455 lines
17 KiB
C++
455 lines
17 KiB
C++
/*
|
|
* Copyright (c) 2015-2016 The Khronos Group Inc.
|
|
* Copyright (c) 2015-2016 Valve Corporation
|
|
* Copyright (c) 2015-2016 LunarG, Inc.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and/or associated documentation files (the "Materials"), to
|
|
* deal in the Materials without restriction, including without limitation the
|
|
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
* sell copies of the Materials, and to permit persons to whom the Materials are
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice(s) and this permission notice shall be included in
|
|
* all copies or substantial portions of the Materials.
|
|
*
|
|
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
*
|
|
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE
|
|
* USE OR OTHER DEALINGS IN THE MATERIALS.
|
|
*
|
|
* Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
|
|
*/
|
|
|
|
#ifndef VKRENDERFRAMEWORK_H
|
|
#define VKRENDERFRAMEWORK_H
|
|
|
|
#ifdef ANDROID
|
|
#include "vktestframeworkandroid.h"
|
|
class VkImageObj;
|
|
#else
|
|
#include "vktestframework.h"
|
|
#endif
|
|
|
|
#include <vector>
|
|
|
|
using namespace std;
|
|
|
|
class VkDeviceObj : public vk_testing::Device {
|
|
public:
|
|
VkDeviceObj(uint32_t id, VkPhysicalDevice obj);
|
|
VkDeviceObj(uint32_t id, VkPhysicalDevice obj,
|
|
std::vector<const char *> &layers,
|
|
std::vector<const char *> &extension_names);
|
|
|
|
VkDevice device() { return handle(); }
|
|
void get_device_queue();
|
|
|
|
uint32_t id;
|
|
VkPhysicalDeviceProperties props;
|
|
const VkQueueFamilyProperties *queue_props;
|
|
|
|
VkQueue m_queue;
|
|
};
|
|
|
|
class VkDepthStencilObj : public vk_testing::Image {
|
|
public:
|
|
VkDepthStencilObj();
|
|
void Init(VkDeviceObj *device, int32_t width, int32_t height,
|
|
VkFormat format);
|
|
bool Initialized();
|
|
VkImageView *BindInfo();
|
|
|
|
protected:
|
|
VkDeviceObj *m_device;
|
|
bool m_initialized;
|
|
vk_testing::ImageView m_imageView;
|
|
VkFormat m_depth_stencil_fmt;
|
|
VkImageView m_attachmentBindInfo;
|
|
};
|
|
|
|
class VkCommandBufferObj;
|
|
|
|
class VkRenderFramework : public VkTestFramework {
|
|
public:
|
|
VkRenderFramework();
|
|
~VkRenderFramework();
|
|
|
|
VkDevice device() { return m_device->device(); }
|
|
VkPhysicalDevice gpu() { return objs[0]; }
|
|
VkRenderPass renderPass() { return m_renderPass; }
|
|
VkFramebuffer framebuffer() { return m_framebuffer; }
|
|
void InitViewport(float width, float height);
|
|
void InitViewport();
|
|
void InitRenderTarget();
|
|
void InitRenderTarget(uint32_t targets);
|
|
void InitRenderTarget(VkImageView *dsBinding);
|
|
void InitRenderTarget(uint32_t targets, VkImageView *dsBinding);
|
|
void InitFramework();
|
|
void InitFramework(std::vector<const char *> instance_layer_names,
|
|
std::vector<const char *> device_layer_names,
|
|
std::vector<const char *> instance_extension_names,
|
|
std::vector<const char *> device_extension_names,
|
|
PFN_vkDebugReportCallbackEXT = NULL,
|
|
void *userData = NULL);
|
|
|
|
void ShutdownFramework();
|
|
void InitState();
|
|
|
|
const VkRenderPassBeginInfo &renderPassBeginInfo() const {
|
|
