700 lines
26 KiB
C++
700 lines
26 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_MESSAGE_LOOP_MESSAGE_LOOP_H_
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#define BASE_MESSAGE_LOOP_MESSAGE_LOOP_H_
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#include <memory>
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#include <queue>
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#include <string>
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#include "base/base_export.h"
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#include "base/callback_forward.h"
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#include "base/debug/task_annotator.h"
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#include "base/gtest_prod_util.h"
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#include "base/location.h"
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/message_loop/incoming_task_queue.h"
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#include "base/message_loop/message_loop_task_runner.h"
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#include "base/message_loop/message_pump.h"
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#include "base/message_loop/timer_slack.h"
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#include "base/observer_list.h"
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#include "base/pending_task.h"
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#include "base/sequenced_task_runner_helpers.h"
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#include "base/synchronization/lock.h"
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#include "base/time/time.h"
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#include "base/tracking_info.h"
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#include "build/build_config.h"
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// TODO(sky): these includes should not be necessary. Nuke them.
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#if defined(OS_WIN)
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#include "base/message_loop/message_pump_win.h"
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#elif defined(OS_IOS)
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#include "base/message_loop/message_pump_io_ios.h"
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#elif defined(OS_POSIX)
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#include "base/message_loop/message_pump_libevent.h"
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#endif
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namespace base {
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class HistogramBase;
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class RunLoop;
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class ThreadTaskRunnerHandle;
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class WaitableEvent;
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// A MessageLoop is used to process events for a particular thread. There is
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// at most one MessageLoop instance per thread.
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//
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// Events include at a minimum Task instances submitted to PostTask and its
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// variants. Depending on the type of message pump used by the MessageLoop
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// other events such as UI messages may be processed. On Windows APC calls (as
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// time permits) and signals sent to a registered set of HANDLEs may also be
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// processed.
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//
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// NOTE: Unless otherwise specified, a MessageLoop's methods may only be called
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// on the thread where the MessageLoop's Run method executes.
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//
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// NOTE: MessageLoop has task reentrancy protection. This means that if a
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// task is being processed, a second task cannot start until the first task is
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// finished. Reentrancy can happen when processing a task, and an inner
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// message pump is created. That inner pump then processes native messages
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// which could implicitly start an inner task. Inner message pumps are created
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// with dialogs (DialogBox), common dialogs (GetOpenFileName), OLE functions
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// (DoDragDrop), printer functions (StartDoc) and *many* others.
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//
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// Sample workaround when inner task processing is needed:
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// HRESULT hr;
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// {
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// MessageLoop::ScopedNestableTaskAllower allow(MessageLoop::current());
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// hr = DoDragDrop(...); // Implicitly runs a modal message loop.
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// }
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// // Process |hr| (the result returned by DoDragDrop()).
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//
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// Please be SURE your task is reentrant (nestable) and all global variables
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// are stable and accessible before calling SetNestableTasksAllowed(true).
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//
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class BASE_EXPORT MessageLoop : public MessagePump::Delegate {
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public:
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// A MessageLoop has a particular type, which indicates the set of
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// asynchronous events it may process in addition to tasks and timers.
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//
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// TYPE_DEFAULT
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// This type of ML only supports tasks and timers.
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//
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// TYPE_UI
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// This type of ML also supports native UI events (e.g., Windows messages).
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// See also MessageLoopForUI.
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//
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// TYPE_IO
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// This type of ML also supports asynchronous IO. See also
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// MessageLoopForIO.
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//
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// TYPE_JAVA
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// This type of ML is backed by a Java message handler which is responsible
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// for running the tasks added to the ML. This is only for use on Android.
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// TYPE_JAVA behaves in essence like TYPE_UI, except during construction
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// where it does not use the main thread specific pump factory.
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//
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// TYPE_CUSTOM
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// MessagePump was supplied to constructor.
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//
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enum Type {
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TYPE_DEFAULT,
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TYPE_UI,
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TYPE_CUSTOM,
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TYPE_IO,
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#if defined(OS_ANDROID)
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TYPE_JAVA,
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#endif // defined(OS_ANDROID)
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};
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// Normally, it is not necessary to instantiate a MessageLoop. Instead, it
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// is typical to make use of the current thread's MessageLoop instance.
