178 lines
4.7 KiB
C++
178 lines
4.7 KiB
C++
// Copyright 2015 The Weave Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "examples/daemon/common/daemon.h"
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#include <weave/device.h>
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#include <base/bind.h>
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#include <base/memory/weak_ptr.h>
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namespace {
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const char kTraits[] = R"({
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"onOff": {
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"commands": {
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"setConfig": {
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"minimalRole": "user",
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"parameters": {
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"state": {
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"type": "string",
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"enum": [ "on", "standby" ]
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}
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}
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}
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},
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"state": {
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"state": {
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"type": "string",
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"enum": [ "on", "standby" ],
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"isRequired": true
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}
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}
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},
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"volume": {
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"commands": {
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"setConfig": {
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"minimalRole": "user",
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"parameters": {
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"volume": {
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"type": "integer",
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"minimum": 0,
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"maximum": 100
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},
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"isMuted": { "type": "boolean" }
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}
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}
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},
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"state": {
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"isMuted": {
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"type": "boolean",
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"isRequired": true
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},
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"volume": {
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"type": "integer",
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"minimum": 0,
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"maximum": 100,
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"isRequired": true
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}
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}
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}
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})";
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const char kComponent[] = "speaker";
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} // anonymous namespace
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// SpeakerHandler is a command handler example that shows
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// how to handle commands for a Weave speaker.
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class SpeakerHandler {
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public:
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SpeakerHandler() = default;
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void Register(weave::Device* device) {
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device_ = device;
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device->AddTraitDefinitionsFromJson(kTraits);
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CHECK(device->AddComponent(kComponent, {"onOff", "volume"}, nullptr));
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UpdateSpeakerState();
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device->AddCommandHandler(kComponent, "onOff.setConfig",
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base::Bind(&SpeakerHandler::OnOnOffSetConfig,
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weak_ptr_factory_.GetWeakPtr()));
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device->AddCommandHandler(kComponent, "volume.setConfig",
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base::Bind(&SpeakerHandler::OnVolumeSetConfig,
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weak_ptr_factory_.GetWeakPtr()));
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}
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private:
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void OnVolumeSetConfig(const std::weak_ptr<weave::Command>& command) {
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auto cmd = command.lock();
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if (!cmd)
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return;
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LOG(INFO) << "received command: " << cmd->GetName();
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const auto& params = cmd->GetParameters();
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// Handle volume parameter
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int32_t volume_value = 0;
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if (params.GetInteger("volume", &volume_value)) {
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// Display this command in terminal.
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LOG(INFO) << cmd->GetName() << " volume: " << volume_value;
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if (volume_value_ != volume_value) {
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volume_value_ = volume_value;
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UpdateSpeakerState();
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}
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cmd->Complete({}, nullptr);
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return;
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}
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// Handle isMuted parameter
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bool isMuted_status = false;
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if (params.GetBoolean("isMuted", &isMuted_status)) {
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// Display this command in terminal.
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LOG(INFO) << cmd->GetName() << " is "
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<< (isMuted_status ? "muted" : "not muted");
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if (isMuted_status_ != isMuted_status) {
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isMuted_status_ = isMuted_status;
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LOG(INFO) << "Speaker is now: "
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<< (isMuted_status ? "muted" : "not muted");
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UpdateSpeakerState();
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}
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}
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cmd->Complete({}, nullptr);
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}
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void OnOnOffSetConfig(const std::weak_ptr<weave::Command>& command) {
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auto cmd = command.lock();
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if (!cmd)
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return;
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LOG(INFO) << "received command: " << cmd->GetName();
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const auto& params = cmd->GetParameters();
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std::string requested_state;
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if (params.GetString("state", &requested_state)) {
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LOG(INFO) << cmd->GetName() << " state: " << requested_state;
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bool new_speaker_status = requested_state == "on";
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if (new_speaker_status != speaker_status_) {
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speaker_status_ = new_speaker_status;
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LOG(INFO) << "Speaker is now: " << (speaker_status_ ? "ON" : "OFF");
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UpdateSpeakerState();
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}
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}
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cmd->Complete({}, nullptr);
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}
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void UpdateSpeakerState() {
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base::DictionaryValue state;
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state.SetString("onOff.state", speaker_status_ ? "on" : "standby");
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state.SetBoolean("volume.isMuted", isMuted_status_);
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state.SetInteger("volume.volume", volume_value_);
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device_->SetStateProperties(kComponent, state, nullptr);
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}
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weave::Device* device_{nullptr};
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// Simulate the state of the speaker.
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bool speaker_status_;
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bool isMuted_status_;
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int32_t volume_value_;
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base::WeakPtrFactory<SpeakerHandler> weak_ptr_factory_{this};
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};
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int main(int argc, char** argv) {
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Daemon::Options opts;
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if (!opts.Parse(argc, argv)) {
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Daemon::Options::ShowUsage(argv[0]);
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return 1;
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}
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Daemon daemon{opts};
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SpeakerHandler speaker;
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speaker.Register(daemon.GetDevice());
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daemon.Run();
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return 0;
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}
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