
|
|
lt = s.active.transform.transform(lt);
|
|
lb = s.active.transform.transform(lb);
|
|
rb = s.active.transform.transform(rb);
|
|
rt = s.active.transform.transform(rt);
|
|
}
|
|
#else
|
|
lt = s.active.transform.transform(lt);
|
|
lb = s.active.transform.transform(lb);
|
|
rb = s.active.transform.transform(rb);
|
|
rt = s.active.transform.transform(rt);
|
|
#endif
|
|
}
|
|
if (!s.finalCrop.isEmpty()) {
|
|
boundPoint(<, s.finalCrop);
|
|
boundPoint(&lb, s.finalCrop);
|
|
boundPoint(&rb, s.finalCrop);
|
|
boundPoint(&rt, s.finalCrop);
|
|
}
|
|
|
|
Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
|
|
position[0] = tr.transform(lt);
|
|
position[1] = tr.transform(lb);
|
|
position[2] = tr.transform(rb);
|
|
position[3] = tr.transform(rt);
|
|
for (size_t i=0 ; i<4 ; i++) {
|
|
position[i].y = hw_h - position[i].y;
|
|
}
|
|
}
|
|
|
|
bool Layer::isOpaque(const Layer::State& s) const
|
|
{
|
|
// if we don't have a buffer yet, we're translucent regardless of the
|
|
// layer's opaque flag.
|
|
if (mActiveBuffer == 0) {
|
|
return false;
|
|
}
|
|
|
|
// if the layer has the opaque flag, then we're always opaque,
|
|
// otherwise we use the current buffer's format.
|
|
return ((s.flags & layer_state_t::eLayerOpaque) != 0) || mCurrentOpacity;
|
|
}
|
|
|
|
bool Layer::isSecure() const
|
|
{
|
|
const Layer::State& s(mDrawingState);
|
|
return (s.flags & layer_state_t::eLayerSecure);
|
|
}
|
|
|
|
bool Layer::isProtected() const
|
|
{
|
|
const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
|
|
return (activeBuffer != 0) &&
|
|
(activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
|
|
}
|
|
|
|
bool Layer::isFixedSize() const {
|
|
return getEffectiveScalingMode() != NATIVE_WINDOW_SCALING_MODE_FREEZE;
|
|
}
|
|
|
|
bool Layer::isCropped() const {
|
|
return !mCurrentCrop.isEmpty();
|
|
}
|
|
|
|
bool Layer::needsFiltering(const sp<const DisplayDevice>& hw) const {
|
|
return mNeedsFiltering || hw->needsFiltering();
|
|
}
|
|
|
|
void Layer::setVisibleRegion(const Region& visibleRegion) {
|
|
// always called from main thread
|
|
this->visibleRegion = visibleRegion;
|
|
}
|
|
|
|
void Layer::setCoveredRegion(const Region& coveredRegion) {
|
|
// always called from main thread
|
|
this->coveredRegion = coveredRegion;
|
|
}
|
|
|
|
void Layer::setVisibleNonTransparentRegion(const Region&
|
|
setVisibleNonTransparentRegion) {
|
|
// always called from main thread
|
|
this->visibleNonTransparentRegion = setVisibleNonTransparentRegion;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// transaction
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void Layer::pushPendingState() {
|
|
if (!mCurrentState.modified) {
|
|
return;
|
|
}
|
|
|
|
// If this transaction is waiting on the receipt of a frame, generate a sync
|
|
// point and send it to the remote layer.
|
|
if (mCurrentState.handle != nullptr) {
|
|
sp<IBinder> strongBinder = mCurrentState.handle.promote();
|
|
sp<Handle> handle = nullptr;
|
|
sp<Layer> handleLayer = nullptr;
|
|
if (strongBinder != nullptr) {
|
|
handle = static_cast<Handle*>(strongBinder.get());
|
|
handleLayer = handle->owner.promote();
|
|
}
|
|
if (strongBinder == nullptr || handleLayer == nullptr) {
|
|
ALOGE("[%s] Unable to promote Layer handle", mName.string());
|
|
// If we can't promote the layer we are intended to wait on,
|
|
// then it is expired or otherwise invalid. Allow this transaction
|
|
// to be applied as per normal (no synchronization).
|
|
mCurrentState.handle = nullptr;
|
|
} else {
|
|
auto syncPoint = std::make_shared<SyncPoint>(
|
|
mCurrentState.frameNumber);
|
|
if (handleLayer->addSyncPoint(syncPoint)) {
|
|
mRemoteSyncPoints.push_back(std::move(syncPoint));
|
|
} else {
|
|
// We already missed the frame we're supposed to synchronize
|
|
// on, so go ahead and apply the state update
|
|
mCurrentState.handle = nullptr;
|
|
}
|
|
}
|
|
|
|
// Wake us up to check if the frame has been received
|
|
setTransactionFlags(eTransactionNeeded);
|
|
mFlinger->setTransactionFlags(eTraversalNeeded);
|
|
}
|
|
mPendingStates.push_back(mCurrentState);
|
|
}
|
|
|
|
void Layer::popPendingState(State* stateToCommit) {
|
|
auto oldFlags = stateToCommit->flags;
|
|
*stateToCommit = mPendingStates[0];
|
|
stateToCommit->flags = (oldFlags & ~stateToCommit->mask) |
|
|
(stateToCommit->flags & stateToCommit->mask);
|
|
|
|
mPendingStates.removeAt(0);
|
|
}
|
|
|
|
bool Layer::applyPendingStates(State* stateToCommit) {
|
|
bool stateUpdateAvailable = false;
|
|
while (!mPendingStates.empty()) {
|
|
if (mPendingStates[0].handle != nullptr) {
|
|
if (mRemoteSyncPoints.empty()) {
|
|
// If we don't have a sync point for this, apply it anyway. It
|
|
// will be visually wrong, but it should keep us from getting
|
|
// into too much trouble.