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explicit MessageLoop(Type type = TYPE_DEFAULT);
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// Creates a TYPE_CUSTOM MessageLoop with the supplied MessagePump, which must
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// be non-NULL.
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explicit MessageLoop(std::unique_ptr<MessagePump> pump);
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~MessageLoop() override;
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// Returns the MessageLoop object for the current thread, or null if none.
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static MessageLoop* current();
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static void EnableHistogrammer(bool enable_histogrammer);
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typedef std::unique_ptr<MessagePump>(MessagePumpFactory)();
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// Uses the given base::MessagePumpForUIFactory to override the default
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// MessagePump implementation for 'TYPE_UI'. Returns true if the factory
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// was successfully registered.
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static bool InitMessagePumpForUIFactory(MessagePumpFactory* factory);
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// Creates the default MessagePump based on |type|. Caller owns return
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// value.
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static std::unique_ptr<MessagePump> CreateMessagePumpForType(Type type);
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// A DestructionObserver is notified when the current MessageLoop is being
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// destroyed. These observers are notified prior to MessageLoop::current()
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// being changed to return NULL. This gives interested parties the chance to
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// do final cleanup that depends on the MessageLoop.
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//
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// NOTE: Any tasks posted to the MessageLoop during this notification will
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// not be run. Instead, they will be deleted.
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//
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class BASE_EXPORT DestructionObserver {
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public:
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virtual void WillDestroyCurrentMessageLoop() = 0;
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protected:
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virtual ~DestructionObserver();
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};
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// Add a DestructionObserver, which will start receiving notifications
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// immediately.
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void AddDestructionObserver(DestructionObserver* destruction_observer);
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// Remove a DestructionObserver. It is safe to call this method while a
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// DestructionObserver is receiving a notification callback.
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void RemoveDestructionObserver(DestructionObserver* destruction_observer);
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// A NestingObserver is notified when a nested message loop begins. The
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// observers are notified before the first task is processed.
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class BASE_EXPORT NestingObserver {
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public:
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virtual void OnBeginNestedMessageLoop() = 0;
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protected:
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virtual ~NestingObserver();
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};
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void AddNestingObserver(NestingObserver* observer);
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void RemoveNestingObserver(NestingObserver* observer);
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// NOTE: Deprecated; prefer task_runner() and the TaskRunner interfaces.
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// TODO(skyostil): Remove these functions (crbug.com/465354).
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//
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// The "PostTask" family of methods call the task's Run method asynchronously
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// from within a message loop at some point in the future.
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//
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// With the PostTask variant, tasks are invoked in FIFO order, inter-mixed
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// with normal UI or IO event processing. With the PostDelayedTask variant,
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// tasks are called after at least approximately 'delay_ms' have elapsed.
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//
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// The NonNestable variants work similarly except that they promise never to
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// dispatch the task from a nested invocation of MessageLoop::Run. Instead,
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// such tasks get deferred until the top-most MessageLoop::Run is executing.
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//
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// The MessageLoop takes ownership of the Task, and deletes it after it has
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// been Run().
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//
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// PostTask(from_here, task) is equivalent to
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// PostDelayedTask(from_here, task, 0).
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//
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// NOTE: These methods may be called on any thread. The Task will be invoked
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// on the thread that executes MessageLoop::Run().
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void PostTask(const tracked_objects::Location& from_here,
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const Closure& task);
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void PostDelayedTask(const tracked_objects::Location& from_here,
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const Closure& task,
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TimeDelta delay);
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// A variant on PostTask that deletes the given object. This is useful
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// if the object needs to live until the next run of the MessageLoop (for
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// example, deleting a RenderProcessHost from within an IPC callback is not
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// good).
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//
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// NOTE: This method may be called on any thread. The object will be deleted
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// on the thread that executes MessageLoop::Run().
