/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "bit_memory_region.h" #include "memory_region.h" #include "gtest/gtest.h" namespace art { TEST(MemoryRegion, LoadUnaligned) { const size_t n = 8; uint8_t data[n] = { 0, 1, 2, 3, 4, 5, 6, 7 }; MemoryRegion region(&data, n); ASSERT_EQ(0, region.LoadUnaligned(0)); ASSERT_EQ(1u + (2u << kBitsPerByte) + (3u << 2 * kBitsPerByte) + (4u << 3 * kBitsPerByte), region.LoadUnaligned(1)); ASSERT_EQ(5 + (6 << kBitsPerByte), region.LoadUnaligned(5)); ASSERT_EQ(7u, region.LoadUnaligned(7)); } TEST(MemoryRegion, StoreUnaligned) { const size_t n = 8; uint8_t data[n] = { 0, 0, 0, 0, 0, 0, 0, 0 }; MemoryRegion region(&data, n); region.StoreUnaligned(0u, 7); region.StoreUnaligned(1, 6 + (5 << kBitsPerByte)); region.StoreUnaligned(3, 4u + (3u << kBitsPerByte) + (2u << 2 * kBitsPerByte) + (1u << 3 * kBitsPerByte)); region.StoreUnaligned(7, 0); uint8_t expected[n] = { 7, 6, 5, 4, 3, 2, 1, 0 }; for (size_t i = 0; i < n; ++i) { ASSERT_EQ(expected[i], data[i]); } } TEST(MemoryRegion, TestBits) { const size_t n = 8; uint8_t data[n] = { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }; MemoryRegion region(&data, n); uint32_t value = 0xDEADBEEF; // Try various offsets and lengths. for (size_t bit_offset = 0; bit_offset < 2 * kBitsPerByte; ++bit_offset) { for (size_t length = 0; length < 2 * kBitsPerByte; ++length) { const uint32_t length_mask = (1 << length) - 1; uint32_t masked_value = value & length_mask; BitMemoryRegion bmr(region, bit_offset, length); region.StoreBits(bit_offset, masked_value, length); EXPECT_EQ(region.LoadBits(bit_offset, length), masked_value); EXPECT_EQ(bmr.LoadBits(0, length), masked_value); // Check adjacent bits to make sure they were not incorrectly cleared. EXPECT_EQ(region.LoadBits(0, bit_offset), (1u << bit_offset) - 1); EXPECT_EQ(region.LoadBits(bit_offset + length, length), length_mask); region.StoreBits(bit_offset, length_mask, length); // Store with bit memory region. bmr.StoreBits(0, masked_value, length); EXPECT_EQ(bmr.LoadBits(0, length), masked_value); // Check adjacent bits to make sure they were not incorrectly cleared. EXPECT_EQ(region.LoadBits(0, bit_offset), (1u << bit_offset) - 1); EXPECT_EQ(region.LoadBits(bit_offset + length, length), length_mask); region.StoreBits(bit_offset, length_mask, length); // Flip the value to try different edge bit combinations. value = ~value; } } } } // namespace art