|
|
ALOGE("[%s] No local sync point found", mName.string());
|
|
popPendingState(stateToCommit);
|
|
stateUpdateAvailable = true;
|
|
continue;
|
|
}
|
|
|
|
if (mRemoteSyncPoints.front()->getFrameNumber() !=
|
|
mPendingStates[0].frameNumber) {
|
|
ALOGE("[%s] Unexpected sync point frame number found",
|
|
mName.string());
|
|
|
|
// Signal our end of the sync point and then dispose of it
|
|
mRemoteSyncPoints.front()->setTransactionApplied();
|
|
mRemoteSyncPoints.pop_front();
|
|
continue;
|
|
}
|
|
|
|
if (mRemoteSyncPoints.front()->frameIsAvailable()) {
|
|
// Apply the state update
|
|
popPendingState(stateToCommit);
|
|
stateUpdateAvailable = true;
|
|
|
|
// Signal our end of the sync point and then dispose of it
|
|
mRemoteSyncPoints.front()->setTransactionApplied();
|
|
mRemoteSyncPoints.pop_front();
|
|
} else {
|
|
break;
|
|
}
|
|
} else {
|
|
popPendingState(stateToCommit);
|
|
stateUpdateAvailable = true;
|
|
}
|
|
}
|
|
|
|
// If we still have pending updates, wake SurfaceFlinger back up and point
|
|
// it at this layer so we can process them
|
|
if (!mPendingStates.empty()) {
|
|
setTransactionFlags(eTransactionNeeded);
|
|
mFlinger->setTransactionFlags(eTraversalNeeded);
|
|
}
|
|
|
|
mCurrentState.modified = false;
|
|
return stateUpdateAvailable;
|
|
}
|
|
|
|
void Layer::notifyAvailableFrames() {
|
|
auto headFrameNumber = getHeadFrameNumber();
|
|
bool headFenceSignaled = headFenceHasSignaled();
|
|
Mutex::Autolock lock(mLocalSyncPointMutex);
|
|
for (auto& point : mLocalSyncPoints) {
|
|
if (headFrameNumber >= point->getFrameNumber() && headFenceSignaled) {
|
|
point->setFrameAvailable();
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32_t Layer::doTransaction(uint32_t flags) {
|
|
ATRACE_CALL();
|
|
|
|
pushPendingState();
|
|
Layer::State c = getCurrentState();
|
|
if (!applyPendingStates(&c)) {
|
|
return 0;
|
|
}
|
|
|
|
const Layer::State& s(getDrawingState());
|
|
|
|
const bool sizeChanged = (c.requested.w != s.requested.w) ||
|
|
(c.requested.h != s.requested.h);
|
|
|
|
if (sizeChanged) {
|
|
// the size changed, we need to ask our client to request a new buffer
|
|
ALOGD_IF(DEBUG_RESIZE,
|
|
"doTransaction: geometry (layer=%p '%s'), tr=%02x, scalingMode=%d\n"
|
|
" current={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
|
|
" requested={ wh={%4u,%4u} }}\n"
|
|
" drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
|
|
" requested={ wh={%4u,%4u} }}\n",
|
|
this, getName().string(), mCurrentTransform,
|
|
getEffectiveScalingMode(),
|
|
c.active.w, c.active.h,
|
|
c.crop.left,
|
|
c.crop.top,
|
|
c.crop.right,
|
|
c.crop.bottom,
|
|
c.crop.getWidth(),
|
|
c.crop.getHeight(),
|
|
c.requested.w, c.requested.h,
|
|
s.active.w, s.active.h,
|
|
s.crop.left,
|
|
s.crop.top,
|
|
s.crop.right,
|
|
s.crop.bottom,
|
|
s.crop.getWidth(),
|
|
s.crop.getHeight(),
|
|
s.requested.w, s.requested.h);
|
|
|
|
// record the new size, form this point on, when the client request
|
|
// a buffer, it'll get the new size.
|
|
mSurfaceFlingerConsumer->setDefaultBufferSize(
|
|
c.requested.w, c.requested.h);
|
|
}
|
|
|
|
const bool resizePending = (c.requested.w != c.active.w) ||
|
|
(c.requested.h != c.active.h);
|
|
if (!isFixedSize()) {
|
|
if (resizePending && mSidebandStream == NULL) {
|
|
// don't let Layer::doTransaction update the drawing state
|
|
// if we have a pending resize, unless we are in fixed-size mode.
|
|
// the drawing state will be updated only once we receive a buffer
|
|
// with the correct size.
|
|
//
|
|
// in particular, we want to make sure the clip (which is part
|
|
// of the geometry state) is latched together with the size but is
|
|
// latched immediately when no resizing is involved.
|
|
//
|
|
// If a sideband stream is attached, however, we want to skip this
|
|
// optimization so that transactions aren't missed when a buffer
|
|
// never arrives
|
|
|
|
flags |= eDontUpdateGeometryState;
|
|
}
|
|
}
|
|
|
|
// always set active to requested, unless we're asked not to
|
|
// this is used by Layer, which special cases resizes.