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template <class T>
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void DeleteSoon(const tracked_objects::Location& from_here, const T* object) {
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base::subtle::DeleteHelperInternal<T, void>::DeleteViaSequencedTaskRunner(
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this, from_here, object);
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}
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// A variant on PostTask that releases the given reference counted object
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// (by calling its Release method). This is useful if the object needs to
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// live until the next run of the MessageLoop, or if the object needs to be
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// released on a particular thread.
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//
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// A common pattern is to manually increment the object's reference count
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// (AddRef), clear the pointer, then issue a ReleaseSoon. The reference count
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// is incremented manually to ensure clearing the pointer does not trigger a
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// delete and to account for the upcoming decrement (ReleaseSoon). For
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// example:
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//
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// scoped_refptr<Foo> foo = ...
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// foo->AddRef();
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// Foo* raw_foo = foo.get();
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// foo = NULL;
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// message_loop->ReleaseSoon(raw_foo);
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//
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// NOTE: This method may be called on any thread. The object will be
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// released (and thus possibly deleted) on the thread that executes
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// MessageLoop::Run(). If this is not the same as the thread that calls
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// ReleaseSoon(FROM_HERE, ), then T MUST inherit from
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// RefCountedThreadSafe<T>!
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template <class T>
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void ReleaseSoon(const tracked_objects::Location& from_here,
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const T* object) {
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base::subtle::ReleaseHelperInternal<T, void>::ReleaseViaSequencedTaskRunner(
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this, from_here, object);
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}
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// Deprecated: use RunLoop instead.
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// Run the message loop.
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void Run();
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// Deprecated: use RunLoop instead.
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// Process all pending tasks, windows messages, etc., but don't wait/sleep.
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// Return as soon as all items that can be run are taken care of.
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void RunUntilIdle();
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// Deprecated: use RunLoop instead.
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//
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// Signals the Run method to return when it becomes idle. It will continue to
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// process pending messages and future messages as long as they are enqueued.
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// Warning: if the MessageLoop remains busy, it may never quit. Only use this
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// Quit method when looping procedures (such as web pages) have been shut
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// down.
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//
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// This method may only be called on the same thread that called Run, and Run
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// must still be on the call stack.
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//
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// Use QuitClosure variants if you need to Quit another thread's MessageLoop,
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// but note that doing so is fairly dangerous if the target thread makes
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// nested calls to MessageLoop::Run. The problem being that you won't know
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// which nested run loop you are quitting, so be careful!
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void QuitWhenIdle();
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// Deprecated: use RunLoop instead.
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//
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// This method is a variant of Quit, that does not wait for pending messages
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// to be processed before returning from Run.
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void QuitNow();
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// Deprecated: use RunLoop instead.
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// Construct a Closure that will call QuitWhenIdle(). Useful to schedule an
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// arbitrary MessageLoop to QuitWhenIdle.
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static Closure QuitWhenIdleClosure();
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// Set the timer slack for this message loop.
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void SetTimerSlack(TimerSlack timer_slack) {
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pump_->SetTimerSlack(timer_slack);
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}
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// Returns true if this loop is |type|. This allows subclasses (especially
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// those in tests) to specialize how they are identified.
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virtual bool IsType(Type type) const;
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// Returns the type passed to the constructor.
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Type type() const { return type_; }
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// Returns the name of the thread this message loop is bound to.
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// This function is only valid when this message loop is running and
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// BindToCurrentThread has already been called.
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std::string GetThreadName() const;
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// Gets the TaskRunner associated with this message loop.
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const scoped_refptr<SingleThreadTaskRunner>& task_runner() {
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return task_runner_;
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}
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// Sets a new TaskRunner for this message loop. The message loop must already
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// have been bound to a thread prior to this call, and the task runner must
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// belong to that thread. Note that changing the task runner will also affect
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// the ThreadTaskRunnerHandle for the target thread. Must be called on the
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// thread to which the message loop is bound.
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void SetTaskRunner(scoped_refptr<SingleThreadTaskRunner> task_runner);
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// Enables or disables the recursive task processing. This happens in the case
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// of recursive message loops. Some unwanted message loops may occur when
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// using common controls or printer functions. By default, recursive task
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// processing is disabled.
