802 lines
30 KiB
C++
802 lines
30 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _GL_CLIENT_STATE_H_
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#define _GL_CLIENT_STATE_H_
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#define GL_API
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#ifndef ANDROID
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#define GL_APIENTRY
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#define GL_APIENTRYP
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#endif
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#include "TextureSharedData.h"
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "ErrorLog.h"
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#include "codec_defs.h"
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#include <vector>
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#include <map>
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#include <set>
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// Tracking framebuffer objects:
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// which framebuffer is bound,
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// and which texture names
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// are currently bound to which attachment points.
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struct FboProps {
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GLuint name;
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bool previouslyBound;
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std::vector<GLuint> colorAttachmenti_textures;
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GLuint depthAttachment_texture;
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GLuint stencilAttachment_texture;
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GLuint depthstencilAttachment_texture;
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std::vector<bool> colorAttachmenti_hasTex;
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bool depthAttachment_hasTexObj;
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bool stencilAttachment_hasTexObj;
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bool depthstencilAttachment_hasTexObj;
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std::vector<GLuint> colorAttachmenti_rbos;
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GLuint depthAttachment_rbo;
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GLuint stencilAttachment_rbo;
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GLuint depthstencilAttachment_rbo;
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std::vector<bool> colorAttachmenti_hasRbo;
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bool depthAttachment_hasRbo;
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bool stencilAttachment_hasRbo;
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bool depthstencilAttachment_hasRbo;
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};
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// Same for Rbo's
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struct RboProps {
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GLenum target;
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GLuint name;
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GLenum format;
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GLsizei multisamples;
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bool previouslyBound;
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};
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// Enum for describing whether a framebuffer attachment
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// is a texture or renderbuffer.
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enum FboAttachmentType {
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FBO_ATTACHMENT_RENDERBUFFER = 0,
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FBO_ATTACHMENT_TEXTURE = 1,
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FBO_ATTACHMENT_NONE = 2
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};
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// Tracking FBO format
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struct FboFormatInfo {
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FboAttachmentType type;
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GLenum rb_format;
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GLsizei rb_multisamples;
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GLint tex_internalformat;
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GLenum tex_format;
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GLenum tex_type;
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GLsizei tex_multisamples;
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};
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class GLClientState {
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public:
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typedef enum {
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VERTEX_LOCATION = 0,
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NORMAL_LOCATION = 1,
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COLOR_LOCATION = 2,
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POINTSIZE_LOCATION = 3,
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TEXCOORD0_LOCATION = 4,
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TEXCOORD1_LOCATION = 5,
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TEXCOORD2_LOCATION = 6,
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TEXCOORD3_LOCATION = 7,
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TEXCOORD4_LOCATION = 8,
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TEXCOORD5_LOCATION = 9,
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TEXCOORD6_LOCATION = 10,
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TEXCOORD7_LOCATION = 11,
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MATRIXINDEX_LOCATION = 12,
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WEIGHT_LOCATION = 13,
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LAST_LOCATION = 14
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} StateLocation;
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typedef struct {
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GLint enabled;
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GLint size;
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GLenum type;
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GLsizei stride;
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void *data;
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GLuint reloffset;
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GLuint bufferObject;
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GLenum glConst;
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unsigned int elementSize;
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bool enableDirty; // true if any enable state has changed since last draw
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bool normalized;
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GLuint divisor;
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bool isInt;
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int bindingindex;
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} VertexAttribState;
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struct BufferBinding {
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GLintptr offset;
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GLintptr stride;
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GLintptr effectiveStride;
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GLsizeiptr size;
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GLuint buffer;
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GLuint divisor;
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};
