239 lines
7.9 KiB
C++
239 lines
7.9 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SIMPLE_PERF_UNIX_SOCKET_H_
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#define SIMPLE_PERF_UNIX_SOCKET_H_
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#include <unistd.h>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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#include <android-base/logging.h>
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#include "IOEventLoop.h"
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#include "utils.h"
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// Class wrappers for unix socket communication operations.
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class UnixSocketConnection;
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// UnixSocketMessage is the message structure used for communication.
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struct UnixSocketMessage {
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uint32_t len;
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uint32_t type;
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char data[0];
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};
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// We want to avoid memory copy by being able to cast from char array
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// to UnixSocketMessage* directly (See the implementation in
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// UnixSocketConnection::ConsumeDataInReadBuffer()). To access members
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// of UnixSocketMessage and its extensions without causing alignment problems
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// (On arm, some instructions (like LDRD) don't support unaligned address),
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// we make sure all messages are stored at 8-bytes aligned addresses. Namely,
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// each message will be padded to 8-bytes aligned size.
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static constexpr uint32_t UnixSocketMessageAlignment = 8u;
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// UnixSocketMessageBuffer is a circular buffer used to store
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// UnixSocketMessages.
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class UnixSocketMessageBuffer {
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public:
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explicit UnixSocketMessageBuffer(size_t capacity)
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: data_(capacity), read_head_(0), valid_bytes_(0) {}
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bool Empty() const { return valid_bytes_ == 0; }
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bool HalfFull() const { return valid_bytes_ * 2 >= data_.size(); }
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bool StoreMessage(const UnixSocketMessage& message) {
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uint32_t aligned_len = Align(message.len, UnixSocketMessageAlignment);
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if (data_.size() - valid_bytes_ < aligned_len) {
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return false;
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}
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uint32_t write_head = (read_head_ + valid_bytes_) % data_.size();
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if (message.len <= data_.size() - write_head) {
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memcpy(data_.data() + write_head, &message, message.len);
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} else {
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uint32_t len1 = data_.size() - write_head;
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memcpy(data_.data() + write_head, &message, len1);
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memcpy(data_.data(), reinterpret_cast<const char*>(&message) + len1,
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message.len - len1);
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}
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valid_bytes_ += aligned_len;
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return true;
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}
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size_t PeekData(const char** pdata) {
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*pdata = &data_[read_head_];
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if (read_head_ + valid_bytes_ <= data_.size()) {
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return valid_bytes_;
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}
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return data_.size() - read_head_;
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}
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void CommitData(size_t size) {
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CHECK_GE(valid_bytes_, size);
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read_head_ = (read_head_ + size) % data_.size();
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valid_bytes_ -= size;
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}
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private:
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std::vector<char> data_;
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uint32_t read_head_;
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uint32_t valid_bytes_;
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};
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// UnixSocketServer creates a unix socket server listening on a unix file path.
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class UnixSocketServer {
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public:
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static std::unique_ptr<UnixSocketServer> Create(
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const std::string& server_path, bool is_abstract);
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~UnixSocketServer();
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const std::string& GetPath() const { return path_; }
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std::unique_ptr<UnixSocketConnection> AcceptConnection();
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private:
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UnixSocketServer(int server_fd, const std::string& path)
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: server_fd_(server_fd), path_(path) {}
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const int server_fd_;
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const std::string path_;
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};
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// UnixSocketConnection is used to communicate between server and client.
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// It is either created by accepting a connection in UnixSocketServer, or by
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// connecting to a UnixSocketServer.
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// UnixSocketConnection binds to a IOEventLoop, so it writes messages to fd
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// when it is writable, and read messages from fd when it is readable. To send
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// messages, UnixSocketConnection uses a buffer to store to-be-sent messages.
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// And whenever it receives a complete message from fd, it calls the callback
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// function.
