192 lines
5.6 KiB
C++
192 lines
5.6 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_DRM_DISPLAY_COMPOSITOR_H_
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#define ANDROID_DRM_DISPLAY_COMPOSITOR_H_
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#include "drmcomposition.h"
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#include "drmframebuffer.h"
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#include "drmhwcomposer.h"
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#include "queue_worker.h"
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#include "separate_rects.h"
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#include <chrono>
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#include <memory>
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#include <queue>
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#include <sstream>
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#include <tuple>
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#include <hardware/hardware.h>
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#include <hardware/hwcomposer.h>
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// One for the front, one for the back, and one for cases where we need to
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// squash a frame that the hw can't display with hw overlays.
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#define DRM_DISPLAY_BUFFERS 3
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namespace android {
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class GLWorkerCompositor;
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class SquashState {
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public:
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static const unsigned kHistoryLength = 6; // TODO: make this number not magic
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static const unsigned kMaxLayers = 64;
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struct Region {
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DrmHwcRect<int> rect;
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std::bitset<kMaxLayers> layer_refs;
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std::bitset<kHistoryLength> change_history;
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bool squashed = false;
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};
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bool is_stable(int region_index) const {
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return valid_history_ >= kHistoryLength &&
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regions_[region_index].change_history.none();
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}
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const std::vector<Region> ®ions() const {
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return regions_;
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}
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void Init(DrmHwcLayer *layers, size_t num_layers);
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void GenerateHistory(DrmHwcLayer *layers, size_t num_layers,
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std::vector<bool> &changed_regions) const;
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void StableRegionsWithMarginalHistory(
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const std::vector<bool> &changed_regions,
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std::vector<bool> &stable_regions) const;
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void RecordHistory(DrmHwcLayer *layers, size_t num_layers,
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const std::vector<bool> &changed_regions);
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bool RecordAndCompareSquashed(const std::vector<bool> &squashed_regions);
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void Dump(std::ostringstream *out) const;
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private:
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size_t generation_number_ = 0;
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unsigned valid_history_ = 0;
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std::vector<buffer_handle_t> last_handles_;
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std::vector<Region> regions_;
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};
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class DrmDisplayCompositor : public QueueWorker<DrmDisplayComposition> {
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public:
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DrmDisplayCompositor();
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~DrmDisplayCompositor();
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int Init(DrmResources *drm, int display);
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std::unique_ptr<DrmDisplayComposition> CreateComposition() const;
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int QueueComposition(std::unique_ptr<DrmDisplayComposition> composition);
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void ProcessWork(std::unique_ptr<DrmDisplayComposition> composition);
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void ProcessIdle();
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int SquashAll();
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void Dump(std::ostringstream *out) const;
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std::tuple<uint32_t, uint32_t, int> GetActiveModeResolution();
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SquashState *squash_state() {
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return &squash_state_;
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}
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private:
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struct FrameState {
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FrameState(std::unique_ptr<DrmDisplayComposition> composition, int status)
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: composition(std::move(composition)), status(status) {
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}
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std::unique_ptr<DrmDisplayComposition> composition;
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int status = 0;
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};
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class FrameWorker : public QueueWorker<FrameState> {
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public:
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FrameWorker(DrmDisplayCompositor *compositor);
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int Init();
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void QueueFrame(std::unique_ptr<DrmDisplayComposition> composition,
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int status);
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mutable uint64_t max_duration_us;
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protected:
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void ProcessWork(std::unique_ptr<FrameState> frame);
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private:
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DrmDisplayCompositor *compositor_;
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};
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struct ModeState {
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bool needs_modeset = false;
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DrmMode mode;
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uint32_t blob_id = 0;
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uint32_t old_blob_id = 0;
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};
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DrmDisplayCompositor(const DrmDisplayCompositor &) = delete;
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// We'll wait for acquire fences to fire for kAcquireWaitTimeoutMs,
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// kAcquireWaitTries times, logging a warning in between.
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static const int kAcquireWaitTries = 5;
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static const int kAcquireWaitTimeoutMs = 100;
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int PrepareFramebuffer(DrmFramebuffer &fb,
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DrmDisplayComposition *display_comp);
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int ApplySquash(DrmDisplayComposition *display_comp);
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int ApplyPreComposite(DrmDisplayComposition *display_comp);
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int PrepareFrame(DrmDisplayComposition *display_comp);
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int CommitFrame(DrmDisplayComposition *display_comp, bool test_only);
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int SquashFrame(DrmDisplayComposition *src, DrmDisplayComposition *dst);
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int ApplyDpms(DrmDisplayComposition *display_comp);
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int DisablePlanes(DrmDisplayComposition *display_comp);
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void ClearDisplay();
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void ApplyFrame(std::unique_ptr<DrmDisplayComposition> composition,
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int status);
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std::tuple<int, uint32_t> CreateModeBlob(const DrmMode &mode);
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DrmResources *drm_;
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int display_;
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FrameWorker frame_worker_;
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std::unique_ptr<DrmDisplayComposition> active_composition_;
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bool active_;
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bool use_hw_overlays_;
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ModeState mode_;
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int framebuffer_index_;
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DrmFramebuffer framebuffers_[DRM_DISPLAY_BUFFERS];
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std::unique_ptr<GLWorkerCompositor> pre_compositor_;
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SquashState squash_state_;
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int squash_framebuffer_index_;
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DrmFramebuffer squash_framebuffers_[2];
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// mutable since we need to acquire in HaveQueuedComposites
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mutable std::mutex mutex_;
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// State tracking progress since our last Dump(). These are mutable since
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// we need to reset them on every Dump() call.
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mutable uint64_t dump_frames_composited_;
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mutable uint64_t dump_last_timestamp_ns_;
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mutable uint64_t max_duration_us;
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};
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}
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#endif // ANDROID_DRM_DISPLAY_COMPOSITOR_H_
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