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typedef std::vector<VertexAttribState> VertexAttribStateVector;
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typedef std::vector<BufferBinding> VertexAttribBindingVector;
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struct VAOState {
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VAOState(GLuint ibo, int nLoc, int nBindings) :
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element_array_buffer_binding(ibo),
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attribState(nLoc),
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bindingState(nBindings) { }
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VertexAttribStateVector attribState;
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VertexAttribBindingVector bindingState;
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GLuint element_array_buffer_binding;
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};
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typedef std::map<GLuint, VAOState> VAOStateMap;
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struct VAOStateRef {
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VAOStateRef() { }
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VAOStateRef(
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VAOStateMap::iterator iter) : it(iter) { }
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VertexAttribState& operator[](size_t k) { return it->second.attribState[k]; }
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BufferBinding& bufferBinding(size_t k) { return it->second.bindingState[k]; }
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VertexAttribBindingVector& bufferBindings() { return it->second.bindingState; }
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const VertexAttribBindingVector& bufferBindings_const() const { return it->second.bindingState; }
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GLuint vaoId() const { return it->first; }
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GLuint& iboId() { return it->second.element_array_buffer_binding; }
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VAOStateMap::iterator it;
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};
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typedef struct {
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int unpack_alignment;
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int unpack_row_length;
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int unpack_image_height;
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int unpack_skip_pixels;
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int unpack_skip_rows;
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int unpack_skip_images;
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int pack_alignment;
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int pack_row_length;
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int pack_skip_pixels;
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int pack_skip_rows;
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} PixelStoreState;
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enum {
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MAX_TEXTURE_UNITS = 256,
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};
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public:
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GLClientState();
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GLClientState(int majorVersion, int minorVersion);
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~GLClientState();
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int nLocations() { return m_nLocations; }
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const PixelStoreState *pixelStoreState() { return &m_pixelStore; }
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int setPixelStore(GLenum param, GLint value);
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GLuint currentVertexArrayObject() const { return m_currVaoState.vaoId(); }
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const VertexAttribBindingVector& currentVertexBufferBindings() const {
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return m_currVaoState.bufferBindings_const();
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}
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GLuint currentArrayVbo() { return m_arrayBuffer; }
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GLuint currentIndexVbo() { return m_currVaoState.iboId(); }
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void enable(int location, int state);
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// Vertex array objects and vertex attributes
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void addVertexArrayObjects(GLsizei n, GLuint* arrays);
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void removeVertexArrayObjects(GLsizei n, const GLuint* arrays);
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void addVertexArrayObject(GLuint name);
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void removeVertexArrayObject(GLuint name);
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void setVertexArrayObject(GLuint vao);
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bool isVertexArrayObject(GLuint vao) const;
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void setVertexAttribState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data, bool isInt = false);
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void setVertexBindingDivisor(int bindingindex, GLuint divisor);
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const BufferBinding& getCurrAttributeBindingInfo(int attribindex);
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void setVertexAttribBinding(int attribindex, int bindingindex);
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void setVertexAttribFormat(int location, int size, GLenum type, GLboolean normalized, GLuint reloffset, bool isInt = false);
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const VertexAttribState& getState(int location);
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const VertexAttribState& getStateAndEnableDirty(int location, bool *enableChanged);
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int getLocation(GLenum loc);
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void setActiveTexture(int texUnit) {m_activeTexture = texUnit; };
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int getActiveTexture() const { return m_activeTexture; }
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void setMaxVertexAttribs(int val) {
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m_maxVertexAttribs = val;
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m_maxVertexAttribsDirty = false;
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}
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void addBuffer(GLuint id);
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void removeBuffer(GLuint id);
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bool bufferIdExists(GLuint id) const;
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void unBindBuffer(GLuint id);
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int bindBuffer(GLenum target, GLuint id);
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void bindIndexedBuffer(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride);
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int getMaxIndexedBufferBindings(GLenum target) const;
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int getBuffer(GLenum target);
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size_t pixelDataSize(GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack) const;
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size_t pboNeededDataSize(GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack) const;