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//
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// Please use |ScopedNestableTaskAllower| instead of calling these methods
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// directly. In general, nestable message loops are to be avoided. They are
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// dangerous and difficult to get right, so please use with extreme caution.
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//
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// The specific case where tasks get queued is:
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// - The thread is running a message loop.
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// - It receives a task #1 and executes it.
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// - The task #1 implicitly starts a message loop, like a MessageBox in the
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// unit test. This can also be StartDoc or GetSaveFileName.
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// - The thread receives a task #2 before or while in this second message
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// loop.
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// - With NestableTasksAllowed set to true, the task #2 will run right away.
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// Otherwise, it will get executed right after task #1 completes at "thread
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// message loop level".
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void SetNestableTasksAllowed(bool allowed);
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bool NestableTasksAllowed() const;
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// Enables nestable tasks on |loop| while in scope.
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class ScopedNestableTaskAllower {
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public:
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explicit ScopedNestableTaskAllower(MessageLoop* loop)
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: loop_(loop),
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old_state_(loop_->NestableTasksAllowed()) {
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loop_->SetNestableTasksAllowed(true);
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}
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~ScopedNestableTaskAllower() {
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loop_->SetNestableTasksAllowed(old_state_);
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}
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private:
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MessageLoop* loop_;
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bool old_state_;
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};
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// Returns true if we are currently running a nested message loop.
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bool IsNested();
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// A TaskObserver is an object that receives task notifications from the
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// MessageLoop.
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//
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// NOTE: A TaskObserver implementation should be extremely fast!
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class BASE_EXPORT TaskObserver {
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public:
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TaskObserver();
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// This method is called before processing a task.
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virtual void WillProcessTask(const PendingTask& pending_task) = 0;
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// This method is called after processing a task.
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virtual void DidProcessTask(const PendingTask& pending_task) = 0;
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protected:
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virtual ~TaskObserver();
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};
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// These functions can only be called on the same thread that |this| is
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// running on.
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void AddTaskObserver(TaskObserver* task_observer);
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void RemoveTaskObserver(TaskObserver* task_observer);
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// Can only be called from the thread that owns the MessageLoop.
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bool is_running() const;
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// Returns true if the message loop has high resolution timers enabled.
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// Provided for testing.
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bool HasHighResolutionTasks();
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// Returns true if the message loop is "idle". Provided for testing.
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bool IsIdleForTesting();
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// Returns the TaskAnnotator which is used to add debug information to posted
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// tasks.
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debug::TaskAnnotator* task_annotator() { return &task_annotator_; }
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// Runs the specified PendingTask.
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void RunTask(const PendingTask& pending_task);
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#if defined(OS_WIN)
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// TODO (stanisc): crbug.com/596190: Remove this after the signaling issue
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// has been investigated.
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// This should be used for diagnostic only. If message pump wake-up mechanism
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// is based on auto-reset event this call would reset the event to unset
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// state.
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bool MessagePumpWasSignaled();
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#endif
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//----------------------------------------------------------------------------
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protected:
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std::unique_ptr<MessagePump> pump_;
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using MessagePumpFactoryCallback = Callback<std::unique_ptr<MessagePump>()>;
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// Common protected constructor. Other constructors delegate the
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// initialization to this constructor.
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// A subclass can invoke this constructor to create a message_loop of a
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// specific type with a custom loop. The implementation does not call
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// BindToCurrentThread. If this constructor is invoked directly by a subclass,
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// then the subclass must subsequently bind the message loop.
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MessageLoop(Type type, MessagePumpFactoryCallback pump_factory);
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// Configure various members and bind this message loop to the current thread.
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void BindToCurrentThread();
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private:
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friend class RunLoop;
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friend class internal::IncomingTaskQueue;
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friend class ScheduleWorkTest;
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friend class Thread;
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FRIEND_TEST_ALL_PREFIXES(MessageLoopTest, DeleteUnboundLoop);
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// Creates a MessageLoop without binding to a thread.
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// If |type| is TYPE_CUSTOM non-null |pump_factory| must be also given
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// to create a message pump for this message loop. Otherwise a default
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// message pump for the |type| is created.
