671 lines
19 KiB
C++
671 lines
19 KiB
C++
/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <errno.h>
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#include <stdlib.h>
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#include <sys/time.h>
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#include <time.h>
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#include <unistd.h>
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#include "android-base/stringprintf.h"
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#include "atomic.h"
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#include "base/logging.h"
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#include "base/time_utils.h"
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#include "debugger.h"
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#include "jdwp/jdwp_priv.h"
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#include "scoped_thread_state_change-inl.h"
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namespace art {
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namespace JDWP {
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using android::base::StringPrintf;
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static void* StartJdwpThread(void* arg);
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/*
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* JdwpNetStateBase class implementation
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*/
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JdwpNetStateBase::JdwpNetStateBase(JdwpState* state)
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: state_(state), socket_lock_("JdwpNetStateBase lock", kJdwpSocketLock) {
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clientSock = -1;
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wake_pipe_[0] = -1;
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wake_pipe_[1] = -1;
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input_count_ = 0;
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awaiting_handshake_ = false;
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}
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JdwpNetStateBase::~JdwpNetStateBase() {
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if (wake_pipe_[0] != -1) {
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close(wake_pipe_[0]);
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wake_pipe_[0] = -1;
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}
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if (wake_pipe_[1] != -1) {
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close(wake_pipe_[1]);
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wake_pipe_[1] = -1;
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}
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}
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bool JdwpNetStateBase::MakePipe() {
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if (pipe(wake_pipe_) == -1) {
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PLOG(ERROR) << "pipe failed";
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return false;
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}
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return true;
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}
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void JdwpNetStateBase::WakePipe() {
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// If we might be sitting in select, kick us loose.
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if (wake_pipe_[1] != -1) {
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VLOG(jdwp) << "+++ writing to wake pipe";
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TEMP_FAILURE_RETRY(write(wake_pipe_[1], "", 1));
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}
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}
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void JdwpNetStateBase::ConsumeBytes(size_t count) {
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CHECK_GT(count, 0U);
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CHECK_LE(count, input_count_);
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if (count == input_count_) {
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input_count_ = 0;
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return;
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}
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memmove(input_buffer_, input_buffer_ + count, input_count_ - count);
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input_count_ -= count;
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}
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bool JdwpNetStateBase::HaveFullPacket() {
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if (awaiting_handshake_) {
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return (input_count_ >= kMagicHandshakeLen);
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}
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if (input_count_ < 4) {
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return false;
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}
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uint32_t length = Get4BE(input_buffer_);
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return (input_count_ >= length);
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}
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bool JdwpNetStateBase::IsAwaitingHandshake() {
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return awaiting_handshake_;
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}
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void JdwpNetStateBase::SetAwaitingHandshake(bool new_state) {
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awaiting_handshake_ = new_state;
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}
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bool JdwpNetStateBase::IsConnected() {
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return clientSock >= 0;
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}
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// Close a connection from a debugger (which may have already dropped us).
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// Resets the state so we're ready to receive a new connection.
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// Only called from the JDWP thread.
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void JdwpNetStateBase::Close() {
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if (clientSock < 0) {
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return;
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}
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VLOG(jdwp) << "+++ closing JDWP connection on fd " << clientSock;
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close(clientSock);
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clientSock = -1;
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}
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/*
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* Write a packet of "length" bytes. Grabs a mutex to assure atomicity.
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*/
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ssize_t JdwpNetStateBase::WritePacket(ExpandBuf* pReply, size_t length) {
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DCHECK_LE(length, expandBufGetLength(pReply));
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if (!IsConnected()) {
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LOG(WARNING) << "Connection with debugger is closed";
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return -1;
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}
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MutexLock mu(Thread::Current(), socket_lock_);
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return TEMP_FAILURE_RETRY(write(clientSock, expandBufGetBuffer(pReply), length));
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}
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/*
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* Write a buffered packet. Grabs a mutex to assure atomicity.
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*/
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ssize_t JdwpNetStateBase::WriteBufferedPacket(const std::vector<iovec>& iov) {
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MutexLock mu(Thread::Current(), socket_lock_);
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return WriteBufferedPacketLocked(iov);
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}
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ssize_t JdwpNetStateBase::WriteBufferedPacketLocked(const std::vector<iovec>& iov) {
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socket_lock_.AssertHeld(Thread::Current());
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DCHECK(IsConnected()) << "Connection with debugger is closed";
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return TEMP_FAILURE_RETRY(writev(clientSock, &iov[0], iov.size()));
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}
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bool JdwpState::IsConnected() {
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return netState != nullptr && netState->IsConnected();
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}
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void JdwpState::SendBufferedRequest(uint32_t type, const std::vector<iovec>& iov) {
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if (!IsConnected()) {
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// Can happen with some DDMS events.