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size_t clearBufferNumElts(GLenum buffer) const;
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void setCurrentProgram(GLint program) { m_currentProgram = program; }
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void setCurrentShaderProgram(GLint program) { m_currentShaderProgram = program; }
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GLint currentProgram() const { return m_currentProgram; }
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GLint currentShaderProgram() const { return m_currentShaderProgram; }
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struct UniformBlockInfoKey {
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GLuint program;
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GLuint uniformBlockIndex;
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};
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struct UniformBlockInfoKeyCompare {
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bool operator() (const UniformBlockInfoKey& a,
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const UniformBlockInfoKey& b) const {
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if (a.program != b.program) return a.program < b.program;
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if (a.uniformBlockIndex != b.uniformBlockIndex) return a.uniformBlockIndex < b.uniformBlockIndex;
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return false;
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}
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};
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struct UniformBlockUniformInfo {
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size_t numActiveUniforms;
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};
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typedef std::map<UniformBlockInfoKey, UniformBlockUniformInfo, UniformBlockInfoKeyCompare> UniformBlockInfoMap;
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UniformBlockInfoMap m_uniformBlockInfoMap;
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void setNumActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GLint numActiveUniforms);
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size_t numActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex) const;
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typedef std::map<GLuint, GLuint> ProgramPipelineMap;
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typedef ProgramPipelineMap::iterator ProgramPipelineIterator;
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void associateProgramWithPipeline(GLuint program, GLuint pipeline);
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ProgramPipelineIterator programPipelineBegin();
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ProgramPipelineIterator programPipelineEnd();
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/* OES_EGL_image_external
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*
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* These functions manipulate GL state which interacts with the
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* OES_EGL_image_external extension, to support client-side emulation on
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* top of host implementations that don't have it.
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*
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* Most of these calls should only be used with TEXTURE_2D or
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* TEXTURE_EXTERNAL_OES texture targets; TEXTURE_CUBE_MAP or other extension
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* targets should bypass this. An exception is bindTexture(), which should
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* see all glBindTexture() calls for any target.
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*/
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// glActiveTexture(GL_TEXTURE0 + i)
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// Sets the active texture unit. Up to MAX_TEXTURE_UNITS are supported.
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GLenum setActiveTextureUnit(GLenum texture);
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GLenum getActiveTextureUnit() const;
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// glEnable(GL_TEXTURE_(2D|EXTERNAL_OES))
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void enableTextureTarget(GLenum target);
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// glDisable(GL_TEXTURE_(2D|EXTERNAL_OES))
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void disableTextureTarget(GLenum target);
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// Implements the target priority logic:
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// * Return GL_TEXTURE_EXTERNAL_OES if enabled, else
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// * Return GL_TEXTURE_2D if enabled, else
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// * Return the allDisabled value.
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// For some cases passing GL_TEXTURE_2D for allDisabled makes callee code
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// simpler; for other cases passing a recognizable enum like GL_ZERO or
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// GL_INVALID_ENUM is appropriate.
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GLenum getPriorityEnabledTarget(GLenum allDisabled) const;
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// glBindTexture(GL_TEXTURE_*, ...)
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// Set the target binding of the active texture unit to texture. Returns
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// GL_NO_ERROR on success or GL_INVALID_OPERATION if the texture has
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// previously been bound to a different target. If firstUse is not NULL,
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// it is set to indicate whether this is the first use of the texture.
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// For accurate error detection, bindTexture should be called for *all*
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// targets, not just 2D and EXTERNAL_OES.
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GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
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void setBoundEGLImage(GLenum target, GLeglImageOES image);
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// Return the texture currently bound to GL_TEXTURE_(2D|EXTERNAL_OES).
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GLuint getBoundTexture(GLenum target) const;
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// Other publicly-visible texture queries
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GLenum queryTexLastBoundTarget(GLuint name) const;
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GLenum queryTexFormat(GLuint name) const;
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GLint queryTexInternalFormat(GLuint name) const;
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GLsizei queryTexWidth(GLsizei level, GLuint name) const;
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GLsizei queryTexHeight(GLsizei level, GLuint name) const;
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GLsizei queryTexDepth(GLsizei level, GLuint name) const;
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bool queryTexEGLImageBacked(GLuint name) const;
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// For AMD GPUs, it is easy for the emulator to segfault
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// (esp. in dEQP) when a cube map is defined using glCopyTexImage2D
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// and uses GL_LUMINANCE as internal format.