|
|
if (flags & eDontUpdateGeometryState) {
|
|
} else {
|
|
Layer::State& editCurrentState(getCurrentState());
|
|
if (mFreezePositionUpdates) {
|
|
float tx = c.active.transform.tx();
|
|
float ty = c.active.transform.ty();
|
|
c.active = c.requested;
|
|
c.active.transform.set(tx, ty);
|
|
editCurrentState.active = c.active;
|
|
} else {
|
|
editCurrentState.active = editCurrentState.requested;
|
|
c.active = c.requested;
|
|
}
|
|
}
|
|
|
|
if (s.active != c.active) {
|
|
// invalidate and recompute the visible regions if needed
|
|
flags |= Layer::eVisibleRegion;
|
|
}
|
|
|
|
if (c.sequence != s.sequence) {
|
|
// invalidate and recompute the visible regions if needed
|
|
flags |= eVisibleRegion;
|
|
this->contentDirty = true;
|
|
|
|
// we may use linear filtering, if the matrix scales us
|
|
const uint8_t type = c.active.transform.getType();
|
|
mNeedsFiltering = (!c.active.transform.preserveRects() ||
|
|
(type >= Transform::SCALE));
|
|
}
|
|
|
|
// If the layer is hidden, signal and clear out all local sync points so
|
|
// that transactions for layers depending on this layer's frames becoming
|
|
// visible are not blocked
|
|
if (c.flags & layer_state_t::eLayerHidden) {
|
|
Mutex::Autolock lock(mLocalSyncPointMutex);
|
|
for (auto& point : mLocalSyncPoints) {
|
|
point->setFrameAvailable();
|
|
}
|
|
mLocalSyncPoints.clear();
|
|
}
|
|
|
|
// Commit the transaction
|
|
commitTransaction(c);
|
|
return flags;
|
|
}
|
|
|
|
void Layer::commitTransaction(const State& stateToCommit) {
|
|
mDrawingState = stateToCommit;
|
|
}
|
|
|
|
uint32_t Layer::getTransactionFlags(uint32_t flags) {
|
|
return android_atomic_and(~flags, &mTransactionFlags) & flags;
|
|
}
|
|
|
|
uint32_t Layer::setTransactionFlags(uint32_t flags) {
|
|
return android_atomic_or(flags, &mTransactionFlags);
|
|
}
|
|
|
|
bool Layer::setPosition(float x, float y, bool immediate) {
|
|
if (mCurrentState.requested.transform.tx() == x && mCurrentState.requested.transform.ty() == y)
|
|
return false;
|
|
if ((y > MAX_POSITION) || (x > MAX_POSITION)) {
|
|
ALOGE("%s:: failed %s x = %f y = %f",__FUNCTION__,mName.string(),x, y);
|
|
return false;
|
|
}
|
|
mCurrentState.sequence++;
|
|
|
|
// We update the requested and active position simultaneously because
|
|
// we want to apply the position portion of the transform matrix immediately,
|
|
// but still delay scaling when resizing a SCALING_MODE_FREEZE layer.
|
|
mCurrentState.requested.transform.set(x, y);
|
|
if (immediate && !mFreezePositionUpdates) {
|
|
mCurrentState.active.transform.set(x, y);
|
|
}
|
|
mFreezePositionUpdates = mFreezePositionUpdates || !immediate;
|
|
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
|
|
bool Layer::setLayer(uint32_t z) {
|
|
if (mCurrentState.z == z)
|
|
return false;
|
|
mCurrentState.sequence++;
|
|
mCurrentState.z = z;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
bool Layer::setBlur(uint8_t blur) {
|
|
if (mCurrentState.blur == blur)
|
|
return false;
|
|
mCurrentState.sequence++;
|
|
mCurrentState.blur = blur;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
bool Layer::setSize(uint32_t w, uint32_t h) {
|
|
if (mCurrentState.requested.w == w && mCurrentState.requested.h == h)
|
|
return false;
|
|
mCurrentState.requested.w = w;
|
|
mCurrentState.requested.h = h;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
#ifdef USE_HWC2
|
|
bool Layer::setAlpha(float alpha) {
|
|
#else
|
|
bool Layer::setAlpha(uint8_t alpha) {
|
|
#endif
|
|
if (mCurrentState.alpha == alpha)
|
|
return false;
|
|
mCurrentState.sequence++;
|
|
mCurrentState.alpha = alpha;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix) {
|
|
mCurrentState.sequence++;
|
|
mCurrentState.requested.transform.set(
|
|
matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy);
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
bool Layer::setTransparentRegionHint(const Region& transparent) {
|
|
mCurrentState.requestedTransparentRegion = transparent;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
bool Layer::setFlags(uint8_t flags, uint8_t mask) {
|
|
const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask);
|
|
if (mCurrentState.flags == newFlags)
|
|
return false;
|
|
mCurrentState.sequence++;
|
|
mCurrentState.flags = newFlags;
|
|
mCurrentState.mask = mask;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
|
|
bool Layer::setCrop(const Rect& crop, bool immediate) {
|
|
if (mCurrentState.crop == crop)
|
|
return false;
|
|
mCurrentState.sequence++;
|
|
mCurrentState.requestedCrop = crop;
|
|
if (immediate) {
|
|
mCurrentState.crop = crop;
|
|
}
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
bool Layer::setFinalCrop(const Rect& crop) {
|
|
if (mCurrentState.finalCrop == crop)
|
|
return false;
|
|
mCurrentState.sequence++;
|
|
mCurrentState.finalCrop = crop;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
|
|
bool Layer::setOverrideScalingMode(int32_t scalingMode) {
|
|
if (scalingMode == mOverrideScalingMode)
|
|
return false;
|
|
mOverrideScalingMode = scalingMode;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
|
|
bool Layer::setColor(uint32_t color) {
|
|
if (mCurrentState.color == color)
|
|
return false;
|
|
mCurrentState.sequence++;
|
|
mCurrentState.color = color;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
|
|
uint32_t Layer::getEffectiveScalingMode() const {
|
|
if (mOverrideScalingMode >= 0) {
|
|
return mOverrideScalingMode;
|
|
}
|
|
return mCurrentScalingMode;
|
|
}
|
|
|
|
bool Layer::setLayerStack(uint32_t layerStack) {
|
|
if (mCurrentState.layerStack == layerStack)
|
|
return false;
|
|
mCurrentState.sequence++;
|
|
mCurrentState.layerStack = layerStack;
|
|
mCurrentState.modified = true;
|
|
setTransactionFlags(eTransactionNeeded);
|
|
return true;
|
|
}
|
|
|
|
void Layer::deferTransactionUntil(const sp<IBinder>& handle,
|
|
uint64_t frameNumber) {
|
|
mCurrentState.handle = handle;
|
|
mCurrentState.frameNumber = frameNumber;
|
|
// We don't set eTransactionNeeded, because just receiving a deferral
|
|
// request without any other state updates shouldn't actually induce a delay
|
|
mCurrentState.modified = true;
|
|
pushPendingState();
|
|
mCurrentState.handle = nullptr;
|
|
mCurrentState.frameNumber = 0;
|
|
mCurrentState.modified = false;
|
|
}
|
|
|
|
void Layer::useSurfaceDamage() {
|
|
if (mFlinger->mForceFullDamage) {
|
|
surfaceDamageRegion = Region::INVALID_REGION;
|
|
} else {
|
|
surfaceDamageRegion = mSurfaceFlingerConsumer->getSurfaceDamage();
|
|
}
|
|
}
|
|
|
|
void Layer::useEmptyDamage() {
|
|
surfaceDamageRegion.clear();
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// pageflip handling...
