upload android base code part3
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android/dalvik/libdex/DexDataMap.cpp
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android/dalvik/libdex/DexDataMap.cpp
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/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* Verification-time map of data section items
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*/
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#include "DexDataMap.h"
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#include <safe_iop.h>
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#include <stdlib.h>
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/*
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* Allocate and initialize a DexDataMap. Returns NULL on failure.
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*/
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DexDataMap* dexDataMapAlloc(u4 maxCount) {
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/*
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* Allocate a single chunk for the DexDataMap per se as well as the
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* two arrays.
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*/
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size_t size = 0;
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DexDataMap* map = NULL;
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/*
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* Avoiding pulling in safe_iop for safe_iopf.
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*/
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const u4 sizeOfItems = (u4) (sizeof(u4) + sizeof(u2));
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if (!safe_mul(&size, maxCount, sizeOfItems) ||
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!safe_add(&size, size, sizeof(DexDataMap))) {
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return NULL;
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}
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map = (DexDataMap*) malloc(size);
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if (map == NULL) {
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return NULL;
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}
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map->count = 0;
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map->max = maxCount;
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map->offsets = (u4*) (map + 1);
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map->types = (u2*) (map->offsets + maxCount);
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return map;
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}
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/*
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* Free a DexDataMap.
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*/
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void dexDataMapFree(DexDataMap* map) {
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/*
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* Since everything got allocated together, everything can be freed
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* in one fell swoop. Also, free(NULL) is a nop (per spec), so we
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* don't have to worry about an explicit test for that.
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*/
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free(map);
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}
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/*
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* Add a new element to the map. The offset must be greater than the
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* all previously added offsets.
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*/
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void dexDataMapAdd(DexDataMap* map, u4 offset, u2 type) {
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assert(map != NULL);
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assert(map->count < map->max);
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if ((map->count != 0) &&
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(map->offsets[map->count - 1] >= offset)) {
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ALOGE("Out-of-order data map offset: %#x then %#x",
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map->offsets[map->count - 1], offset);
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return;
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}
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map->offsets[map->count] = offset;
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map->types[map->count] = type;
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map->count++;
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}
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/*
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* Get the type associated with the given offset. This returns -1 if
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* there is no entry for the given offset.
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*/
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int dexDataMapGet(DexDataMap* map, u4 offset) {
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assert(map != NULL);
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// Note: Signed type is important for max and min.
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int min = 0;
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int max = map->count - 1;
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u4* offsets = map->offsets;
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while (max >= min) {
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int guessIdx = (min + max) >> 1;
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u4 guess = offsets[guessIdx];
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if (offset < guess) {
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max = guessIdx - 1;
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} else if (offset > guess) {
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min = guessIdx + 1;
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} else {
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// We have a winner!
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return map->types[guessIdx];
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}
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}
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// No match.
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return -1;
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}
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/*
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* Verify that there is an entry in the map, mapping the given offset to
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* the given type. This will return true if such an entry exists and
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* return false as well as log an error if not.
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*/
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bool dexDataMapVerify(DexDataMap* map, u4 offset, u2 type) {
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int found = dexDataMapGet(map, offset);
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if (found == type) {
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return true;
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}
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if (found < 0) {
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ALOGE("No data map entry found @ %#x; expected %x",
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offset, type);
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} else {
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ALOGE("Unexpected data map entry @ %#x: expected %x, found %x",
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offset, type, found);
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}
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return false;
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}
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