upload android base code part3
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178
android/art/runtime/thread_pool.h
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178
android/art/runtime/thread_pool.h
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/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ART_RUNTIME_THREAD_POOL_H_
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#define ART_RUNTIME_THREAD_POOL_H_
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#include <deque>
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#include <vector>
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#include "barrier.h"
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#include "base/mutex.h"
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#include "mem_map.h"
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namespace art {
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class ThreadPool;
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class Closure {
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public:
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virtual ~Closure() { }
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virtual void Run(Thread* self) = 0;
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};
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class Task : public Closure {
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public:
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// Called after Closure::Run has been called.
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virtual void Finalize() { }
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};
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class SelfDeletingTask : public Task {
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public:
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virtual ~SelfDeletingTask() { }
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virtual void Finalize() {
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delete this;
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}
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};
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class ThreadPoolWorker {
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public:
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static const size_t kDefaultStackSize = 1 * MB;
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size_t GetStackSize() const {
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DCHECK(stack_.get() != nullptr);
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return stack_->Size();
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}
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virtual ~ThreadPoolWorker();
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// Set the "nice" priorty for this worker.
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void SetPthreadPriority(int priority);
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Thread* GetThread() const { return thread_; }
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protected:
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ThreadPoolWorker(ThreadPool* thread_pool, const std::string& name, size_t stack_size);
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static void* Callback(void* arg) REQUIRES(!Locks::mutator_lock_);
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virtual void Run();
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ThreadPool* const thread_pool_;
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const std::string name_;
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std::unique_ptr<MemMap> stack_;
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pthread_t pthread_;
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Thread* thread_;
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private:
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friend class ThreadPool;
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DISALLOW_COPY_AND_ASSIGN(ThreadPoolWorker);
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};
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// Note that thread pool workers will set Thread#setCanCallIntoJava to false.
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class ThreadPool {
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public:
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// Returns the number of threads in the thread pool.
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size_t GetThreadCount() const {
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return threads_.size();
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}
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const std::vector<ThreadPoolWorker*>& GetWorkers() const {
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return threads_;
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}
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// Broadcast to the workers and tell them to empty out the work queue.
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void StartWorkers(Thread* self) REQUIRES(!task_queue_lock_);
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// Do not allow workers to grab any new tasks.
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void StopWorkers(Thread* self) REQUIRES(!task_queue_lock_);
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// Add a new task, the first available started worker will process it. Does not delete the task
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// after running it, it is the caller's responsibility.
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void AddTask(Thread* self, Task* task) REQUIRES(!task_queue_lock_);
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// Remove all tasks in the queue.
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void RemoveAllTasks(Thread* self) REQUIRES(!task_queue_lock_);
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// Create a named thread pool with the given number of threads.
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//
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// If create_peers is true, all worker threads will have a Java peer object. Note that if the
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// pool is asked to do work on the current thread (see Wait), a peer may not be available. Wait
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// will conservatively abort if create_peers and do_work are true.
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ThreadPool(const char* name, size_t num_threads, bool create_peers = false);
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virtual ~ThreadPool();
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// Wait for all tasks currently on queue to get completed. If the pool has been stopped, only
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// wait till all already running tasks are done.
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// When the pool was created with peers for workers, do_work must not be true (see ThreadPool()).
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void Wait(Thread* self, bool do_work, bool may_hold_locks) REQUIRES(!task_queue_lock_);
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size_t GetTaskCount(Thread* self) REQUIRES(!task_queue_lock_);
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// Returns the total amount of workers waited for tasks.
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uint64_t GetWaitTime() const {
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return total_wait_time_;
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}
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// Provides a way to bound the maximum number of worker threads, threads must be less the the
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// thread count of the thread pool.
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void SetMaxActiveWorkers(size_t threads) REQUIRES(!task_queue_lock_);
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// Set the "nice" priorty for threads in the pool.
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void SetPthreadPriority(int priority);
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protected:
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// get a task to run, blocks if there are no tasks left
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virtual Task* GetTask(Thread* self) REQUIRES(!task_queue_lock_);
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// Try to get a task, returning null if there is none available.
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Task* TryGetTask(Thread* self) REQUIRES(!task_queue_lock_);
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Task* TryGetTaskLocked() REQUIRES(task_queue_lock_);
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// Are we shutting down?
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bool IsShuttingDown() const REQUIRES(task_queue_lock_) {
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return shutting_down_;
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}
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bool HasOutstandingTasks() const REQUIRES(task_queue_lock_) {
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return started_ && !tasks_.empty();
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}
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const std::string name_;
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Mutex task_queue_lock_;
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ConditionVariable task_queue_condition_ GUARDED_BY(task_queue_lock_);
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ConditionVariable completion_condition_ GUARDED_BY(task_queue_lock_);
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volatile bool started_ GUARDED_BY(task_queue_lock_);
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volatile bool shutting_down_ GUARDED_BY(task_queue_lock_);
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// How many worker threads are waiting on the condition.
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volatile size_t waiting_count_ GUARDED_BY(task_queue_lock_);
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std::deque<Task*> tasks_ GUARDED_BY(task_queue_lock_);
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// TODO: make this immutable/const?
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std::vector<ThreadPoolWorker*> threads_;
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// Work balance detection.
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uint64_t start_time_ GUARDED_BY(task_queue_lock_);
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uint64_t total_wait_time_;
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Barrier creation_barier_;
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size_t max_active_workers_ GUARDED_BY(task_queue_lock_);
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const bool create_peers_;
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private:
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friend class ThreadPoolWorker;
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friend class WorkStealingWorker;
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DISALLOW_COPY_AND_ASSIGN(ThreadPool);
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};
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} // namespace art
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#endif // ART_RUNTIME_THREAD_POOL_H_
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