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool Layer::shouldPresentNow(const DispSync& dispSync) const {
|
|
if (mSidebandStreamChanged || mAutoRefresh) {
|
|
return true;
|
|
}
|
|
|
|
Mutex::Autolock lock(mQueueItemLock);
|
|
if (mQueueItems.empty()) {
|
|
return false;
|
|
}
|
|
auto timestamp = mQueueItems[0].mTimestamp;
|
|
nsecs_t expectedPresent =
|
|
mSurfaceFlingerConsumer->computeExpectedPresent(dispSync);
|
|
|
|
// Ignore timestamps more than a second in the future
|
|
bool isPlausible = timestamp < (expectedPresent + s2ns(1));
|
|
ALOGW_IF(!isPlausible, "[%s] Timestamp %" PRId64 " seems implausible "
|
|
"relative to expectedPresent %" PRId64, mName.string(), timestamp,
|
|
expectedPresent);
|
|
|
|
bool isDue = timestamp < expectedPresent;
|
|
return isDue || !isPlausible;
|
|
}
|
|
|
|
bool Layer::onPreComposition() {
|
|
mRefreshPending = false;
|
|
return mQueuedFrames > 0 || mSidebandStreamChanged || mAutoRefresh;
|
|
}
|
|
|
|
bool Layer::onPostComposition() {
|
|
bool frameLatencyNeeded = mFrameLatencyNeeded;
|
|
if (mFrameLatencyNeeded) {
|
|
nsecs_t desiredPresentTime = mSurfaceFlingerConsumer->getTimestamp();
|
|
mFrameTracker.setDesiredPresentTime(desiredPresentTime);
|
|
|
|
sp<Fence> frameReadyFence = mSurfaceFlingerConsumer->getCurrentFence();
|
|
if (frameReadyFence->isValid()) {
|
|
mFrameTracker.setFrameReadyFence(frameReadyFence);
|
|
} else {
|
|
// There was no fence for this frame, so assume that it was ready
|
|
// to be presented at the desired present time.
|
|
mFrameTracker.setFrameReadyTime(desiredPresentTime);
|
|
}
|
|
|
|
const HWComposer& hwc = mFlinger->getHwComposer();
|
|
#ifdef USE_HWC2
|
|
sp<Fence> presentFence = hwc.getRetireFence(HWC_DISPLAY_PRIMARY);
|
|
#else
|
|
sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY);
|
|
#endif
|
|
if (presentFence->isValid()) {
|
|
mFrameTracker.setActualPresentFence(presentFence);
|
|
} else {
|
|
// The HWC doesn't support present fences, so use the refresh
|
|
// timestamp instead.
|
|
nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY);
|
|
mFrameTracker.setActualPresentTime(presentTime);
|
|
}
|
|
|
|
mFrameTracker.advanceFrame();
|
|
mFrameLatencyNeeded = false;
|
|
}
|
|
return frameLatencyNeeded;
|
|
}
|
|
|
|
#ifdef USE_HWC2
|
|
void Layer::releasePendingBuffer() {
|
|
mSurfaceFlingerConsumer->releasePendingBuffer();
|
|
}
|
|
#endif
|
|
|
|
bool Layer::isVisible() const {
|
|
const Layer::State& s(mDrawingState);
|
|
#ifdef USE_HWC2
|
|
return !(s.flags & layer_state_t::eLayerHidden) && s.alpha > 0.0f
|
|
&& (mActiveBuffer != NULL || mSidebandStream != NULL);
|
|
#else
|
|
return !(s.flags & layer_state_t::eLayerHidden) && s.alpha
|
|
&& (mActiveBuffer != NULL || mSidebandStream != NULL);
|
|
#endif
|
|
}
|
|
|
|
Region Layer::latchBuffer(bool& recomputeVisibleRegions)
|
|
{
|
|
ATRACE_CALL();
|
|
|
|
if (android_atomic_acquire_cas(true, false, &mSidebandStreamChanged) == 0) {
|
|
// mSidebandStreamChanged was true
|
|
mSidebandStream = mSurfaceFlingerConsumer->getSidebandStream();
|
|
if (mSidebandStream != NULL) {
|
|
setTransactionFlags(eTransactionNeeded);
|
|
mFlinger->setTransactionFlags(eTraversalNeeded);
|
|
}
|
|
recomputeVisibleRegions = true;
|
|
|
|
const State& s(getDrawingState());
|
|
return s.active.transform.transform(Region(Rect(s.active.w, s.active.h)));
|
|
}
|
|
|
|
Region outDirtyRegion;
|
|
if (mQueuedFrames > 0 || mAutoRefresh) {
|
|
|
|
// if we've already called updateTexImage() without going through
|
|
// a composition step, we have to skip this layer at this point
|
|
// because we cannot call updateTeximage() without a corresponding
|
|
// compositionComplete() call.