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VLOG(jdwp) << "Not sending JDWP packet: no debugger attached!";
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return;
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}
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size_t expected = 0;
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for (size_t i = 0; i < iov.size(); ++i) {
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expected += iov[i].iov_len;
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}
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errno = 0;
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ssize_t actual = netState->WriteBufferedPacket(iov);
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if (static_cast<size_t>(actual) != expected) {
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PLOG(ERROR) << StringPrintf("Failed to send JDWP packet %c%c%c%c to debugger (%zd of %zu)",
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static_cast<char>(type >> 24),
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static_cast<char>(type >> 16),
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static_cast<char>(type >> 8),
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static_cast<char>(type),
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actual, expected);
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}
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}
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void JdwpState::SendRequest(ExpandBuf* pReq) {
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if (!IsConnected()) {
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// Can happen with some DDMS events.
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VLOG(jdwp) << "Not sending JDWP packet: no debugger attached!";
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return;
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}
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errno = 0;
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ssize_t actual = netState->WritePacket(pReq, expandBufGetLength(pReq));
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if (static_cast<size_t>(actual) != expandBufGetLength(pReq)) {
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PLOG(ERROR) << StringPrintf("Failed to send JDWP packet to debugger (%zd of %zu)",
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actual, expandBufGetLength(pReq));
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}
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}
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/*
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* Get the next "request" serial number. We use this when sending
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* packets to the debugger.
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*/
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uint32_t JdwpState::NextRequestSerial() {
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return request_serial_++;
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}
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/*
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* Get the next "event" serial number. We use this in the response to
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* message type EventRequest.Set.
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*/
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uint32_t JdwpState::NextEventSerial() {
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return event_serial_++;
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}
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JdwpState::JdwpState(const JdwpOptions* options)
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: options_(options),
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thread_start_lock_("JDWP thread start lock", kJdwpStartLock),
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thread_start_cond_("JDWP thread start condition variable", thread_start_lock_),
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pthread_(0),
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thread_(nullptr),
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debug_thread_started_(false),
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debug_thread_id_(0),
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run(false),
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netState(nullptr),
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attach_lock_("JDWP attach lock", kJdwpAttachLock),
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attach_cond_("JDWP attach condition variable", attach_lock_),
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last_activity_time_ms_(0),
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request_serial_(0x10000000),
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event_serial_(0x20000000),
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event_list_lock_("JDWP event list lock", kJdwpEventListLock),
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event_list_(nullptr),
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event_list_size_(0),
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jdwp_token_lock_("JDWP token lock"),
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jdwp_token_cond_("JDWP token condition variable", jdwp_token_lock_),
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jdwp_token_owner_thread_id_(0),
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ddm_is_active_(false),
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should_exit_(false),
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exit_status_(0),
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shutdown_lock_("JDWP shutdown lock", kJdwpShutdownLock),
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shutdown_cond_("JDWP shutdown condition variable", shutdown_lock_),
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processing_request_(false) {
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Locks::AddToExpectedMutexesOnWeakRefAccess(&event_list_lock_);
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}
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/*
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* Initialize JDWP.
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*
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* Does not return until JDWP thread is running, but may return before
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* the thread is accepting network connections.
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*/
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JdwpState* JdwpState::Create(const JdwpOptions* options) {
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Thread* self = Thread::Current();
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Locks::mutator_lock_->AssertNotHeld(self);
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std::unique_ptr<JdwpState> state(new JdwpState(options));
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switch (options->transport) {
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case kJdwpTransportSocket:
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InitSocketTransport(state.get(), options);
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break;
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#ifdef ART_TARGET_ANDROID
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case kJdwpTransportAndroidAdb:
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InitAdbTransport(state.get(), options);
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break;
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#endif
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default:
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LOG(FATAL) << "Unknown transport: " << options->transport;
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}
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{
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/*
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* Grab a mutex before starting the thread. This ensures they
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* won't signal the cond var before we're waiting.
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*/
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state->thread_start_lock_.AssertNotHeld(self);
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MutexLock thread_start_locker(self, state->thread_start_lock_);
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/*
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* We have bound to a port, or are trying to connect outbound to a
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* debugger. Create the JDWP thread and let it continue the mission.
