224 lines
8.1 KiB
C++
224 lines
8.1 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ART_RUNTIME_MEMORY_REGION_H_
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#define ART_RUNTIME_MEMORY_REGION_H_
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#include <stdint.h>
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#include <type_traits>
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#include "arch/instruction_set.h"
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#include "base/bit_utils.h"
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#include "base/casts.h"
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#include "base/logging.h"
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#include "base/macros.h"
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#include "base/value_object.h"
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#include "globals.h"
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namespace art {
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// Memory regions are useful for accessing memory with bounds check in
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// debug mode. They can be safely passed by value and do not assume ownership
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// of the region.
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class MemoryRegion FINAL : public ValueObject {
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public:
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struct ContentEquals {
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constexpr bool operator()(const MemoryRegion& lhs, const MemoryRegion& rhs) const {
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return lhs.size() == rhs.size() && memcmp(lhs.begin(), rhs.begin(), lhs.size()) == 0;
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}
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};
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MemoryRegion() : pointer_(nullptr), size_(0) {}
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MemoryRegion(void* pointer_in, uintptr_t size_in) : pointer_(pointer_in), size_(size_in) {}
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void* pointer() const { return pointer_; }
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size_t size() const { return size_; }
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size_t size_in_bits() const { return size_ * kBitsPerByte; }
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static size_t pointer_offset() {
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return OFFSETOF_MEMBER(MemoryRegion, pointer_);
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}
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uint8_t* begin() const { return reinterpret_cast<uint8_t*>(pointer_); }
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uint8_t* end() const { return begin() + size_; }
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// Load value of type `T` at `offset`. The memory address corresponding
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// to `offset` should be word-aligned (on ARM, this is a requirement).
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template<typename T>
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ALWAYS_INLINE T Load(uintptr_t offset) const {
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T* address = ComputeInternalPointer<T>(offset);
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DCHECK(IsWordAligned(address));
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return *address;
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}
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// Store `value` (of type `T`) at `offset`. The memory address
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// corresponding to `offset` should be word-aligned (on ARM, this is
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// a requirement).
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template<typename T>
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ALWAYS_INLINE void Store(uintptr_t offset, T value) const {
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T* address = ComputeInternalPointer<T>(offset);
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DCHECK(IsWordAligned(address));
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*address = value;
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}
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// Load value of type `T` at `offset`. The memory address corresponding
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// to `offset` does not need to be word-aligned.
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template<typename T>
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ALWAYS_INLINE T LoadUnaligned(uintptr_t offset) const {
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// Equivalent unsigned integer type corresponding to T.
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typedef typename std::make_unsigned<T>::type U;
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U equivalent_unsigned_integer_value = 0;
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// Read the value byte by byte in a little-endian fashion.
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for (size_t i = 0; i < sizeof(U); ++i) {
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equivalent_unsigned_integer_value +=
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*ComputeInternalPointer<uint8_t>(offset + i) << (i * kBitsPerByte);
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}
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return bit_cast<T, U>(equivalent_unsigned_integer_value);
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}
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// Store `value` (of type `T`) at `offset`. The memory address
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// corresponding to `offset` does not need to be word-aligned.
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template<typename T>
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ALWAYS_INLINE void StoreUnaligned(uintptr_t offset, T value) const {
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// Equivalent unsigned integer type corresponding to T.
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typedef typename std::make_unsigned<T>::type U;
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U equivalent_unsigned_integer_value = bit_cast<U, T>(value);
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// Write the value byte by byte in a little-endian fashion.
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for (size_t i = 0; i < sizeof(U); ++i) {
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*ComputeInternalPointer<uint8_t>(offset + i) =
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(equivalent_unsigned_integer_value >> (i * kBitsPerByte)) & 0xFF;
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}
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}
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template<typename T>
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ALWAYS_INLINE T* PointerTo(uintptr_t offset) const {
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return ComputeInternalPointer<T>(offset);
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}
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// Load a single bit in the region. The bit at offset 0 is the least
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// significant bit in the first byte.
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ALWAYS_INLINE bool LoadBit(uintptr_t bit_offset) const {
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uint8_t bit_mask;
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uint8_t byte = *ComputeBitPointer(bit_offset, &bit_mask);
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return byte & bit_mask;
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}
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ALWAYS_INLINE void StoreBit(uintptr_t bit_offset, bool value) const {
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uint8_t bit_mask;
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uint8_t* byte = ComputeBitPointer(bit_offset, &bit_mask);
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if (value) {
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*byte |= bit_mask;
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} else {
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*byte &= ~bit_mask;
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}
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}
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// Load `length` bits from the region starting at bit offset `bit_offset`.
