110 lines
3.4 KiB
C++
110 lines
3.4 KiB
C++
/*
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* Copyright (c) 2015-2016 The Khronos Group Inc.
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* Copyright (c) 2015-2016 Valve Corporation
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* Copyright (c) 2015-2016 LunarG, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and/or associated documentation files (the "Materials"), to
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* deal in the Materials without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Materials, and to permit persons to whom the Materials are
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice(s) and this permission notice shall be included in
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* all copies or substantial portions of the Materials.
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*
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* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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*
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE
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* USE OR OTHER DEALINGS IN THE MATERIALS.
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*
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* Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
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* Author: Tony Barbour <tony@LunarG.com>
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*/
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#ifndef VKTESTFRAMEWORK_H
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#define VKTESTFRAMEWORK_H
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//#include "gtest-1.7.0/include/gtest/gtest.h"
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#include "glslang/Public/ShaderLang.h"
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#include "SPIRV/GLSL.std.450.h"
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#include "icd-spv.h"
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#include "test_common.h"
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#include "vktestbinding.h"
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#include "test_environment.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include <string.h>
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#include <iostream>
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#include <fstream>
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#include <list>
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#ifdef _WIN32
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#endif
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#if defined(NDEBUG) && defined(__GNUC__)
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#define U_ASSERT_ONLY __attribute__((unused))
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#else
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#define U_ASSERT_ONLY
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#endif
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// Can be used by tests to record additional details / description of test
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#define TEST_DESCRIPTION(desc) RecordProperty("description", desc)
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using namespace std;
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class VkImageObj;
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class VkTestFramework : public ::testing::Test {
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public:
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VkTestFramework();
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~VkTestFramework();
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VkFormat GetFormat(VkInstance instance, vk_testing::Device *device);
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static bool optionMatch(const char *option, char *optionLine);
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static void InitArgs(int *argc, char *argv[]);
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static void Finish();
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bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader,
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std::vector<unsigned int> &spv);
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static bool m_use_glsl;
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static bool m_canonicalize_spv;
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static bool m_strip_spv;
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static bool m_do_everything_spv;
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char **ReadFileData(const char *fileName);
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void FreeFileData(char **data);
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private:
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int m_compile_options;
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int m_num_shader_strings;
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TBuiltInResource Resources;
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void SetMessageOptions(EShMessages &messages);
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void ProcessConfigFile();
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EShLanguage FindLanguage(const std::string &name);
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EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type);
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std::string ConfigFile;
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bool SetConfigFile(const std::string &name);
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static int m_width;
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static int m_height;
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string m_testName;
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};
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class TestEnvironment : public ::testing::Environment {
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public:
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void SetUp();
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void TearDown();
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};
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#endif // VKTESTFRAMEWORK_H
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