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*/
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CHECK_PTHREAD_CALL(pthread_create, (&state->pthread_, nullptr, StartJdwpThread, state.get()),
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"JDWP thread");
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/*
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* Wait until the thread finishes basic initialization.
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*/
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while (!state->debug_thread_started_) {
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state->thread_start_cond_.Wait(self);
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}
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}
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if (options->suspend) {
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/*
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* For suspend=y, wait for the debugger to connect to us or for us to
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* connect to the debugger.
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*
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* The JDWP thread will signal us when it connects successfully or
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* times out (for timeout=xxx), so we have to check to see what happened
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* when we wake up.
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*/
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{
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ScopedThreadStateChange tsc(self, kWaitingForDebuggerToAttach);
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MutexLock attach_locker(self, state->attach_lock_);
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while (state->debug_thread_id_ == 0) {
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state->attach_cond_.Wait(self);
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}
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}
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if (!state->IsActive()) {
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LOG(ERROR) << "JDWP connection failed";
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return nullptr;
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}
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LOG(INFO) << "JDWP connected";
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/*
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* Ordinarily we would pause briefly to allow the debugger to set
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* breakpoints and so on, but for "suspend=y" the VM init code will
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* pause the VM when it sends the VM_START message.
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*/
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}
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return state.release();
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}
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/*
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* Reset all session-related state. There should not be an active connection
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* to the client at this point. The rest of the VM still thinks there is
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* a debugger attached.
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*
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* This includes freeing up the debugger event list.
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*/
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void JdwpState::ResetState() {
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/* could reset the serial numbers, but no need to */
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UnregisterAll();
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{
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MutexLock mu(Thread::Current(), event_list_lock_);
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CHECK(event_list_ == nullptr);
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}
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/*
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* Should not have one of these in progress. If the debugger went away
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* mid-request, though, we could see this.
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*/
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if (jdwp_token_owner_thread_id_ != 0) {
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LOG(WARNING) << "Resetting state while event in progress";
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DCHECK(false);
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}
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}
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/*
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* Tell the JDWP thread to shut down. Frees "state".
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*/
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JdwpState::~JdwpState() {
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if (netState != nullptr) {
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/*
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* Close down the network to inspire the thread to halt. If a request is being processed,
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* we need to wait for it to finish first.
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*/
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{
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Thread* self = Thread::Current();
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MutexLock mu(self, shutdown_lock_);
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while (processing_request_) {
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VLOG(jdwp) << "JDWP command in progress: wait for it to finish ...";
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shutdown_cond_.Wait(self);
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}
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VLOG(jdwp) << "JDWP shutting down net...";
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netState->Shutdown();
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}
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if (debug_thread_started_) {
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run = false;
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void* threadReturn;
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if (pthread_join(pthread_, &threadReturn) != 0) {
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LOG(WARNING) << "JDWP thread join failed";
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}
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}
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VLOG(jdwp) << "JDWP freeing netstate...";
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delete netState;
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netState = nullptr;
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}
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CHECK(netState == nullptr);
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ResetState();
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Locks::RemoveFromExpectedMutexesOnWeakRefAccess(&event_list_lock_);
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}
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/*
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* Are we talking to a debugger?
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*/
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bool JdwpState::IsActive() {
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return IsConnected();
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}
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// Returns "false" if we encounter a connection-fatal error.
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bool JdwpState::HandlePacket() {
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Thread* const self = Thread::Current();
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{
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MutexLock mu(self, shutdown_lock_);
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processing_request_ = true;
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}
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JdwpNetStateBase* netStateBase = netState;
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CHECK(netStateBase != nullptr) << "Connection has been closed";
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JDWP::Request request(netStateBase->input_buffer_, netStateBase->input_count_);
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ExpandBuf* pReply = expandBufAlloc();
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bool skip_reply = false;
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size_t replyLength = ProcessRequest(&request, pReply, &skip_reply);
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ssize_t cc = 0;
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if (!skip_reply) {
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cc = netStateBase->WritePacket(pReply, replyLength);
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} else {
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DCHECK_EQ(replyLength, 0U);
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}
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expandBufFree(pReply);
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/*
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* We processed this request and sent its reply so we can release the JDWP token.