return m_renderPassBeginInfo;
|
|
}
|
|
|
|
protected:
|
|
VkApplicationInfo app_info;
|
|
VkInstance inst;
|
|
VkPhysicalDevice objs[16];
|
|
uint32_t gpu_count;
|
|
VkDeviceObj *m_device;
|
|
VkCommandPool m_commandPool;
|
|
VkCommandBufferObj *m_commandBuffer;
|
|
VkRenderPass m_renderPass;
|
|
VkFramebuffer m_framebuffer;
|
|
std::vector<VkViewport> m_viewports;
|
|
std::vector<VkRect2D> m_scissors;
|
|
float m_lineWidth;
|
|
float m_depthBiasConstantFactor;
|
|
float m_depthBiasClamp;
|
|
float m_depthBiasSlopeFactor;
|
|
float m_blendConstants[4];
|
|
float m_minDepthBounds;
|
|
float m_maxDepthBounds;
|
|
uint32_t m_compareMask;
|
|
uint32_t m_writeMask;
|
|
uint32_t m_reference;
|
|
std::vector<VkClearValue> m_renderPassClearValues;
|
|
VkRenderPassBeginInfo m_renderPassBeginInfo;
|
|
vector<VkImageObj *> m_renderTargets;
|
|
float m_width, m_height;
|
|
VkFormat m_render_target_fmt;
|
|
VkFormat m_depth_stencil_fmt;
|
|
VkClearColorValue m_clear_color;
|
|
bool m_clear_via_load_op;
|
|
float m_depth_clear_color;
|
|
uint32_t m_stencil_clear_color;
|
|
VkDepthStencilObj *m_depthStencil;
|
|
PFN_vkCreateDebugReportCallbackEXT m_CreateDebugReportCallback;
|
|
PFN_vkDestroyDebugReportCallbackEXT m_DestroyDebugReportCallback;
|
|
PFN_vkDebugReportMessageEXT m_DebugReportMessage;
|
|
VkDebugReportCallbackEXT m_globalMsgCallback;
|
|
VkDebugReportCallbackEXT m_devMsgCallback;
|
|
|
|
/*
|
|
* SetUp and TearDown are called by the Google Test framework
|
|
* to initialize a test framework based on this class.
|
|
*/
|
|
virtual void SetUp() {
|
|
this->app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
|
this->app_info.pNext = NULL;
|
|
this->app_info.pApplicationName = "base";
|
|
this->app_info.applicationVersion = 1;
|
|
this->app_info.pEngineName = "unittest";
|
|
this->app_info.engineVersion = 1;
|
|
this->app_info.apiVersion = VK_API_VERSION_1_0;
|
|
|
|
InitFramework();
|
|
}
|
|
|
|
virtual void TearDown() { ShutdownFramework(); }
|
|
};
|
|
|
|
class VkDescriptorSetObj;
|
|
class VkIndexBufferObj;
|
|
class VkConstantBufferObj;
|
|
class VkPipelineObj;
|
|
class VkDescriptorSetObj;
|
|
|
|
class VkCommandBufferObj : public vk_testing::CommandBuffer {
|
|
public:
|
|
VkCommandBufferObj(VkDeviceObj *device, VkCommandPool pool);
|
|
VkCommandBuffer GetBufferHandle();
|
|
VkResult BeginCommandBuffer();
|
|
VkResult BeginCommandBuffer(VkCommandBufferBeginInfo *pInfo);
|
|
VkResult EndCommandBuffer();
|
|
void PipelineBarrier(VkPipelineStageFlags src_stages,
|
|
VkPipelineStageFlags dest_stages,
|
|
VkDependencyFlags dependencyFlags,
|
|
uint32_t memoryBarrierCount,
|
|
const VkMemoryBarrier *pMemoryBarriers,
|
|
uint32_t bufferMemoryBarrierCount,
|
|
const VkBufferMemoryBarrier *pBufferMemoryBarriers,
|
|
uint32_t imageMemoryBarrierCount,
|
|
const VkImageMemoryBarrier *pImageMemoryBarriers);
|
|
void AddRenderTarget(VkImageObj *renderTarget);
|
|
void AddDepthStencil();
|
|
void ClearAllBuffers(VkClearColorValue clear_color, float depth_clear_color,
|
|
uint32_t stencil_clear_color,
|
|
VkDepthStencilObj *depthStencilObj);
|
|
void PrepareAttachments();
|
|
void BindPipeline(VkPipelineObj &pipeline);
|
|
void BindDescriptorSet(VkDescriptorSetObj &descriptorSet);