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//
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// It is valid to call this to create a new message loop on one thread,
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// and then pass it to the thread where the message loop actually runs.
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// The message loop's BindToCurrentThread() method must be called on the
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// thread the message loop runs on, before calling Run().
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// Before BindToCurrentThread() is called, only Post*Task() functions can
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// be called on the message loop.
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static std::unique_ptr<MessageLoop> CreateUnbound(
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Type type,
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MessagePumpFactoryCallback pump_factory);
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// Sets the ThreadTaskRunnerHandle for the current thread to point to the
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// task runner for this message loop.
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void SetThreadTaskRunnerHandle();
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// Invokes the actual run loop using the message pump.
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void RunHandler();
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// Called to process any delayed non-nestable tasks.
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bool ProcessNextDelayedNonNestableTask();
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// Calls RunTask or queues the pending_task on the deferred task list if it
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// cannot be run right now. Returns true if the task was run.
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bool DeferOrRunPendingTask(PendingTask pending_task);
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// Adds the pending task to delayed_work_queue_.
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void AddToDelayedWorkQueue(PendingTask pending_task);
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// Delete tasks that haven't run yet without running them. Used in the
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// destructor to make sure all the task's destructors get called. Returns
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// true if some work was done.
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bool DeletePendingTasks();
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// Loads tasks from the incoming queue to |work_queue_| if the latter is
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// empty.
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void ReloadWorkQueue();
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// Wakes up the message pump. Can be called on any thread. The caller is
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// responsible for synchronizing ScheduleWork() calls.
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void ScheduleWork();
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// Start recording histogram info about events and action IF it was enabled
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// and IF the statistics recorder can accept a registration of our histogram.
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void StartHistogrammer();
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// Add occurrence of event to our histogram, so that we can see what is being
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// done in a specific MessageLoop instance (i.e., specific thread).
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// If message_histogram_ is NULL, this is a no-op.
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void HistogramEvent(int event);
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// Notify observers that a nested message loop is starting.
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void NotifyBeginNestedLoop();
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// MessagePump::Delegate methods:
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bool DoWork() override;
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bool DoDelayedWork(TimeTicks* next_delayed_work_time) override;
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bool DoIdleWork() override;
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const Type type_;
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// A list of tasks that need to be processed by this instance. Note that
|
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// this queue is only accessed (push/pop) by our current thread.
|
|
TaskQueue work_queue_;
|
|
|
|
#if defined(OS_WIN)
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|
// How many high resolution tasks are in the pending task queue. This value
|
|
// increases by N every time we call ReloadWorkQueue() and decreases by 1
|
|
// every time we call RunTask() if the task needs a high resolution timer.
|
|
int pending_high_res_tasks_;
|
|
// Tracks if we have requested high resolution timers. Its only use is to
|
|
// turn off the high resolution timer upon loop destruction.
|
|
bool in_high_res_mode_;
|
|
#endif
|
|
|
|
// Contains delayed tasks, sorted by their 'delayed_run_time' property.
|
|
DelayedTaskQueue delayed_work_queue_;
|
|
|
|
// A recent snapshot of Time::Now(), used to check delayed_work_queue_.
|
|
TimeTicks recent_time_;
|
|
|
|
// A queue of non-nestable tasks that we had to defer because when it came
|
|
// time to execute them we were in a nested message loop. They will execute
|
|
// once we're out of nested message loops.
|
|
TaskQueue deferred_non_nestable_work_queue_;
|
|
|
|
ObserverList<DestructionObserver> destruction_observers_;
|
|
|
|
ObserverList<NestingObserver> nesting_observers_;
|
|
|
|
// A recursion block that prevents accidentally running additional tasks when
|
|
// insider a (accidentally induced?) nested message pump.
|
|
bool nestable_tasks_allowed_;
|
|
|
|
// pump_factory_.Run() is called to create a message pump for this loop
|
|
// if type_ is TYPE_CUSTOM and pump_ is null.
|
|
MessagePumpFactoryCallback pump_factory_;
|
|
|
|
// A profiling histogram showing the counts of various messages and events.
