56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/*
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* Copyright 2017, The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef WRAPPER_H
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#define WRAPPER_H
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#include <stdint.h>
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namespace llvm {
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class Module;
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}
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namespace android {
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namespace spirit {
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class Builder;
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class Instruction;
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class Module;
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class Pass;
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class VariableInst;
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// TODO: avoid exposing these methods while still unit testing them
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void AddHeader(Module *m);
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VariableInst *AddBuffer(Instruction *elementType, uint32_t binding, Builder &b,
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Module *m);
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bool AddWrapper(const char *name, const uint32_t signature,
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const uint32_t numInput, Builder &b, Module *m);
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// Find the LLVM generated buffer for all non-allocation glboal variables, and
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// correctly decorate it and its type with annotations for binding numbers, etc.
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bool DecorateGlobalBuffer(llvm::Module &M, Builder &b, Module *m);
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} // namespace spirit
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} // namespace android
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namespace rs2spirv {
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android::spirit::Pass* CreateWrapperPass(const llvm::Module &LLVMModule);
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} // namespace rs2spirv
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#endif
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