|
|
// we'll trigger an update in onPreComposition().
|
|
if (mRefreshPending) {
|
|
return outDirtyRegion;
|
|
}
|
|
|
|
// If the head buffer's acquire fence hasn't signaled yet, return and
|
|
// try again later
|
|
if (!headFenceHasSignaled()) {
|
|
mFlinger->signalLayerUpdate();
|
|
return outDirtyRegion;
|
|
}
|
|
|
|
// Capture the old state of the layer for comparisons later
|
|
const State& s(getDrawingState());
|
|
const bool oldOpacity = isOpaque(s);
|
|
sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
|
|
|
|
struct Reject : public SurfaceFlingerConsumer::BufferRejecter {
|
|
Layer::State& front;
|
|
Layer::State& current;
|
|
bool& recomputeVisibleRegions;
|
|
bool stickyTransformSet;
|
|
const char* name;
|
|
int32_t overrideScalingMode;
|
|
bool& freezePositionUpdates;
|
|
|
|
Reject(Layer::State& front, Layer::State& current,
|
|
bool& recomputeVisibleRegions, bool stickySet,
|
|
const char* name,
|
|
int32_t overrideScalingMode,
|
|
bool& freezePositionUpdates)
|
|
: front(front), current(current),
|
|
recomputeVisibleRegions(recomputeVisibleRegions),
|
|
stickyTransformSet(stickySet),
|
|
name(name),
|
|
overrideScalingMode(overrideScalingMode),
|
|
freezePositionUpdates(freezePositionUpdates) {
|
|
}
|
|
|
|
virtual bool reject(const sp<GraphicBuffer>& buf,
|
|
const BufferItem& item) {
|
|
if (buf == NULL) {
|
|
return false;
|
|
}
|
|
|
|
uint32_t bufWidth = buf->getWidth();
|
|
uint32_t bufHeight = buf->getHeight();
|
|
|
|
// check that we received a buffer of the right size
|
|
// (Take the buffer's orientation into account)
|
|
if (item.mTransform & Transform::ROT_90) {
|
|
swap(bufWidth, bufHeight);
|
|
}
|
|
|
|
int actualScalingMode = overrideScalingMode >= 0 ?
|
|
overrideScalingMode : item.mScalingMode;
|
|
bool isFixedSize = actualScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
|
|
if (front.active != front.requested) {
|
|
|
|
if (isFixedSize ||
|
|
(bufWidth == front.requested.w &&
|
|
bufHeight == front.requested.h))
|
|
{
|
|
// Here we pretend the transaction happened by updating the
|
|
// current and drawing states. Drawing state is only accessed
|
|
// in this thread, no need to have it locked
|
|
front.active = front.requested;
|
|
|
|
// We also need to update the current state so that
|
|
// we don't end-up overwriting the drawing state with
|
|
// this stale current state during the next transaction
|
|
//
|
|
// NOTE: We don't need to hold the transaction lock here
|
|
// because State::active is only accessed from this thread.
|
|
current.active = front.active;
|
|
current.modified = true;
|
|
|
|
// recompute visible region
|
|
recomputeVisibleRegions = true;
|
|
}
|
|
|
|
ALOGD_IF(DEBUG_RESIZE,
|
|
"[%s] latchBuffer/reject: buffer (%ux%u, tr=%02x), scalingMode=%d\n"
|
|
" drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
|
|
" requested={ wh={%4u,%4u} }}\n",
|
|
name,
|
|
bufWidth, bufHeight, item.mTransform, item.mScalingMode,
|
|
front.active.w, front.active.h,
|
|
front.crop.left,
|
|
front.crop.top,
|
|
front.crop.right,
|
|
front.crop.bottom,
|
|
front.crop.getWidth(),
|
|
front.crop.getHeight(),
|
|
front.requested.w, front.requested.h);
|
|
}
|
|
|
|
if (!isFixedSize && !stickyTransformSet) {
|
|
if (front.active.w != bufWidth ||
|
|
front.active.h != bufHeight) {
|
|
// reject this buffer
|
|
ALOGE("[%s] rejecting buffer: "
|
|
"bufWidth=%d, bufHeight=%d, front.active.{w=%d, h=%d}",
|
|
name, bufWidth, bufHeight, front.active.w, front.active.h);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// if the transparent region has changed (this test is
|
|
// conservative, but that's fine, worst case we're doing
|
|
// a bit of extra work), we latch the new one and we
|
|
// trigger a visible-region recompute.
|
|
if (!front.activeTransparentRegion.isTriviallyEqual(
|
|
front.requestedTransparentRegion)) {
|
|
front.activeTransparentRegion = front.requestedTransparentRegion;
|
|
|
|
// We also need to update the current state so that
|
|
// we don't end-up overwriting the drawing state with
|
|
// this stale current state during the next transaction
|
|
//
|
|
// NOTE: We don't need to hold the transaction lock here
|
|
// because State::active is only accessed from this thread.