|
|
HistogramBase* message_histogram_;
|
|
|
|
RunLoop* run_loop_;
|
|
|
|
ObserverList<TaskObserver> task_observers_;
|
|
|
|
debug::TaskAnnotator task_annotator_;
|
|
|
|
scoped_refptr<internal::IncomingTaskQueue> incoming_task_queue_;
|
|
|
|
// A task runner which we haven't bound to a thread yet.
|
|
scoped_refptr<internal::MessageLoopTaskRunner> unbound_task_runner_;
|
|
|
|
// The task runner associated with this message loop.
|
|
scoped_refptr<SingleThreadTaskRunner> task_runner_;
|
|
std::unique_ptr<ThreadTaskRunnerHandle> thread_task_runner_handle_;
|
|
|
|
// Id of the thread this message loop is bound to.
|
|
PlatformThreadId thread_id_;
|
|
|
|
template <class T, class R> friend class base::subtle::DeleteHelperInternal;
|
|
template <class T, class R> friend class base::subtle::ReleaseHelperInternal;
|
|
|
|
void DeleteSoonInternal(const tracked_objects::Location& from_here,
|
|
void(*deleter)(const void*),
|
|
const void* object);
|
|
void ReleaseSoonInternal(const tracked_objects::Location& from_here,
|
|
void(*releaser)(const void*),
|
|
const void* object);
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(MessageLoop);
|
|
};
|
|
|
|
#if !defined(OS_NACL)
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// MessageLoopForUI extends MessageLoop with methods that are particular to a
|
|
// MessageLoop instantiated with TYPE_UI.
|
|
//
|
|
// This class is typically used like so:
|
|
// MessageLoopForUI::current()->...call some method...
|
|
//
|
|
class BASE_EXPORT MessageLoopForUI : public MessageLoop {
|
|
public:
|
|
MessageLoopForUI() : MessageLoop(TYPE_UI) {
|
|
}
|
|
|
|
explicit MessageLoopForUI(std::unique_ptr<MessagePump> pump);
|
|
|
|
// Returns the MessageLoopForUI of the current thread.
|
|
static MessageLoopForUI* current() {
|
|
MessageLoop* loop = MessageLoop::current();
|
|
DCHECK(loop);
|
|
DCHECK(loop->IsType(MessageLoop::TYPE_UI));
|
|
return static_cast<MessageLoopForUI*>(loop);
|
|
}
|
|
|
|
static bool IsCurrent() {
|
|
MessageLoop* loop = MessageLoop::current();
|
|
return loop && loop->IsType(MessageLoop::TYPE_UI);
|
|
}
|
|
|
|
#if defined(OS_IOS)
|
|
// On iOS, the main message loop cannot be Run(). Instead call Attach(),
|
|
// which connects this MessageLoop to the UI thread's CFRunLoop and allows
|
|
// PostTask() to work.
|
|
void Attach();
|
|
#endif
|
|
|
|
#if defined(OS_ANDROID)
|
|
// On Android, the UI message loop is handled by Java side. So Run() should
|
|
// never be called. Instead use Start(), which will forward all the native UI
|
|
// events to the Java message loop.
|
|
void Start();
|
|
#endif
|
|
|
|
#if defined(USE_OZONE) || (defined(USE_X11) && !defined(USE_GLIB))
|
|
// Please see MessagePumpLibevent for definition.
|
|
bool WatchFileDescriptor(
|
|
int fd,
|
|
bool persistent,
|
|
MessagePumpLibevent::Mode mode,
|
|
MessagePumpLibevent::FileDescriptorWatcher* controller,
|
|
MessagePumpLibevent::Watcher* delegate);
|
|
#endif
|
|
};
|
|
|
|
// Do not add any member variables to MessageLoopForUI! This is important b/c
|
|
// MessageLoopForUI is often allocated via MessageLoop(TYPE_UI). Any extra
|
|
// data that you need should be stored on the MessageLoop's pump_ instance.