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*/
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ReleaseJdwpTokenForCommand();
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if (cc != static_cast<ssize_t>(replyLength)) {
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PLOG(ERROR) << "Failed sending reply to debugger";
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return false;
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}
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netStateBase->ConsumeBytes(request.GetLength());
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{
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MutexLock mu(self, shutdown_lock_);
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processing_request_ = false;
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shutdown_cond_.Broadcast(self);
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}
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return true;
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}
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/*
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* Entry point for JDWP thread. The thread was created through the VM
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* mechanisms, so there is a java/lang/Thread associated with us.
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*/
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static void* StartJdwpThread(void* arg) {
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JdwpState* state = reinterpret_cast<JdwpState*>(arg);
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CHECK(state != nullptr);
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state->Run();
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return nullptr;
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}
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void JdwpState::Run() {
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Runtime* runtime = Runtime::Current();
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CHECK(runtime->AttachCurrentThread("JDWP", true, runtime->GetSystemThreadGroup(),
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!runtime->IsAotCompiler()));
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VLOG(jdwp) << "JDWP: thread running";
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/*
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* Finish initializing, then notify the creating thread that
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* we're running.
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*/
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thread_ = Thread::Current();
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run = true;
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{
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MutexLock locker(thread_, thread_start_lock_);
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debug_thread_started_ = true;
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thread_start_cond_.Broadcast(thread_);
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}
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/* set the thread state to kWaitingInMainDebuggerLoop so GCs don't wait for us */
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CHECK_EQ(thread_->GetState(), kNative);
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Locks::mutator_lock_->AssertNotHeld(thread_);
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thread_->SetState(kWaitingInMainDebuggerLoop);
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/*
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* Loop forever if we're in server mode, processing connections. In
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* non-server mode, we bail out of the thread when the debugger drops
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* us.
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*
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* We broadcast a notification when a debugger attaches, after we
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* successfully process the handshake.
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*/
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while (run) {
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if (options_->server) {
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/*
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* Block forever, waiting for a connection. To support the
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* "timeout=xxx" option we'll need to tweak this.
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*/
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if (!netState->Accept()) {
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break;
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}
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} else {
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/*
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* If we're not acting as a server, we need to connect out to the
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* debugger. To support the "timeout=xxx" option we need to
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* have a timeout if the handshake reply isn't received in a
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* reasonable amount of time.
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*/
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if (!netState->Establish(options_)) {
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/* wake anybody who was waiting for us to succeed */
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MutexLock mu(thread_, attach_lock_);
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debug_thread_id_ = static_cast<ObjectId>(-1);
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attach_cond_.Broadcast(thread_);
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break;
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}
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}
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/* prep debug code to handle the new connection */
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Dbg::Connected();
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/* process requests until the debugger drops */
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bool first = true;
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while (!Dbg::IsDisposed()) {
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// sanity check -- shouldn't happen?
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CHECK_EQ(thread_->GetState(), kWaitingInMainDebuggerLoop);
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if (!netState->ProcessIncoming()) {
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/* blocking read */
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break;
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}
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if (should_exit_) {
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exit(exit_status_);
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}
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if (first && !netState->IsAwaitingHandshake()) {
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/* handshake worked, tell the interpreter that we're active */
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first = false;
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/* set thread ID; requires object registry to be active */
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{
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ScopedObjectAccess soa(thread_);
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debug_thread_id_ = Dbg::GetThreadSelfId();
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|
}
|
|
|
|
/* wake anybody who's waiting for us */
|
|
MutexLock mu(thread_, attach_lock_);
|
|
attach_cond_.Broadcast(thread_);
|
|
}
|
|
}
|
|
|
|
netState->Close();
|
|
|
|
if (ddm_is_active_) {
|
|
ddm_is_active_ = false;
|
|
|
|
/* broadcast the disconnect; must be in RUNNING state */
|
|
ScopedObjectAccess soa(thread_);
|
|
Dbg::DdmDisconnected();
|
|
}
|
|
|
|
{
|
|
ScopedObjectAccess soa(thread_);
|
|
|
|
// Release session state, e.g. remove breakpoint instructions.
|
|
ResetState();
|
|
}
|
|
// Tell the rest of the runtime that the debugger is no longer around.
