493 lines
14 KiB
C++
493 lines
14 KiB
C++
/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <errno.h>
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#include <stdio.h>
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#include <sys/socket.h>
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#include <sys/un.h>
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#include <unistd.h>
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#include "android-base/stringprintf.h"
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#include "base/logging.h"
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#include "jdwp/jdwp_priv.h"
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#include "thread-current-inl.h"
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#ifdef ART_TARGET_ANDROID
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#include "cutils/sockets.h"
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#endif
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/*
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* The JDWP <-> ADB transport protocol is explained in detail
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* in system/core/adb/jdwp_service.c. Here's a summary.
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*
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* 1/ when the JDWP thread starts, it tries to connect to a Unix
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* domain stream socket (@jdwp-control) that is opened by the
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* ADB daemon.
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*
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* 2/ it then sends the current process PID as a string of 4 hexadecimal
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* chars (no terminating zero)
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*
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* 3/ then, it uses recvmsg to receive file descriptors from the
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* daemon. each incoming file descriptor is a pass-through to
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* a given JDWP debugger, that can be used to read the usual
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* JDWP-handshake, etc...
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*/
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static constexpr char kJdwpControlName[] = "\0jdwp-control";
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static constexpr size_t kJdwpControlNameLen = sizeof(kJdwpControlName) - 1;
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/* This timeout is for connect/send with control socket. In practice, the
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* connect should never timeout since it's just connect to a local unix domain
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* socket. But in case adb is buggy and doesn't respond to any connection, the
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* connect will block. For send, actually it would never block since we only send
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* several bytes and the kernel buffer is big enough to accept it. 10 seconds
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* should be far enough.
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*/
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static constexpr int kControlSockSendTimeout = 10;
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namespace art {
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namespace JDWP {
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using android::base::StringPrintf;
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struct JdwpAdbState : public JdwpNetStateBase {
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public:
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explicit JdwpAdbState(JdwpState* state)
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: JdwpNetStateBase(state),
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state_lock_("JdwpAdbState lock", kJdwpAdbStateLock) {
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control_sock_ = -1;
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shutting_down_ = false;
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control_addr_.controlAddrUn.sun_family = AF_UNIX;
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control_addr_len_ = sizeof(control_addr_.controlAddrUn.sun_family) + kJdwpControlNameLen;
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memcpy(control_addr_.controlAddrUn.sun_path, kJdwpControlName, kJdwpControlNameLen);
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}
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~JdwpAdbState() {
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if (clientSock != -1) {
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shutdown(clientSock, SHUT_RDWR);
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close(clientSock);
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}
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if (control_sock_ != -1) {
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shutdown(control_sock_, SHUT_RDWR);
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close(control_sock_);
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}
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}
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virtual bool Accept() REQUIRES(!state_lock_);
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virtual bool Establish(const JdwpOptions*) {
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return false;
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}
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virtual void Shutdown() REQUIRES(!state_lock_) {
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int control_sock;
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int local_clientSock;
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{
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MutexLock mu(Thread::Current(), state_lock_);
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shutting_down_ = true;
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control_sock = this->control_sock_;
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local_clientSock = this->clientSock;
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/* clear these out so it doesn't wake up and try to reuse them */
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this->control_sock_ = this->clientSock = -1;
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}
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if (local_clientSock != -1) {
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shutdown(local_clientSock, SHUT_RDWR);
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}
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if (control_sock != -1) {
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shutdown(control_sock, SHUT_RDWR);
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}
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WakePipe();
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}
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virtual bool ProcessIncoming() REQUIRES(!state_lock_);
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private:
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int ReceiveClientFd() REQUIRES(!state_lock_);
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bool IsDown() REQUIRES(!state_lock_) {
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MutexLock mu(Thread::Current(), state_lock_);
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return shutting_down_;
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}
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int ControlSock() REQUIRES(!state_lock_) {
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MutexLock mu(Thread::Current(), state_lock_);
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if (shutting_down_) {
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CHECK_EQ(control_sock_, -1);
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}
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return control_sock_;
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}
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int control_sock_ GUARDED_BY(state_lock_);
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bool shutting_down_ GUARDED_BY(state_lock_);
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Mutex state_lock_;
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socklen_t control_addr_len_;
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union {
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sockaddr_un controlAddrUn;
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sockaddr controlAddrPlain;
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} control_addr_;
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};
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/*
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* Do initial prep work, e.g. binding to ports and opening files. This
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* runs in the main thread, before the JDWP thread starts, so it shouldn't
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* do anything that might block forever.
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*/
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bool InitAdbTransport(JdwpState* state, const JdwpOptions*) {
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VLOG(jdwp) << "ADB transport startup";
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state->netState = new JdwpAdbState(state);
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return (state->netState != nullptr);
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}
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/*
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* Receive a file descriptor from ADB. The fd can be used to communicate
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* directly with a debugger or DDMS.
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*
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* Returns the file descriptor on success. On failure, returns -1 and
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* closes netState->control_sock_.