|
|
static_assert(sizeof(MessageLoop) == sizeof(MessageLoopForUI),
|
|
"MessageLoopForUI should not have extra member variables");
|
|
|
|
#endif // !defined(OS_NACL)
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// MessageLoopForIO extends MessageLoop with methods that are particular to a
|
|
// MessageLoop instantiated with TYPE_IO.
|
|
//
|
|
// This class is typically used like so:
|
|
// MessageLoopForIO::current()->...call some method...
|
|
//
|
|
class BASE_EXPORT MessageLoopForIO : public MessageLoop {
|
|
public:
|
|
MessageLoopForIO();
|
|
|
|
// Returns the MessageLoopForIO of the current thread.
|
|
static MessageLoopForIO* current() {
|
|
MessageLoop* loop = MessageLoop::current();
|
|
DCHECK(loop) << "Can't call MessageLoopForIO::current() when no message "
|
|
"loop was created for this thread. Use "
|
|
" MessageLoop::current() or MessageLoopForIO::IsCurrent().";
|
|
DCHECK_EQ(MessageLoop::TYPE_IO, loop->type());
|
|
return static_cast<MessageLoopForIO*>(loop);
|
|
}
|
|
|
|
static bool IsCurrent() {
|
|
MessageLoop* loop = MessageLoop::current();
|
|
return loop && loop->type() == MessageLoop::TYPE_IO;
|
|
}
|
|
|
|
#if !defined(OS_NACL_SFI)
|
|
|
|
#if defined(OS_WIN)
|
|
typedef MessagePumpForIO::IOHandler IOHandler;
|
|
typedef MessagePumpForIO::IOContext IOContext;
|
|
#elif defined(OS_IOS)
|
|
typedef MessagePumpIOSForIO::Watcher Watcher;
|
|
typedef MessagePumpIOSForIO::FileDescriptorWatcher
|
|
FileDescriptorWatcher;
|
|
|
|
enum Mode {
|
|
WATCH_READ = MessagePumpIOSForIO::WATCH_READ,
|
|
WATCH_WRITE = MessagePumpIOSForIO::WATCH_WRITE,
|
|
WATCH_READ_WRITE = MessagePumpIOSForIO::WATCH_READ_WRITE
|
|
};
|
|
#elif defined(OS_POSIX)
|
|
typedef MessagePumpLibevent::Watcher Watcher;
|
|
typedef MessagePumpLibevent::FileDescriptorWatcher
|
|
FileDescriptorWatcher;
|
|
|
|
enum Mode {
|
|
WATCH_READ = MessagePumpLibevent::WATCH_READ,
|
|
WATCH_WRITE = MessagePumpLibevent::WATCH_WRITE,
|
|
WATCH_READ_WRITE = MessagePumpLibevent::WATCH_READ_WRITE
|
|
};
|
|
#endif
|
|
|
|
#if defined(OS_WIN)
|
|
// Please see MessagePumpWin for definitions of these methods.
|
|
void RegisterIOHandler(HANDLE file, IOHandler* handler);
|
|
bool RegisterJobObject(HANDLE job, IOHandler* handler);
|
|
bool WaitForIOCompletion(DWORD timeout, IOHandler* filter);
|
|
#elif defined(OS_POSIX)
|
|
// Please see MessagePumpIOSForIO/MessagePumpLibevent for definition.
|
|
bool WatchFileDescriptor(int fd,
|
|
bool persistent,
|
|
Mode mode,
|
|
FileDescriptorWatcher* controller,
|
|
Watcher* delegate);
|
|
#endif // defined(OS_IOS) || defined(OS_POSIX)
|
|
#endif // !defined(OS_NACL_SFI)
|
|
};
|
|
|
|
// Do not add any member variables to MessageLoopForIO! This is important b/c
|
|
// MessageLoopForIO is often allocated via MessageLoop(TYPE_IO). Any extra
|
|
// data that you need should be stored on the MessageLoop's pump_ instance.
|
|
static_assert(sizeof(MessageLoop) == sizeof(MessageLoopForIO),
|
|
"MessageLoopForIO should not have extra member variables");
|
|
|
|
} // namespace base
|
|
|
|
#endif // BASE_MESSAGE_LOOP_MESSAGE_LOOP_H_
|