61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkANGLEGLContext_DEFINED
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#define SkANGLEGLContext_DEFINED
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#if SK_ANGLE
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#include "gl/SkGLContext.h"
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class SkANGLEGLContext : public SkGLContext {
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public:
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~SkANGLEGLContext() override;
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#ifdef SK_BUILD_FOR_WIN
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static SkANGLEGLContext* CreateDirectX() {
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SkANGLEGLContext* ctx = new SkANGLEGLContext(false);
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if (!ctx->isValid()) {
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delete ctx;
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return NULL;
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}
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return ctx;
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}
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#endif
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static SkANGLEGLContext* CreateOpenGL() {
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SkANGLEGLContext* ctx = new SkANGLEGLContext(true);
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if (!ctx->isValid()) {
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delete ctx;
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return NULL;
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}
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return ctx;
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}
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GrEGLImage texture2DToEGLImage(GrGLuint texID) const override;
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void destroyEGLImage(GrEGLImage) const override;
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GrGLuint eglImageToExternalTexture(GrEGLImage) const override;
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SkGLContext* createNew() const override;
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// The param is an EGLNativeDisplayType and the return is an EGLDispay.
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static void* GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend);
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private:
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SkANGLEGLContext(bool preferGLBackend);
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void destroyGLContext();
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void onPlatformMakeCurrent() const override;
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void onPlatformSwapBuffers() const override;
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GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override;
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void* fContext;
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void* fDisplay;
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void* fSurface;
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bool fIsGLBackend;
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};
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#endif
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#endif
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