|
|
void BindVertexBuffer(VkConstantBufferObj *vertexBuffer,
|
|
VkDeviceSize offset, uint32_t binding);
|
|
void BindIndexBuffer(VkIndexBufferObj *indexBuffer, VkDeviceSize offset);
|
|
void BeginRenderPass(const VkRenderPassBeginInfo &info);
|
|
void EndRenderPass();
|
|
void FillBuffer(VkBuffer buffer, VkDeviceSize offset,
|
|
VkDeviceSize fill_size, uint32_t data);
|
|
void Draw(uint32_t vertexCount, uint32_t instanceCount,
|
|
uint32_t firstVertex, uint32_t firstInstance);
|
|
void DrawIndexed(uint32_t indexCount, uint32_t instanceCount,
|
|
uint32_t firstIndex, int32_t vertexOffset,
|
|
uint32_t firstInstance);
|
|
void QueueCommandBuffer();
|
|
void QueueCommandBuffer(VkFence fence);
|
|
void SetViewport(uint32_t firstViewport, uint32_t viewportCount,
|
|
const VkViewport *pViewports);
|
|
void SetScissor(uint32_t firstScissor, uint32_t scissorCount,
|
|
const VkRect2D *pScissors);
|
|
void SetLineWidth(float lineWidth);
|
|
void SetDepthBias(float depthBiasConstantFactor, float depthBiasClamp,
|
|
float depthBiasSlopeFactor);
|
|
void SetBlendConstants(const float blendConstants[4]);
|
|
void SetDepthBounds(float minDepthBounds, float maxDepthBounds);
|
|
void SetStencilReadMask(VkStencilFaceFlags faceMask, uint32_t compareMask);
|
|
void SetStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask);
|
|
void SetStencilReference(VkStencilFaceFlags faceMask, uint32_t reference);
|
|
void UpdateBuffer(VkBuffer buffer, VkDeviceSize dstOffset,
|
|
VkDeviceSize dataSize, const uint32_t *pData);
|
|
void CopyImage(VkImage srcImage, VkImageLayout srcImageLayout,
|
|
VkImage dstImage, VkImageLayout dstImageLayout,
|
|
uint32_t regionCount, const VkImageCopy *pRegions);
|
|
void ResolveImage(VkImage srcImage, VkImageLayout srcImageLayout,
|
|
VkImage dstImage, VkImageLayout dstImageLayout,
|
|
uint32_t regionCount, const VkImageResolve *pRegions);
|
|
|
|
protected:
|
|
VkDeviceObj *m_device;
|
|
vector<VkImageObj *> m_renderTargets;
|
|
};
|
|
|
|
class VkConstantBufferObj : public vk_testing::Buffer {
|
|
public:
|
|
VkConstantBufferObj(VkDeviceObj *device);
|
|
VkConstantBufferObj(VkDeviceObj *device, int constantCount,
|
|
int constantSize, const void *data);
|
|
~VkConstantBufferObj();
|
|
void BufferMemoryBarrier(
|
|
VkFlags srcAccessMask = VK_ACCESS_HOST_WRITE_BIT |
|
|
VK_ACCESS_SHADER_WRITE_BIT |
|
|
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
|
|
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
|
|
VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
VkFlags dstAccessMask = VK_ACCESS_HOST_READ_BIT |
|
|
VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
|
|
VK_ACCESS_INDEX_READ_BIT |
|
|
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
|
|
VK_ACCESS_UNIFORM_READ_BIT |
|
|
VK_ACCESS_SHADER_READ_BIT |
|
|
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
|
|
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
|
VK_ACCESS_MEMORY_READ_BIT);
|
|
|
|
void Bind(VkCommandBuffer commandBuffer, VkDeviceSize offset,
|
|
uint32_t binding);
|
|
|
|
VkDescriptorBufferInfo m_descriptorBufferInfo;
|
|
|
|
protected:
|
|
VkDeviceObj *m_device;
|
|
vk_testing::BufferView m_bufferView;