|
|
current.activeTransparentRegion = front.activeTransparentRegion;
|
|
|
|
// recompute visible region
|
|
recomputeVisibleRegions = true;
|
|
}
|
|
|
|
if (front.crop != front.requestedCrop) {
|
|
front.crop = front.requestedCrop;
|
|
current.crop = front.requestedCrop;
|
|
recomputeVisibleRegions = true;
|
|
}
|
|
freezePositionUpdates = false;
|
|
|
|
return false;
|
|
}
|
|
};
|
|
|
|
Reject r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
|
|
getProducerStickyTransform() != 0, mName.string(),
|
|
mOverrideScalingMode, mFreezePositionUpdates);
|
|
|
|
|
|
// Check all of our local sync points to ensure that all transactions
|
|
// which need to have been applied prior to the frame which is about to
|
|
// be latched have signaled
|
|
|
|
auto headFrameNumber = getHeadFrameNumber();
|
|
bool matchingFramesFound = false;
|
|
bool allTransactionsApplied = true;
|
|
{
|
|
Mutex::Autolock lock(mLocalSyncPointMutex);
|
|
for (auto& point : mLocalSyncPoints) {
|
|
if (point->getFrameNumber() > headFrameNumber) {
|
|
break;
|
|
}
|
|
|
|
matchingFramesFound = true;
|
|
|
|
if (!point->frameIsAvailable()) {
|
|
// We haven't notified the remote layer that the frame for
|
|
// this point is available yet. Notify it now, and then
|
|
// abort this attempt to latch.
|
|
point->setFrameAvailable();
|
|
allTransactionsApplied = false;
|
|
break;
|
|
}
|
|
|
|
allTransactionsApplied &= point->transactionIsApplied();
|
|
}
|
|
}
|
|
|
|
if (matchingFramesFound && !allTransactionsApplied) {
|
|
mFlinger->signalLayerUpdate();
|
|
return outDirtyRegion;
|
|
}
|
|
|
|
// This boolean is used to make sure that SurfaceFlinger's shadow copy
|
|
// of the buffer queue isn't modified when the buffer queue is returning
|
|
// BufferItem's that weren't actually queued. This can happen in shared
|
|
// buffer mode.
|
|
bool queuedBuffer = false;
|
|
status_t updateResult = mSurfaceFlingerConsumer->updateTexImage(&r,
|
|
mFlinger->mPrimaryDispSync, &mAutoRefresh, &queuedBuffer,
|
|
mLastFrameNumberReceived);
|
|
if (updateResult == BufferQueue::PRESENT_LATER) {
|
|
// Producer doesn't want buffer to be displayed yet. Signal a
|
|
// layer update so we check again at the next opportunity.
|
|
mFlinger->signalLayerUpdate();
|
|
return outDirtyRegion;
|
|
} else if (updateResult == SurfaceFlingerConsumer::BUFFER_REJECTED) {
|
|
// If the buffer has been rejected, remove it from the shadow queue
|
|
// and return early
|
|
if (queuedBuffer) {
|
|
Mutex::Autolock lock(mQueueItemLock);
|
|
mQueueItems.removeAt(0);
|
|
android_atomic_dec(&mQueuedFrames);
|
|
}
|
|
return outDirtyRegion;
|
|
} else if (updateResult != NO_ERROR || mUpdateTexImageFailed) {
|
|
// This can occur if something goes wrong when trying to create the
|
|
// EGLImage for this buffer. If this happens, the buffer has already
|
|
// been released, so we need to clean up the queue and bug out
|
|
// early.
|
|
if (queuedBuffer) {
|
|
Mutex::Autolock lock(mQueueItemLock);
|
|
mQueueItems.clear();
|
|
android_atomic_and(0, &mQueuedFrames);
|
|
}
|
|
|
|
// Once we have hit this state, the shadow queue may no longer
|
|
// correctly reflect the incoming BufferQueue's contents, so even if
|
|
// updateTexImage starts working, the only safe course of action is
|
|
// to continue to ignore updates.
|
|
mUpdateTexImageFailed = true;
|
|
|
|
return outDirtyRegion;
|
|
}
|
|
|
|
if (queuedBuffer) {
|
|
// Autolock scope
|
|
auto currentFrameNumber = mSurfaceFlingerConsumer->getFrameNumber();
|
|
|
|
Mutex::Autolock lock(mQueueItemLock);
|
|
|
|
// Remove any stale buffers that have been dropped during
|
|
// updateTexImage
|
|
while ((mQueuedFrames > 0) && (mQueueItems[0].mFrameNumber != currentFrameNumber)) {
|
|
mQueueItems.removeAt(0);
|
|
android_atomic_dec(&mQueuedFrames);
|
|
}
|
|
|
|
if (mQueuedFrames == 0) {
|
|
ALOGE("[%s] mQueuedFrames is zero !!", mName.string());
|
|
return outDirtyRegion;
|
|
}
|
|
|
|
mQueueItems.removeAt(0);
|
|
}
|
|
|
|
|
|
// Decrement the queued-frames count. Signal another event if we
|
|
// have more frames pending.
|
|
if ((queuedBuffer && android_atomic_dec(&mQueuedFrames) > 1)
|
|
|| mAutoRefresh) {
|
|
mFlinger->signalLayerUpdate();
|
|
}
|
|
|
|
if (updateResult != NO_ERROR) {
|
|
// something happened!
|
|
recomputeVisibleRegions = true;
|
|
return outDirtyRegion;
|
|
}
|
|
|
|
// update the active buffer
|
|
mActiveBuffer = mSurfaceFlingerConsumer->getCurrentBuffer();
|
|
if (mActiveBuffer == NULL) {
|
|
// this can only happen if the very first buffer was rejected.
|
|
return outDirtyRegion;
|
|
}
|
|
|
|
mRefreshPending = true;
|
|
mFrameLatencyNeeded = true;
|
|
if (oldActiveBuffer == NULL) {
|
|
// the first time we receive a buffer, we need to trigger a
|
|
// geometry invalidation.