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*/
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int JdwpAdbState::ReceiveClientFd() {
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char dummy = '!';
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union {
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cmsghdr cm;
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char buffer[CMSG_SPACE(sizeof(int))];
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} cm_un;
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iovec iov;
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iov.iov_base = &dummy;
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iov.iov_len = 1;
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msghdr msg;
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msg.msg_name = nullptr;
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msg.msg_namelen = 0;
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msg.msg_iov = &iov;
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msg.msg_iovlen = 1;
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msg.msg_flags = 0;
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msg.msg_control = cm_un.buffer;
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msg.msg_controllen = sizeof(cm_un.buffer);
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cmsghdr* cmsg = CMSG_FIRSTHDR(&msg);
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cmsg->cmsg_len = msg.msg_controllen;
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cmsg->cmsg_level = SOL_SOCKET;
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cmsg->cmsg_type = SCM_RIGHTS;
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(reinterpret_cast<int*>(CMSG_DATA(cmsg)))[0] = -1;
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int rc = TEMP_FAILURE_RETRY(recvmsg(ControlSock(), &msg, 0));
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if (rc <= 0) {
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if (rc == -1) {
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PLOG(WARNING) << "Receiving file descriptor from ADB failed (socket " << ControlSock() << ")";
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}
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MutexLock mu(Thread::Current(), state_lock_);
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close(control_sock_);
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control_sock_ = -1;
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return -1;
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}
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return (reinterpret_cast<int*>(CMSG_DATA(cmsg)))[0];
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}
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/*
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* Block forever, waiting for a debugger to connect to us. Called from the
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* JDWP thread.
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*
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* This needs to un-block and return "false" if the VM is shutting down. It
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* should return "true" when it successfully accepts a connection.
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*/
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bool JdwpAdbState::Accept() {
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int retryCount = 0;
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/* first, ensure that we get a connection to the ADB daemon */
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retry:
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if (IsDown()) {
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return false;
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}
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if (ControlSock() == -1) {
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int sleep_ms = 500;
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const int sleep_max_ms = 2*1000;
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char buff[5];
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int sock = socket(AF_UNIX, SOCK_SEQPACKET, 0);
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if (sock < 0) {
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PLOG(ERROR) << "Could not create ADB control socket";
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return false;
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}
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struct timeval timeout;
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timeout.tv_sec = kControlSockSendTimeout;
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timeout.tv_usec = 0;
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setsockopt(sock, SOL_SOCKET, SO_SNDTIMEO, &timeout, sizeof(timeout));
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{
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MutexLock mu(Thread::Current(), state_lock_);
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control_sock_ = sock;
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if (shutting_down_) {
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return false;
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}
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if (!MakePipe()) {
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return false;
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}
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}
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snprintf(buff, sizeof(buff), "%04x", getpid());
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buff[4] = 0;
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for (;;) {
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/*
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* If adbd isn't running, because USB debugging was disabled or
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* perhaps the system is restarting it for "adb root", the
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* connect() will fail. We loop here forever waiting for it
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* to come back.
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*
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* Waking up and polling every couple of seconds is generally a
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* bad thing to do, but we only do this if the application is
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* debuggable *and* adbd isn't running. Still, for the sake
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* of battery life, we should consider timing out and giving
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* up after a few minutes in case somebody ships an app with
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* the debuggable flag set.
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*/
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int ret = connect(ControlSock(), &control_addr_.controlAddrPlain, control_addr_len_);
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if (!ret) {
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int control_sock = ControlSock();
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#ifdef ART_TARGET_ANDROID
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if (control_sock < 0 || !socket_peer_is_trusted(control_sock)) {
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if (control_sock >= 0 && shutdown(control_sock, SHUT_RDWR)) {
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PLOG(ERROR) << "trouble shutting down socket";
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}
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return false;
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}
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#endif
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/* now try to send our pid to the ADB daemon */
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ret = TEMP_FAILURE_RETRY(send(control_sock, buff, 4, 0));
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if (ret == 4) {
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VLOG(jdwp) << StringPrintf("PID sent as '%.*s' to ADB", 4, buff);
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break;
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}
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PLOG(ERROR) << "Weird, can't send JDWP process pid to ADB";
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return false;
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}
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if (VLOG_IS_ON(jdwp)) {
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PLOG(ERROR) << "Can't connect to ADB control socket";
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}
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usleep(sleep_ms * 1000);
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sleep_ms += (sleep_ms >> 1);
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if (sleep_ms > sleep_max_ms) {
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sleep_ms = sleep_max_ms;
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}
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if (IsDown()) {
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return false;
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}
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}
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}
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VLOG(jdwp) << "trying to receive file descriptor from ADB";
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/* now we can receive a client file descriptor */
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int sock = ReceiveClientFd();
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{
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MutexLock mu(Thread::Current(), state_lock_);
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clientSock = sock;
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if (shutting_down_) {
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return false; // suppress logs and additional activity
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}
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}
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if (clientSock == -1) {
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if (++retryCount > 5) {
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LOG(ERROR) << "adb connection max retries exceeded";
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return false;
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}
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goto retry;
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} else {
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VLOG(jdwp) << "received file descriptor " << clientSock << " from ADB";
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SetAwaitingHandshake(true);
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input_count_ = 0;
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return true;
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}
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}
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/*
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* Process incoming data. If no data is available, this will block until
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* some arrives.