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// In particular, the segfault happens when negative components of
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// cube maps are defined before positive ones,
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// This procedure checks internal state to see if we have defined
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// the positive component of a cube map already. If not, it returns
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// which positive component needs to be defined first.
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// If there is no need for the extra definition, 0 is returned.
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GLenum copyTexImageLuminanceCubeMapAMDWorkaround(GLenum target, GLint level,
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GLenum internalformat);
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// Tracks the format of the currently bound texture.
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// This is to pass dEQP tests for fbo completeness.
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void setBoundTextureInternalFormat(GLenum target, GLint format);
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void setBoundTextureFormat(GLenum target, GLenum format);
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void setBoundTextureType(GLenum target, GLenum type);
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void setBoundTextureDims(GLenum target, GLsizei level, GLsizei width, GLsizei height, GLsizei depth);
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void setBoundTextureSamples(GLenum target, GLsizei samples);
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// glTexStorage2D disallows any change in texture format after it is set for a particular texture.
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void setBoundTextureImmutableFormat(GLenum target);
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bool isBoundTextureImmutableFormat(GLenum target) const;
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// glDeleteTextures(...)
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// Remove references to the to-be-deleted textures.
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void deleteTextures(GLsizei n, const GLuint* textures);
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// Render buffer objects
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void addRenderbuffers(GLsizei n, GLuint* renderbuffers);
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void removeRenderbuffers(GLsizei n, const GLuint* renderbuffers);
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bool usedRenderbufferName(GLuint name) const;
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void bindRenderbuffer(GLenum target, GLuint name);
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GLuint boundRenderbuffer() const;
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void setBoundRenderbufferFormat(GLenum format);
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void setBoundRenderbufferSamples(GLsizei samples);
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// Frame buffer objects
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void addFramebuffers(GLsizei n, GLuint* framebuffers);
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void removeFramebuffers(GLsizei n, const GLuint* framebuffers);
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bool usedFramebufferName(GLuint name) const;
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void bindFramebuffer(GLenum target, GLuint name);
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void setCheckFramebufferStatus(GLenum target, GLenum status);
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GLenum getCheckFramebufferStatus(GLenum target) const;
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GLuint boundFramebuffer(GLenum target) const;
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// Texture object -> FBO
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void attachTextureObject(GLenum target, GLenum attachment, GLuint texture);
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GLuint getFboAttachmentTextureId(GLenum target, GLenum attachment) const;
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// RBO -> FBO
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void detachRbo(GLuint renderbuffer);
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void detachRboFromFbo(GLenum target, GLenum attachment, GLuint renderbuffer);
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void attachRbo(GLenum target, GLenum attachment, GLuint renderbuffer);
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GLuint getFboAttachmentRboId(GLenum target, GLenum attachment) const;
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// FBO attachments in general
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bool attachmentHasObject(GLenum target, GLenum attachment) const;
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GLuint objectOfAttachment(GLenum target, GLenum attachment) const;
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// Transform feedback state
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void setTransformFeedbackActiveUnpaused(bool activeUnpaused);
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bool getTransformFeedbackActiveUnpaused() const;
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void setTextureData(SharedTextureDataMap* sharedTexData);
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// set eglsurface property on default framebuffer
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// if coming from eglMakeCurrent
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void fromMakeCurrent();
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// set indexed buffer state.
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// We need to query the underlying OpenGL to get
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// accurate values for indexed buffers
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// and # render targets.