|
|
recomputeVisibleRegions = true;
|
|
}
|
|
|
|
Rect crop(mSurfaceFlingerConsumer->getCurrentCrop());
|
|
const uint32_t transform(mSurfaceFlingerConsumer->getCurrentTransform());
|
|
const uint32_t scalingMode(mSurfaceFlingerConsumer->getCurrentScalingMode());
|
|
if ((crop != mCurrentCrop) ||
|
|
(transform != mCurrentTransform) ||
|
|
(scalingMode != mCurrentScalingMode))
|
|
{
|
|
mCurrentCrop = crop;
|
|
mCurrentTransform = transform;
|
|
mCurrentScalingMode = scalingMode;
|
|
recomputeVisibleRegions = true;
|
|
}
|
|
|
|
if (oldActiveBuffer != NULL) {
|
|
uint32_t bufWidth = mActiveBuffer->getWidth();
|
|
uint32_t bufHeight = mActiveBuffer->getHeight();
|
|
if (bufWidth != uint32_t(oldActiveBuffer->width) ||
|
|
bufHeight != uint32_t(oldActiveBuffer->height)) {
|
|
recomputeVisibleRegions = true;
|
|
}
|
|
}
|
|
|
|
mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
|
|
if (oldOpacity != isOpaque(s)) {
|
|
recomputeVisibleRegions = true;
|
|
}
|
|
|
|
mCurrentFrameNumber = mSurfaceFlingerConsumer->getFrameNumber();
|
|
|
|
// Remove any sync points corresponding to the buffer which was just
|
|
// latched
|
|
{
|
|
Mutex::Autolock lock(mLocalSyncPointMutex);
|
|
auto point = mLocalSyncPoints.begin();
|
|
while (point != mLocalSyncPoints.end()) {
|
|
if (!(*point)->frameIsAvailable() ||
|
|
!(*point)->transactionIsApplied()) {
|
|
// This sync point must have been added since we started
|
|
// latching. Don't drop it yet.
|
|
++point;
|
|
continue;
|
|
}
|
|
|
|
if ((*point)->getFrameNumber() <= mCurrentFrameNumber) {
|
|
point = mLocalSyncPoints.erase(point);
|
|
} else {
|
|
++point;
|
|
}
|
|
}
|
|
}
|
|
|
|
// FIXME: postedRegion should be dirty & bounds
|
|
Region dirtyRegion(Rect(s.active.w, s.active.h));
|
|
|
|
// transform the dirty region to window-manager space
|
|
outDirtyRegion = (s.active.transform.transform(dirtyRegion));
|
|
}
|
|
return outDirtyRegion;
|
|
}
|
|
|
|
uint32_t Layer::getEffectiveUsage(uint32_t usage) const
|
|
{
|
|
// TODO: should we do something special if mSecure is set?
|
|
if (mProtectedByApp) {
|
|
// need a hardware-protected path to external video sink
|
|
usage |= GraphicBuffer::USAGE_PROTECTED;
|
|
}
|
|
if (mPotentialCursor) {
|
|
usage |= GraphicBuffer::USAGE_CURSOR;
|
|
}
|
|
usage |= GraphicBuffer::USAGE_HW_COMPOSER;
|
|
return usage;
|
|
}
|
|
|
|
void Layer::updateTransformHint(const sp<const DisplayDevice>& hw) {
|
|
uint32_t orientation = 0;
|
|
if (!mFlinger->mDebugDisableTransformHint) {
|
|
// The transform hint is used to improve performance, but we can
|
|
// only have a single transform hint, it cannot
|
|
// apply to all displays.
|
|
const Transform& planeTransform(hw->getTransform());
|
|
orientation = planeTransform.getOrientation();
|
|
if (orientation & Transform::ROT_INVALID) {
|
|
orientation = 0;
|
|
}
|
|
}
|
|
mSurfaceFlingerConsumer->setTransformHint(orientation);
|
|
mTransformHint = orientation;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// debugging
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void Layer::dump(String8& result, Colorizer& colorizer) const
|
|
{
|
|
const Layer::State& s(getDrawingState());
|
|
|
|
colorizer.colorize(result, Colorizer::GREEN);
|
|
result.appendFormat(
|
|
"+ %s %p (%s)\n",
|
|
getTypeId(), this, getName().string());
|
|
colorizer.reset(result);
|
|
|
|
s.activeTransparentRegion.dump(result, "transparentRegion");
|
|
visibleRegion.dump(result, "visibleRegion");
|
|
surfaceDamageRegion.dump(result, "surfaceDamageRegion");
|
|
sp<Client> client(mClientRef.promote());
|
|
|
|
result.appendFormat( " "
|
|
"layerStack=%4d, z=%9d, pos=(%g,%g), size=(%4d,%4d), "
|
|
"crop=(%4d,%4d,%4d,%4d), finalCrop=(%4d,%4d,%4d,%4d), "
|
|
"isOpaque=%1d, invalidate=%1d, "
|
|
#ifdef USE_HWC2
|
|
"alpha=%.3f, blur=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n"
|
|
#else
|
|
"alpha=0x%02x, blur=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n"
|
|
#endif
|
|
" client=%p\n",
|
|
s.layerStack, s.z, s.active.transform.tx(), s.active.transform.ty(), s.active.w, s.active.h,
|
|
s.crop.left, s.crop.top,
|
|
s.crop.right, s.crop.bottom,
|
|
s.finalCrop.left, s.finalCrop.top,
|
|
s.finalCrop.right, s.finalCrop.bottom,
|
|
isOpaque(s), contentDirty,
|
|
s.alpha, s.blur, s.flags,
|
|
s.active.transform[0][0], s.active.transform[0][1],
|
|
s.active.transform[1][0], s.active.transform[1][1],
|
|
client.get());
|
|
|
|
sp<const GraphicBuffer> buf0(mActiveBuffer);