|
|
int m_numVertices;
|
|
int m_stride;
|
|
vk_testing::CommandPool *m_commandPool;
|
|
VkCommandBufferObj *m_commandBuffer;
|
|
vk_testing::Fence m_fence;
|
|
};
|
|
|
|
class VkIndexBufferObj : public VkConstantBufferObj {
|
|
public:
|
|
VkIndexBufferObj(VkDeviceObj *device);
|
|
void CreateAndInitBuffer(int numIndexes, VkIndexType dataFormat,
|
|
const void *data);
|
|
void Bind(VkCommandBuffer commandBuffer, VkDeviceSize offset);
|
|
VkIndexType GetIndexType();
|
|
|
|
protected:
|
|
VkIndexType m_indexType;
|
|
};
|
|
|
|
class VkImageObj : public vk_testing::Image {
|
|
public:
|
|
VkImageObj(VkDeviceObj *dev);
|
|
bool IsCompatible(VkFlags usage, VkFlags features);
|
|
|
|
public:
|
|
void init(uint32_t w, uint32_t h, VkFormat fmt, VkFlags usage,
|
|
VkImageTiling tiling = VK_IMAGE_TILING_LINEAR,
|
|
VkMemoryPropertyFlags reqs = 0);
|
|
|
|
// void clear( CommandBuffer*, uint32_t[4] );
|
|
|
|
void layout(VkImageLayout layout) {
|
|
m_descriptorImageInfo.imageLayout = layout;
|
|
}
|
|
|
|
VkDeviceMemory memory() const { return Image::memory().handle(); }
|
|
|
|
void *MapMemory() { return Image::memory().map(); }
|
|
|
|
void UnmapMemory() { Image::memory().unmap(); }
|
|
|
|
void ImageMemoryBarrier(VkCommandBufferObj *cmd, VkImageAspectFlags aspect,
|
|
VkFlags output_mask, VkFlags input_mask,
|
|
VkImageLayout image_layout);
|
|
|
|
VkResult CopyImage(VkImageObj &src_image);
|
|
|
|
VkImage image() const { return handle(); }
|
|
|
|
VkImageView targetView(VkFormat format) {
|
|
if (!m_targetView.initialized()) {
|
|
VkImageViewCreateInfo createView = {};
|
|
createView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
createView.image = handle();
|
|
createView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
createView.format = format;
|
|
createView.components.r = VK_COMPONENT_SWIZZLE_R;
|
|
createView.components.g = VK_COMPONENT_SWIZZLE_G;
|
|
createView.components.b = VK_COMPONENT_SWIZZLE_B;
|
|
createView.components.a = VK_COMPONENT_SWIZZLE_A;
|
|
createView.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0,
|
|
1};
|
|
createView.flags = 0;
|
|
m_targetView.init(*m_device, createView);
|
|
}
|
|
return m_targetView.handle();
|
|
}
|
|
|
|
void SetLayout(VkCommandBufferObj *cmd_buf, VkImageAspectFlagBits aspect,
|
|
VkImageLayout image_layout);
|
|
void SetLayout(VkImageAspectFlagBits aspect, VkImageLayout image_layout);
|
|
|
|
VkImageLayout layout() const { return m_descriptorImageInfo.imageLayout; }
|
|
uint32_t width() const { return extent().width; }
|
|
uint32_t height() const { return extent().height; }
|
|
VkDeviceObj *device() const { return m_device; }
|
|
|
|
protected:
|
|
VkDeviceObj *m_device;
|
|
|
|
vk_testing::ImageView m_targetView;
|
|
VkDescriptorImageInfo m_descriptorImageInfo;
|
|
};
|
|
|
|
class VkTextureObj : public VkImageObj {
|
|
public:
|
|
VkTextureObj(VkDeviceObj *device, uint32_t *colors = NULL);
|
|
|
|
VkDescriptorImageInfo m_imageInfo;
|
|
|
|
protected:
|
|
VkDeviceObj *m_device;
|
|
vk_testing::ImageView m_textureView;
|
|
VkDeviceSize m_rowPitch;
|
|
};
|
|
|
|
class VkSamplerObj : public vk_testing::Sampler {
|
|
public:
|
|
VkSamplerObj(VkDeviceObj *device);
|
|
|
|
