148 lines
5.5 KiB
C++
148 lines
5.5 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef COMPONENTS_TIMERS_ALARM_TIMER_CHROMEOS_H_
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#define COMPONENTS_TIMERS_ALARM_TIMER_CHROMEOS_H_
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#include <memory>
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#include "base/callback.h"
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/memory/weak_ptr.h"
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#include "base/time/time.h"
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#include "base/timer/timer.h"
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namespace base {
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class MessageLoop;
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struct PendingTask;
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}
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namespace timers {
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// The class implements a timer that is capable of waking the system up from a
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// suspended state. For example, this is useful for running tasks that are
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// needed for maintaining network connectivity, like sending heartbeat messages.
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// Currently, this feature is only available on Chrome OS systems running linux
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// version 3.11 or higher. On all other platforms, the AlarmTimer behaves
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// exactly the same way as a regular Timer.
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class AlarmTimer : public base::Timer {
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public:
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~AlarmTimer() override;
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bool can_wake_from_suspend() const { return can_wake_from_suspend_; }
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// Sets a hook that will be called when the timer fires and a task has been
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// queued on |origin_message_loop_|. Used by tests to wait until a task is
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// pending in the MessageLoop.
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void SetTimerFiredCallbackForTest(base::Closure test_callback);
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// Timer overrides.
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void Stop() override;
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void Reset() override;
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protected:
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// The constructors for this class are protected because consumers should
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// instantiate one of the specialized sub-classes defined below instead.
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AlarmTimer(bool retain_user_task, bool is_repeating);
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AlarmTimer(const tracked_objects::Location& posted_from,
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base::TimeDelta delay,
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const base::Closure& user_task,
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bool is_repeating);
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private:
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// Common initialization that must be performed by both constructors. This
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// really should live in a delegated constructor but the way base::Timer's
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// constructors are written makes it really hard to do so.
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void Init();
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// Will be called by the delegate to indicate that the timer has fired and
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// that the user task should be run.
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void OnTimerFired();
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// Called when |origin_message_loop_| will be destroyed.
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void WillDestroyCurrentMessageLoop();
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// Delegate that will manage actually setting the timer.
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class Delegate;
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scoped_refptr<Delegate> delegate_;
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// Keeps track of the user task we want to run. A new one is constructed
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// every time Reset() is called.
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std::unique_ptr<base::PendingTask> pending_task_;
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// Tracks whether the timer has the ability to wake the system up from
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// suspend. This is a runtime check because we won't know if the system
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// supports being woken up from suspend until the delegate actually tries to
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// set it up.
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bool can_wake_from_suspend_;
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// Pointer to the message loop that started the timer. Used to track the
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// destruction of that message loop.
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base::MessageLoop* origin_message_loop_;
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// Observes |origin_message_loop_| and informs this class if it will be
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// destroyed.
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class MessageLoopObserver;
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std::unique_ptr<MessageLoopObserver> message_loop_observer_;
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base::WeakPtrFactory<AlarmTimer> weak_factory_;
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DISALLOW_COPY_AND_ASSIGN(AlarmTimer);
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};
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// As its name suggests, a OneShotAlarmTimer runs a given task once. It does
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// not remember the task that was given to it after it has fired and does not
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// repeat. Useful for fire-and-forget tasks.
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class OneShotAlarmTimer : public AlarmTimer {
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public:
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// Constructs a basic OneShotAlarmTimer. An AlarmTimer constructed this way
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// requires that Start() is called before Reset() is called.
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OneShotAlarmTimer();
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~OneShotAlarmTimer() override;
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};
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// A RepeatingAlarmTimer takes a task and delay and repeatedly runs the task
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// using the specified delay as an interval between the runs until it is
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// explicitly stopped. It remembers both the task and the delay it was given
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// after it fires.
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class RepeatingAlarmTimer : public AlarmTimer {
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public:
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// Constructs a basic RepeatingAlarmTimer. An AlarmTimer constructed this way
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// requires that Start() is called before Reset() is called.
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RepeatingAlarmTimer();
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// Constructs a RepeatingAlarmTimer with pre-populated parameters but does not
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// start it. Useful if |user_task| or |delay| are not going to change.
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// Reset() can be called immediately after constructing an AlarmTimer in this
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// way.
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RepeatingAlarmTimer(const tracked_objects::Location& posted_from,
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base::TimeDelta delay,
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const base::Closure& user_task);
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~RepeatingAlarmTimer() override;
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};
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// A SimpleAlarmTimer only fires once but remembers the task that it was given
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// even after it has fired. Useful if you want to run the same task multiple
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// times but not at a regular interval.
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class SimpleAlarmTimer : public AlarmTimer {
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public:
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// Constructs a basic SimpleAlarmTimer. An AlarmTimer constructed this way
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// requires that Start() is called before Reset() is called.
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SimpleAlarmTimer();
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// Constructs a SimpleAlarmTimer with pre-populated parameters but does not
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// start it. Useful if |user_task| or |delay| are not going to change.
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// Reset() can be called immediately after constructing an AlarmTimer in this
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// way.
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SimpleAlarmTimer(const tracked_objects::Location& posted_from,
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base::TimeDelta delay,
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const base::Closure& user_task);
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~SimpleAlarmTimer() override;
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};
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} // namespace timers
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#endif // COMPONENTS_TIMERS_ALARM_TIMER_CHROMEOS_H_
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