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void initFromCaps(
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int max_transform_feedback_separate_attribs,
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int max_uniform_buffer_bindings,
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int max_atomic_counter_buffer_bindings,
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int max_shader_storage_buffer_bindings,
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int max_vertex_attrib_bindings,
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int max_color_attachments,
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int max_draw_buffers);
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bool needsInitFromCaps() const;
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// Queries the format backing the current framebuffer.
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// Type differs depending on whether the attachment
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// is a texture or renderbuffer.
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void getBoundFramebufferFormat(
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GLenum target,
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GLenum attachment,
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FboFormatInfo* res_info) const;
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FboAttachmentType getBoundFramebufferAttachmentType(
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GLenum target,
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GLenum attachment) const;
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int getMaxColorAttachments() const;
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int getMaxDrawBuffers() const;
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private:
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void init();
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bool m_initialized;
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PixelStoreState m_pixelStore;
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std::set<GLuint> mBufferIds;
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// GL_ARRAY_BUFFER_BINDING is separate from VAO state
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GLuint m_arrayBuffer;
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VAOStateMap m_vaoMap;
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VAOStateRef m_currVaoState;
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// Other buffer id's, other targets
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GLuint m_copyReadBuffer;
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GLuint m_copyWriteBuffer;
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GLuint m_pixelPackBuffer;
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GLuint m_pixelUnpackBuffer;
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GLuint m_transformFeedbackBuffer;
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GLuint m_uniformBuffer;
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GLuint m_atomicCounterBuffer;
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GLuint m_dispatchIndirectBuffer;
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GLuint m_drawIndirectBuffer;
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GLuint m_shaderStorageBuffer;
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bool m_transformFeedbackActiveUnpaused;
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int m_max_transform_feedback_separate_attribs;
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int m_max_uniform_buffer_bindings;
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int m_max_atomic_counter_buffer_bindings;
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int m_max_shader_storage_buffer_bindings;
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int m_max_vertex_attrib_bindings;
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std::vector<BufferBinding> m_indexedTransformFeedbackBuffers;
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std::vector<BufferBinding> m_indexedUniformBuffers;
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std::vector<BufferBinding> m_indexedAtomicCounterBuffers;
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std::vector<BufferBinding> m_indexedShaderStorageBuffers;
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int m_glesMajorVersion;
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int m_glesMinorVersion;
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int m_maxVertexAttribs;
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bool m_maxVertexAttribsDirty;
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int m_nLocations;
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int m_activeTexture;
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GLint m_currentProgram;
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GLint m_currentShaderProgram;
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ProgramPipelineMap m_programPipelines;
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enum TextureTarget {
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TEXTURE_2D = 0,
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TEXTURE_EXTERNAL = 1,
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TEXTURE_CUBE_MAP = 2,
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TEXTURE_2D_ARRAY = 3,
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TEXTURE_3D = 4,
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TEXTURE_2D_MULTISAMPLE = 5,
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TEXTURE_TARGET_COUNT
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};
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struct TextureUnit {
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unsigned int enables;
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GLuint texture[TEXTURE_TARGET_COUNT];
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};
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struct TextureState {
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TextureUnit unit[MAX_TEXTURE_UNITS];
|
|
TextureUnit* activeUnit;
|
|
// Initialized from shared group.
|
|
SharedTextureDataMap* textureRecs;
|
|
};
|
|
TextureState m_tex;
|
|
|
|
// State tracking of cube map definitions.
|
|
// Currently used only for driver workarounds
|
|
// when using GL_LUMINANCE and defining cube maps with
|
|
// glCopyTexImage2D.