protected:
|
|
VkDeviceObj *m_device;
|
|
};
|
|
|
|
class VkDescriptorSetObj : public vk_testing::DescriptorPool {
|
|
public:
|
|
VkDescriptorSetObj(VkDeviceObj *device);
|
|
~VkDescriptorSetObj();
|
|
|
|
int AppendDummy();
|
|
int AppendBuffer(VkDescriptorType type,
|
|
VkConstantBufferObj &constantBuffer);
|
|
int AppendSamplerTexture(VkSamplerObj *sampler, VkTextureObj *texture);
|
|
void CreateVKDescriptorSet(VkCommandBufferObj *commandBuffer);
|
|
|
|
VkDescriptorSet GetDescriptorSetHandle() const;
|
|
VkPipelineLayout GetPipelineLayout() const;
|
|
int GetTypeCounts() {return m_type_counts.size();}
|
|
|
|
protected:
|
|
VkDeviceObj *m_device;
|
|
vector<VkDescriptorPoolSize> m_type_counts;
|
|
int m_nextSlot;
|
|
|
|
vector<VkDescriptorImageInfo> m_imageSamplerDescriptors;
|
|
vector<VkWriteDescriptorSet> m_writes;
|
|
|
|
vk_testing::DescriptorSetLayout m_layout;
|
|
vk_testing::PipelineLayout m_pipeline_layout;
|
|
vk_testing::DescriptorSet *m_set = NULL;
|
|
};
|
|
|
|
class VkShaderObj : public vk_testing::ShaderModule {
|
|
public:
|
|
VkShaderObj(VkDeviceObj *device, const char *shaderText,
|
|
VkShaderStageFlagBits stage, VkRenderFramework *framework,
|
|
char const *name = "main");
|
|
VkPipelineShaderStageCreateInfo GetStageCreateInfo() const;
|
|
|
|
protected:
|
|
VkPipelineShaderStageCreateInfo stage_info;
|
|
VkShaderStageFlagBits m_stage;
|
|
char const *m_name;
|
|
VkDeviceObj *m_device;
|
|
};
|
|
|
|
class VkPipelineObj : public vk_testing::Pipeline {
|
|
public:
|
|
VkPipelineObj(VkDeviceObj *device);
|
|
void AddShader(VkShaderObj *shaderObj);
|
|
void AddVertexInputAttribs(VkVertexInputAttributeDescription *vi_attrib,
|
|
int count);
|
|
void AddVertexInputBindings(VkVertexInputBindingDescription *vi_binding,
|
|
int count);
|
|
void AddColorAttachment(uint32_t binding,
|
|
const VkPipelineColorBlendAttachmentState *att);
|
|
void MakeDynamic(VkDynamicState state);
|
|
|
|
void AddColorAttachment() {
|
|
VkPipelineColorBlendAttachmentState att = {};
|
|
att.blendEnable = VK_FALSE;
|
|
att.colorWriteMask = 0xf;
|
|
AddColorAttachment(0, &att);
|
|
}
|
|
|
|
void SetDepthStencil(VkPipelineDepthStencilStateCreateInfo *);
|
|
void SetMSAA(VkPipelineMultisampleStateCreateInfo *ms_state);
|
|
void SetViewport(vector<VkViewport> viewports);
|
|
void SetScissor(vector<VkRect2D> scissors);
|
|
VkResult CreateVKPipeline(VkPipelineLayout layout,
|
|
VkRenderPass render_pass);
|
|
|
|
protected:
|
|
VkPipelineVertexInputStateCreateInfo m_vi_state;
|
|
VkPipelineInputAssemblyStateCreateInfo m_ia_state;
|
|
VkPipelineRasterizationStateCreateInfo m_rs_state;
|
|
VkPipelineColorBlendStateCreateInfo m_cb_state;
|
|
VkPipelineDepthStencilStateCreateInfo m_ds_state;
|
|
VkPipelineViewportStateCreateInfo m_vp_state;
|
|
VkPipelineMultisampleStateCreateInfo m_ms_state;
|
|
vector<VkDynamicState> m_dynamic_state_enables;
|
|
vector<VkViewport> m_viewports;
|
|
vector<VkRect2D> m_scissors;
|
|
VkDeviceObj *m_device;
|
|
vector<VkShaderObj *> m_shaderObjs;
|
|
vector<int> m_vertexBufferBindings;
|
|
vector<VkPipelineColorBlendAttachmentState> m_colorAttachments;
|
|
int m_vertexBufferCount;
|
|
};
|
|
|
|
#endif // VKRENDERFRAMEWORK_H
|