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// In UnixSocketConnection, although user can send messages concurrently from
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// different threads, only the thread running IOEventLoop::RunLoop() can
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// do IO operations, calling WriteData() and ReadData(). To make it work
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// properly, the thread creating/destroying UnixSocketConnection should be
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// the same thread running IOEventLoop::RunLoop().
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class UnixSocketConnection {
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private:
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static constexpr size_t SEND_BUFFER_SIZE = 512 * 1024;
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static constexpr size_t READ_BUFFER_SIZE = 16 * 1024;
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public:
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explicit UnixSocketConnection(int fd)
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: fd_(fd),
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read_buffer_(READ_BUFFER_SIZE),
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read_buffer_size_(0),
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read_event_(nullptr),
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send_buffer_(SEND_BUFFER_SIZE),
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write_event_enabled_(true),
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write_event_(nullptr),
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no_more_message_(false) {}
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static std::unique_ptr<UnixSocketConnection> Connect(
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const std::string& server_path, bool is_abstract);
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~UnixSocketConnection();
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bool IsClosed() {
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return fd_ == -1;
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}
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bool PrepareForIO(IOEventLoop& loop,
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const std::function<bool(const UnixSocketMessage&)>&
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receive_message_callback,
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const std::function<bool()>& close_connection_callback);
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// Thread-safe function, can be called from signal handler.
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// The message is put into the send buffer. If [undelayed] is true, messages
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// in the send buffer are sent immediately, otherwise they will be sent
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// when the buffer is half full.
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bool SendMessage(const UnixSocketMessage& message, bool undelayed) {
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std::lock_guard<std::mutex> lock(send_buffer_and_write_event_mtx_);
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if (no_more_message_ || !send_buffer_.StoreMessage(message)) {
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return false;
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}
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// By buffering messages, we can effectively decrease context-switch times.
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if (undelayed || send_buffer_.HalfFull()) {
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return EnableWriteEventWithLock();
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}
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return true;
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}
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// Thread-safe function.
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// After NoMoreMessage(), the connection will not accept more messages
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// in SendMessage(), and it will be closed after sending existing messages
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// in send buffer.
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bool NoMoreMessage() {
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std::lock_guard<std::mutex> lock(send_buffer_and_write_event_mtx_);
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if (!no_more_message_) {
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no_more_message_ = true;
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return EnableWriteEventWithLock();
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}
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return true;
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}
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private:
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// The caller should have send_buffer_and_write_event_mtx_ locked.
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bool EnableWriteEventWithLock() {
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if (!write_event_enabled_) {
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if (!IOEventLoop::EnableEvent(write_event_)) {
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return false;
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}
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write_event_enabled_ = true;
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}
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return true;
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}
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// The caller should have send_buffer_and_write_event_mtx_ locked.
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bool DisableWriteEventWithLock() {
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if (write_event_enabled_) {
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if (!IOEventLoop::DisableEvent(write_event_)) {
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return false;
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}
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write_event_enabled_ = false;
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}
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return true;
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}
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// Below functions are only called in the thread running IO operations.
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bool WriteData();
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bool GetDataFromSendBuffer(const char** pdata, size_t* pdata_size);
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bool ReadData();
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bool ConsumeDataInReadBuffer();
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bool CloseConnection();
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// Below members can only be accessed in the thread running IO operations.
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int fd_;
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std::function<bool(const UnixSocketMessage&)> read_callback_;
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std::function<bool()> close_callback_;
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// read_buffer_ is used to cache data read from the other end.
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// read_buffer_size_ is the number of valid bytes in read_buffer_.
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std::vector<char> read_buffer_;
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size_t read_buffer_size_;
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IOEventRef read_event_;
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// send_buffer_and_write_event_mtx_ protects following members, which can be
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// accessed in multiple threads.
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std::mutex send_buffer_and_write_event_mtx_;
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UnixSocketMessageBuffer send_buffer_;
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bool write_event_enabled_;
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IOEventRef write_event_;
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bool no_more_message_;
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};
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#endif // SIMPLE_PERF_UNIX_SOCKET_H_
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