|
|
struct CubeMapDef {
|
|
GLuint id;
|
|
GLenum target;
|
|
GLint level;
|
|
GLenum internalformat;
|
|
};
|
|
struct CubeMapDefCompare {
|
|
bool operator() (const CubeMapDef& a,
|
|
const CubeMapDef& b) const {
|
|
if (a.id != b.id) return a.id < b.id;
|
|
if (a.target != b.target) return a.target < b.target;
|
|
if (a.level != b.level) return a.level < b.level;
|
|
if (a.internalformat != b.internalformat)
|
|
return a.internalformat < b.internalformat;
|
|
return false;
|
|
}
|
|
};
|
|
std::set<CubeMapDef, CubeMapDefCompare> m_cubeMapDefs;
|
|
void writeCopyTexImageState(GLenum target, GLint level,
|
|
GLenum internalformat);
|
|
GLenum copyTexImageNeededTarget(GLenum target, GLint level,
|
|
GLenum internalformat);
|
|
|
|
int m_max_color_attachments;
|
|
int m_max_draw_buffers;
|
|
struct RboState {
|
|
GLuint boundRenderbuffer;
|
|
size_t boundRenderbufferIndex;
|
|
std::vector<RboProps> rboData;
|
|
};
|
|
RboState mRboState;
|
|
void addFreshRenderbuffer(GLuint name);
|
|
void setBoundRenderbufferIndex();
|
|
size_t getRboIndex(GLuint name) const;
|
|
RboProps& boundRboProps();
|
|
const RboProps& boundRboProps_const() const;
|
|
|
|
struct FboState {
|
|
GLuint boundDrawFramebuffer;
|
|
GLuint boundReadFramebuffer;
|
|
size_t boundFramebufferIndex;
|
|
std::map<GLuint, FboProps> fboData;
|
|
GLenum drawFboCheckStatus;
|
|
GLenum readFboCheckStatus;
|
|
};
|
|
FboState mFboState;
|
|
void addFreshFramebuffer(GLuint name);
|
|
FboProps& boundFboProps(GLenum target);
|
|
const FboProps& boundFboProps_const(GLenum target) const;
|
|
|
|
// Querying framebuffer format
|
|
GLenum queryRboFormat(GLuint name) const;
|
|
GLsizei queryRboSamples(GLuint name) const;
|
|
GLenum queryTexType(GLuint name) const;
|
|
GLsizei queryTexSamples(GLuint name) const;
|
|
|
|
static int compareTexId(const void* pid, const void* prec);
|
|
TextureRec* addTextureRec(GLuint id, GLenum target);
|
|
TextureRec* getTextureRec(GLuint id) const;
|
|
|
|
public:
|
|
void getClientStatePointer(GLenum pname, GLvoid** params);
|
|
|
|
template <class T>
|
|
int getVertexAttribParameter(GLuint index, GLenum param, T *ptr)
|
|
{
|
|
bool handled = true;
|
|
const VertexAttribState& vertexAttrib = getState(index);
|
|
const BufferBinding& vertexAttribBufferBinding =
|
|
m_currVaoState.bufferBindings_const()[vertexAttrib.bindingindex];
|
|
|
|
switch(param) {
|
|
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
|
|
case GL_VERTEX_ATTRIB_BINDING:
|
|
*ptr = (T)vertexAttrib.bindingindex;
|
|
break;
|
|
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
|
|
case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
|
|
*ptr = (T)vertexAttrib.reloffset;
|
|
break;
|
|
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
|
|
*ptr = (T)(vertexAttribBufferBinding.buffer);
|
|
break;
|
|
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
|
|
*ptr = (T)(vertexAttrib.enabled);
|
|
break;
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
|
|
*ptr = (T)(vertexAttrib.isInt);
|
|
break;
|
|
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
|
|
*ptr = (T)(vertexAttrib.size);
|
|
break;
|
|
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
|
|
*ptr = (T)(vertexAttribBufferBinding.stride);
|
|
break;
|
|
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
|
|
*ptr = (T)(vertexAttrib.type);
|
|
break;
|
|
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
|
|
*ptr = (T)(vertexAttrib.normalized);
|
|
break;
|
|
case GL_CURRENT_VERTEX_ATTRIB:
|
|
handled = false;
|
|
break;
|
|
default:
|
|
handled = false;
|
|
ERR("unknown vertex-attrib parameter param %d\n", param);
|
|
}
|
|
return handled;
|
|
}
|
|
|
|
template <class T>
|
|
bool getClientStateParameter(GLenum param, T* out)
|
|
{
|
|
bool isClientStateParam = false;
|
|
switch (param) {
|
|
case GL_CLIENT_ACTIVE_TEXTURE: {
|
|
GLint tex = getActiveTexture() + GL_TEXTURE0;
|
|
*out = tex;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_VERTEX_ARRAY_SIZE: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION);
|
|
*out = state.size;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_VERTEX_ARRAY_TYPE: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION);
|
|
*out = state.type;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_VERTEX_ARRAY_STRIDE: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION);
|
|