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*
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* If we get a full packet, handle it.
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*
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* To take some of the mystery out of life, we want to reject incoming
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* connections if we already have a debugger attached. If we don't, the
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* debugger will just mysteriously hang until it times out. We could just
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* close the listen socket, but there's a good chance we won't be able to
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* bind to the same port again, which would confuse utilities.
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*
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* Returns "false" on error (indicating that the connection has been severed),
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* "true" if things are still okay.
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*/
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bool JdwpAdbState::ProcessIncoming() {
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int readCount;
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CHECK_NE(clientSock, -1);
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if (!HaveFullPacket()) {
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/* read some more, looping until we have data */
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errno = 0;
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while (1) {
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int selCount;
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fd_set readfds;
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int maxfd = -1;
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int fd;
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FD_ZERO(&readfds);
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/* configure fds; note these may get zapped by another thread */
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fd = ControlSock();
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if (fd >= 0) {
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FD_SET(fd, &readfds);
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if (maxfd < fd) {
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maxfd = fd;
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}
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}
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fd = clientSock;
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if (fd >= 0) {
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FD_SET(fd, &readfds);
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if (maxfd < fd) {
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maxfd = fd;
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}
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}
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fd = wake_pipe_[0];
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if (fd >= 0) {
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FD_SET(fd, &readfds);
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if (maxfd < fd) {
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maxfd = fd;
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}
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} else {
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LOG(INFO) << "NOTE: entering select w/o wakepipe";
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}
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if (maxfd < 0) {
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VLOG(jdwp) << "+++ all fds are closed";
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return false;
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}
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/*
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* Select blocks until it sees activity on the file descriptors.
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* Closing the local file descriptor does not count as activity,
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* so we can't rely on that to wake us up (it works for read()
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* and accept(), but not select()).
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*
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* We can do one of three things: (1) send a signal and catch
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* EINTR, (2) open an additional fd ("wake pipe") and write to
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* it when it's time to exit, or (3) time out periodically and
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* re-issue the select. We're currently using #2, as it's more
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* reliable than #1 and generally better than #3. Wastes two fds.
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*/
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selCount = select(maxfd + 1, &readfds, nullptr, nullptr, nullptr);
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if (selCount < 0) {
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if (errno == EINTR) {
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continue;
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}
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PLOG(ERROR) << "select failed";
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goto fail;
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}
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if (wake_pipe_[0] >= 0 && FD_ISSET(wake_pipe_[0], &readfds)) {
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VLOG(jdwp) << "Got wake-up signal, bailing out of select";
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goto fail;
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}
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int control_sock = ControlSock();
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if (control_sock >= 0 && FD_ISSET(control_sock, &readfds)) {
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int sock = ReceiveClientFd();
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if (sock >= 0) {
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LOG(INFO) << "Ignoring second debugger -- accepting and dropping";
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close(sock);
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} else {
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CHECK_EQ(ControlSock(), -1);
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/*
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* Remote side most likely went away, so our next read
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* on clientSock will fail and throw us out of the loop.
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*/
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}
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}
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if (clientSock >= 0 && FD_ISSET(clientSock, &readfds)) {
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readCount = read(clientSock, input_buffer_ + input_count_, sizeof(input_buffer_) - input_count_);
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if (readCount < 0) {
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/* read failed */
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if (errno != EINTR) {
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goto fail;
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}
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VLOG(jdwp) << "+++ EINTR hit";
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return true;
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} else if (readCount == 0) {
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/* EOF hit -- far end went away */
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VLOG(jdwp) << "+++ peer disconnected";
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goto fail;
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} else {
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break;
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}
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}
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}
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input_count_ += readCount;
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if (!HaveFullPacket()) {
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return true; /* still not there yet */
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}
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}
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/*
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* Special-case the initial handshake. For some bizarre reason we're
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* expected to emulate bad tty settings by echoing the request back
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* exactly as it was sent. Note the handshake is always initiated by
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* the debugger, no matter who connects to whom.
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*
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* Other than this one case, the protocol [claims to be] stateless.
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*/
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if (IsAwaitingHandshake()) {
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if (memcmp(input_buffer_, kMagicHandshake, kMagicHandshakeLen) != 0) {
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LOG(ERROR) << StringPrintf("ERROR: bad handshake '%.14s'", input_buffer_);
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goto fail;
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}
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errno = 0;
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int cc = TEMP_FAILURE_RETRY(write(clientSock, input_buffer_, kMagicHandshakeLen));
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if (cc != kMagicHandshakeLen) {
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PLOG(ERROR) << "Failed writing handshake bytes (" << cc << " of " << kMagicHandshakeLen << ")";
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goto fail;
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}
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ConsumeBytes(kMagicHandshakeLen);
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SetAwaitingHandshake(false);
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VLOG(jdwp) << "+++ handshake complete";
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return true;
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}
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/*
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* Handle this packet.
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*/
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return state_->HandlePacket();
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fail:
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Close();
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return false;
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}
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} // namespace JDWP
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} // namespace art
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