|
|
uint32_t w0=0, h0=0, s0=0, f0=0;
|
|
if (buf0 != 0) {
|
|
w0 = buf0->getWidth();
|
|
h0 = buf0->getHeight();
|
|
s0 = buf0->getStride();
|
|
f0 = buf0->format;
|
|
}
|
|
result.appendFormat(
|
|
" "
|
|
"format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
|
|
" queued-frames=%d, mRefreshPending=%d\n",
|
|
mFormat, w0, h0, s0,f0,
|
|
mQueuedFrames, mRefreshPending);
|
|
|
|
if (mSurfaceFlingerConsumer != 0) {
|
|
mSurfaceFlingerConsumer->dumpState(result, " ");
|
|
}
|
|
}
|
|
|
|
#ifdef USE_HWC2
|
|
void Layer::miniDumpHeader(String8& result) {
|
|
result.append("----------------------------------------");
|
|
result.append("---------------------------------------\n");
|
|
result.append(" Layer name\n");
|
|
result.append(" Z | ");
|
|
result.append(" Comp Type | ");
|
|
result.append(" Disp Frame (LTRB) | ");
|
|
result.append(" Source Crop (LTRB)\n");
|
|
result.append("----------------------------------------");
|
|
result.append("---------------------------------------\n");
|
|
}
|
|
|
|
void Layer::miniDump(String8& result, int32_t hwcId) const {
|
|
if (mHwcLayers.count(hwcId) == 0) {
|
|
return;
|
|
}
|
|
|
|
String8 name;
|
|
if (mName.length() > 77) {
|
|
std::string shortened;
|
|
shortened.append(mName.string(), 36);
|
|
shortened.append("[...]");
|
|
shortened.append(mName.string() + (mName.length() - 36), 36);
|
|
name = shortened.c_str();
|
|
} else {
|
|
name = mName;
|
|
}
|
|
|
|
result.appendFormat(" %s\n", name.string());
|
|
|
|
const Layer::State& layerState(getDrawingState());
|
|
const HWCInfo& hwcInfo = mHwcLayers.at(hwcId);
|
|
result.appendFormat(" %10u | ", layerState.z);
|
|
result.appendFormat("%10s | ",
|
|
to_string(getCompositionType(hwcId)).c_str());
|
|
const Rect& frame = hwcInfo.displayFrame;
|
|
result.appendFormat("%4d %4d %4d %4d | ", frame.left, frame.top,
|
|
frame.right, frame.bottom);
|
|
const FloatRect& crop = hwcInfo.sourceCrop;
|
|
result.appendFormat("%6.1f %6.1f %6.1f %6.1f\n", crop.left, crop.top,
|
|
crop.right, crop.bottom);
|
|
|
|
result.append("- - - - - - - - - - - - - - - - - - - - ");
|
|
result.append("- - - - - - - - - - - - - - - - - - - -\n");
|
|
}
|
|
#endif
|
|
|
|
void Layer::dumpFrameStats(String8& result) const {
|
|
mFrameTracker.dumpStats(result);
|
|
}
|
|
|
|
void Layer::clearFrameStats() {
|
|
mFrameTracker.clearStats();
|
|
}
|
|
|
|
void Layer::logFrameStats() {
|
|
mFrameTracker.logAndResetStats(mName);
|
|
}
|
|
|
|
void Layer::getFrameStats(FrameStats* outStats) const {
|
|
mFrameTracker.getStats(outStats);
|
|
}
|
|
|
|
void Layer::getFenceData(String8* outName, uint64_t* outFrameNumber,
|
|
bool* outIsGlesComposition, nsecs_t* outPostedTime,
|
|
sp<Fence>* outAcquireFence, sp<Fence>* outPrevReleaseFence) const {
|
|
*outName = mName;
|
|
*outFrameNumber = mSurfaceFlingerConsumer->getFrameNumber();
|
|
|
|
#ifdef USE_HWC2
|
|
*outIsGlesComposition = mHwcLayers.count(HWC_DISPLAY_PRIMARY) ?
|
|
mHwcLayers.at(HWC_DISPLAY_PRIMARY).compositionType ==
|
|
HWC2::Composition::Client : true;
|
|
#else
|
|
*outIsGlesComposition = mIsGlesComposition;
|
|
#endif
|
|
*outPostedTime = mSurfaceFlingerConsumer->getTimestamp();
|
|
*outAcquireFence = mSurfaceFlingerConsumer->getCurrentFence();
|
|
*outPrevReleaseFence = mSurfaceFlingerConsumer->getPrevReleaseFence();
|
|
}
|
|
|
|
std::vector<OccupancyTracker::Segment> Layer::getOccupancyHistory(
|
|
bool forceFlush) {
|
|
std::vector<OccupancyTracker::Segment> history;
|
|
status_t result = mSurfaceFlingerConsumer->getOccupancyHistory(forceFlush,
|
|
&history);
|
|
if (result != NO_ERROR) {
|
|
ALOGW("[%s] Failed to obtain occupancy history (%d)", mName.string(),
|
|
result);
|
|
return {};
|
|
}
|
|
return history;
|
|
}
|
|
|
|
bool Layer::getTransformToDisplayInverse() const {
|
|
return mSurfaceFlingerConsumer->getTransformToDisplayInverse();
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
Layer::LayerCleaner::LayerCleaner(const sp<SurfaceFlinger>& flinger,
|
|
const sp<Layer>& layer)
|
|
: mFlinger(flinger), mLayer(layer) {
|
|
}
|
|
|
|
Layer::LayerCleaner::~LayerCleaner() {
|
|
// destroy client resources
|
|
mFlinger->onLayerDestroyed(mLayer);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
}; // namespace android
|
|
|
|
#if defined(__gl_h_)
|
|
#error "don't include gl/gl.h in this file"
|
|
#endif
|
|
|
|
#if defined(__gl2_h_)
|
|
#error "don't include gl2/gl2.h in this file"
|
|
#endif
|