*out = state.stride;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_COLOR_ARRAY_SIZE: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION);
|
|
*out = state.size;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_COLOR_ARRAY_TYPE: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION);
|
|
*out = state.type;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_COLOR_ARRAY_STRIDE: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION);
|
|
*out = state.stride;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_NORMAL_ARRAY_TYPE: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION);
|
|
*out = state.type;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_NORMAL_ARRAY_STRIDE: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION);
|
|
*out = state.stride;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_TEXTURE_COORD_ARRAY_SIZE: {
|
|
const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
|
|
*out = state.size;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_TEXTURE_COORD_ARRAY_TYPE: {
|
|
const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
|
|
*out = state.type;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_TEXTURE_COORD_ARRAY_STRIDE: {
|
|
const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
|
|
*out = state.stride;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_POINT_SIZE_ARRAY_TYPE_OES: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::POINTSIZE_LOCATION);
|
|
*out = state.type;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_POINT_SIZE_ARRAY_STRIDE_OES: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::POINTSIZE_LOCATION);
|
|
*out = state.stride;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_MATRIX_INDEX_ARRAY_SIZE_OES: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION);
|
|
*out = state.size;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_MATRIX_INDEX_ARRAY_TYPE_OES: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION);
|
|
*out = state.type;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_MATRIX_INDEX_ARRAY_STRIDE_OES: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION);
|
|
*out = state.stride;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_WEIGHT_ARRAY_SIZE_OES: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION);
|
|
*out = state.size;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_WEIGHT_ARRAY_TYPE_OES: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION);
|
|
*out = state.type;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_WEIGHT_ARRAY_STRIDE_OES: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION);
|
|
*out = state.stride;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_VERTEX_ARRAY_BUFFER_BINDING: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION);
|
|
*out = state.bufferObject;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_NORMAL_ARRAY_BUFFER_BINDING: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION);
|
|
*out = state.bufferObject;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_COLOR_ARRAY_BUFFER_BINDING: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION);
|
|
*out = state.bufferObject;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: {
|
|
const GLClientState::VertexAttribState& state = getState(getActiveTexture()+GLClientState::TEXCOORD0_LOCATION);
|
|
*out = state.bufferObject;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::POINTSIZE_LOCATION);
|
|
*out = state.bufferObject;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION);
|
|
*out = state.bufferObject;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_WEIGHT_ARRAY_BUFFER_BINDING_OES: {
|
|
const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION);
|
|
*out = state.bufferObject;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_ARRAY_BUFFER_BINDING: {
|
|
int buffer = getBuffer(GL_ARRAY_BUFFER);
|
|
*out = buffer;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_ELEMENT_ARRAY_BUFFER_BINDING: {
|
|
int buffer = getBuffer(GL_ELEMENT_ARRAY_BUFFER);
|
|
*out = buffer;
|
|
isClientStateParam = true;
|
|
break;
|
|
}
|
|
case GL_MAX_VERTEX_ATTRIBS: {
|
|
if (m_maxVertexAttribsDirty) {
|
|
isClientStateParam = false;
|
|
} else {
|
|
*out = m_maxVertexAttribs;
|
|
isClientStateParam = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return isClientStateParam;
|
|
}
|
|
|
|
};
|
|
#endif
|