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// The bit at the smallest offset is the least significant bit in the
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// loaded value. `length` must not be larger than the number of bits
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// contained in the return value (32).
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ALWAYS_INLINE uint32_t LoadBits(uintptr_t bit_offset, size_t length) const {
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DCHECK_LE(length, BitSizeOf<uint32_t>());
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DCHECK_LE(bit_offset + length, size_in_bits());
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if (UNLIKELY(length == 0)) {
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// Do not touch any memory if the range is empty.
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return 0;
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}
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const uint8_t* address = begin() + bit_offset / kBitsPerByte;
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const uint32_t shift = bit_offset & (kBitsPerByte - 1);
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// Load the value (reading only the strictly needed bytes).
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const uint32_t load_bit_count = shift + length;
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uint32_t value = address[0] >> shift;
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if (load_bit_count > 8) {
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value |= static_cast<uint32_t>(address[1]) << (8 - shift);
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if (load_bit_count > 16) {
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value |= static_cast<uint32_t>(address[2]) << (16 - shift);
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if (load_bit_count > 24) {
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value |= static_cast<uint32_t>(address[3]) << (24 - shift);
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if (load_bit_count > 32) {
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value |= static_cast<uint32_t>(address[4]) << (32 - shift);
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}
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}
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}
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}
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// Clear unwanted most significant bits.
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uint32_t clear_bit_count = BitSizeOf(value) - length;
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value = (value << clear_bit_count) >> clear_bit_count;
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for (size_t i = 0; i < length; ++i) {
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DCHECK_EQ((value >> i) & 1, LoadBit(bit_offset + i));
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}
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return value;
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}
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// Store `value` on `length` bits in the region starting at bit offset
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// `bit_offset`. The bit at the smallest offset is the least significant
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// bit of the stored `value`. `value` must not be larger than `length`
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// bits.
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void StoreBits(uintptr_t bit_offset, uint32_t value, size_t length);
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void CopyFrom(size_t offset, const MemoryRegion& from) const;
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template<class Vector>
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void CopyFromVector(size_t offset, Vector& vector) const {
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if (!vector.empty()) {
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CopyFrom(offset, MemoryRegion(vector.data(), vector.size()));
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}
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}
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// Compute a sub memory region based on an existing one.
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ALWAYS_INLINE MemoryRegion Subregion(uintptr_t offset, uintptr_t size_in) const {
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CHECK_GE(this->size(), size_in);
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CHECK_LE(offset, this->size() - size_in);
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return MemoryRegion(reinterpret_cast<void*>(begin() + offset), size_in);
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}
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// Compute an extended memory region based on an existing one.
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ALWAYS_INLINE void Extend(const MemoryRegion& region, uintptr_t extra) {
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pointer_ = region.pointer();
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size_ = (region.size() + extra);
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}
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private:
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template<typename T>
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ALWAYS_INLINE T* ComputeInternalPointer(size_t offset) const {
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CHECK_GE(size(), sizeof(T));
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CHECK_LE(offset, size() - sizeof(T));
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return reinterpret_cast<T*>(begin() + offset);
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}
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// Locate the bit with the given offset. Returns a pointer to the byte
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// containing the bit, and sets bit_mask to the bit within that byte.
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ALWAYS_INLINE uint8_t* ComputeBitPointer(uintptr_t bit_offset, uint8_t* bit_mask) const {
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uintptr_t bit_remainder = (bit_offset & (kBitsPerByte - 1));
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*bit_mask = (1U << bit_remainder);
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uintptr_t byte_offset = (bit_offset >> kBitsPerByteLog2);
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return ComputeInternalPointer<uint8_t>(byte_offset);
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}
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// Is `address` aligned on a machine word?
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template<typename T> static constexpr bool IsWordAligned(const T* address) {
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// Word alignment in bytes.
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size_t kWordAlignment = static_cast<size_t>(GetInstructionSetPointerSize(kRuntimeISA));
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return IsAlignedParam(address, kWordAlignment);
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}
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void* pointer_;
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size_t size_;
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};
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} // namespace art
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#endif // ART_RUNTIME_MEMORY_REGION_H_
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