|
|
Dbg::Disconnected();
|
|
|
|
/* if we had threads suspended, resume them now */
|
|
Dbg::UndoDebuggerSuspensions();
|
|
|
|
/* if we connected out, this was a one-shot deal */
|
|
if (!options_->server) {
|
|
run = false;
|
|
}
|
|
}
|
|
|
|
/* back to native, for thread shutdown */
|
|
CHECK_EQ(thread_->GetState(), kWaitingInMainDebuggerLoop);
|
|
thread_->SetState(kNative);
|
|
|
|
VLOG(jdwp) << "JDWP: thread detaching and exiting...";
|
|
runtime->DetachCurrentThread();
|
|
}
|
|
|
|
void JdwpState::NotifyDdmsActive() {
|
|
if (!ddm_is_active_) {
|
|
ddm_is_active_ = true;
|
|
Dbg::DdmConnected();
|
|
}
|
|
}
|
|
|
|
Thread* JdwpState::GetDebugThread() {
|
|
return thread_;
|
|
}
|
|
|
|
/*
|
|
* Support routines for waitForDebugger().
|
|
*
|
|
* We can't have a trivial "waitForDebugger" function that returns the
|
|
* instant the debugger connects, because we run the risk of executing code
|
|
* before the debugger has had a chance to configure breakpoints or issue
|
|
* suspend calls. It would be nice to just sit in the suspended state, but
|
|
* most debuggers don't expect any threads to be suspended when they attach.
|
|
*
|
|
* There's no JDWP event we can post to tell the debugger, "we've stopped,
|
|
* and we like it that way". We could send a fake breakpoint, which should
|
|
* cause the debugger to immediately send a resume, but the debugger might
|
|
* send the resume immediately or might throw an exception of its own upon
|
|
* receiving a breakpoint event that it didn't ask for.
|
|
*
|
|
* What we really want is a "wait until the debugger is done configuring
|
|
* stuff" event. We can approximate this with a "wait until the debugger
|
|
* has been idle for a brief period".
|
|
*/
|
|
|
|
/*
|
|
* Return the time, in milliseconds, since the last debugger activity.
|
|
*
|
|
* Returns -1 if no debugger is attached, or 0 if we're in the middle of
|
|
* processing a debugger request.
|
|
*/
|
|
int64_t JdwpState::LastDebuggerActivity() {
|
|
if (!Dbg::IsDebuggerActive()) {
|
|
LOG(WARNING) << "no active debugger";
|
|
return -1;
|
|
}
|
|
|
|
int64_t last = last_activity_time_ms_.LoadSequentiallyConsistent();
|
|
|
|
/* initializing or in the middle of something? */
|
|
if (last == 0) {
|
|
VLOG(jdwp) << "+++ last=busy";
|
|
return 0;
|
|
}
|
|
|
|
/* now get the current time */
|
|
int64_t now = MilliTime();
|
|
CHECK_GE(now, last);
|
|
|
|
VLOG(jdwp) << "+++ debugger interval=" << (now - last);
|
|
return now - last;
|
|
}
|
|
|
|
void JdwpState::ExitAfterReplying(int exit_status) {
|
|
LOG(WARNING) << "Debugger told VM to exit with status " << exit_status;
|
|
should_exit_ = true;
|
|
exit_status_ = exit_status;
|
|
}
|
|
|
|
std::ostream& operator<<(std::ostream& os, const JdwpLocation& rhs) {
|
|
os << "JdwpLocation["
|
|
<< Dbg::GetClassName(rhs.class_id) << "." << Dbg::GetMethodName(rhs.method_id)
|
|
<< "@" << StringPrintf("%#" PRIx64, rhs.dex_pc) << " " << rhs.type_tag << "]";
|
|
return os;
|
|
}
|
|
|
|
bool operator==(const JdwpLocation& lhs, const JdwpLocation& rhs) {
|
|
return lhs.dex_pc == rhs.dex_pc && lhs.method_id == rhs.method_id &&
|
|
lhs.class_id == rhs.class_id && lhs.type_tag == rhs.type_tag;
|
|
}
|
|
|
|
bool operator!=(const JdwpLocation& lhs, const JdwpLocation& rhs) {
|
|
return !(lhs == rhs);
|
|
}
|
|
|
|
bool operator==(const JdwpOptions& lhs, const JdwpOptions& rhs) {
|
|
if (&lhs == &rhs) {
|
|
return true;
|
|
}
|
|
|
|
return lhs.transport == rhs.transport &&
|
|
lhs.server == rhs.server &&
|
|
lhs.suspend == rhs.suspend &&
|
|
lhs.host == rhs.host &&
|
|
lhs.port == rhs.port;
|
|
}
|
|
|
|
} // namespace JDWP
|
|
|
|
} // namespace art
|