50 lines
1.6 KiB
Text
50 lines
1.6 KiB
Text
// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "OSXUtils.hpp"
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#include "common/debug.h"
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#import <Cocoa/Cocoa.h>
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namespace sw
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{
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namespace OSX
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{
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bool IsValidWindow(EGLNativeWindowType window)
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{
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NSObject *object = reinterpret_cast<NSObject*>(window);
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return window && ([object isKindOfClass:[NSView class]] || [object isKindOfClass:[CALayer class]]);
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}
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void GetNativeWindowSize(EGLNativeWindowType window, int &width, int &height)
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{
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NSObject *object = reinterpret_cast<NSObject*>(window);
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if([object isKindOfClass:[NSView class]])
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{
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NSView *view = reinterpret_cast<NSView*>(object);
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width = [view convertRectToBacking:[view bounds]].size.width;
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height = [view convertRectToBacking:[view bounds]].size.height;
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}
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else if([object isKindOfClass:[CALayer class]])
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{
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CALayer *layer = reinterpret_cast<CALayer*>(object);
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width = [layer bounds].size.width * layer.contentsScale;
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height = [layer bounds].size.height * layer.contentsScale;
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}
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else UNREACHABLE(0);
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}
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}
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}
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