upload android base code part3
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android/art/compiler/optimizing/linear_order.cc
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android/art/compiler/optimizing/linear_order.cc
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "linear_order.h"
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namespace art {
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static bool InSameLoop(HLoopInformation* first_loop, HLoopInformation* second_loop) {
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return first_loop == second_loop;
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}
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static bool IsLoop(HLoopInformation* info) {
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return info != nullptr;
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}
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static bool IsInnerLoop(HLoopInformation* outer, HLoopInformation* inner) {
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return (inner != outer)
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&& (inner != nullptr)
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&& (outer != nullptr)
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&& inner->IsIn(*outer);
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}
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// Helper method to update work list for linear order.
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static void AddToListForLinearization(ArenaVector<HBasicBlock*>* worklist, HBasicBlock* block) {
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HLoopInformation* block_loop = block->GetLoopInformation();
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auto insert_pos = worklist->rbegin(); // insert_pos.base() will be the actual position.
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for (auto end = worklist->rend(); insert_pos != end; ++insert_pos) {
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HBasicBlock* current = *insert_pos;
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HLoopInformation* current_loop = current->GetLoopInformation();
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if (InSameLoop(block_loop, current_loop)
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|| !IsLoop(current_loop)
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|| IsInnerLoop(current_loop, block_loop)) {
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// The block can be processed immediately.
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break;
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}
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}
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worklist->insert(insert_pos.base(), block);
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}
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// Helper method to validate linear order.
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static bool IsLinearOrderWellFormed(const HGraph* graph, ArenaVector<HBasicBlock*>* linear_order) {
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for (HBasicBlock* header : graph->GetBlocks()) {
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if (header == nullptr || !header->IsLoopHeader()) {
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continue;
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}
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HLoopInformation* loop = header->GetLoopInformation();
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size_t num_blocks = loop->GetBlocks().NumSetBits();
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size_t found_blocks = 0u;
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for (HBasicBlock* block : *linear_order) {
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if (loop->Contains(*block)) {
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found_blocks++;
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if (found_blocks == 1u && block != header) {
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// First block is not the header.
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return false;
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} else if (found_blocks == num_blocks && !loop->IsBackEdge(*block)) {
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// Last block is not a back edge.
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return false;
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}
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} else if (found_blocks != 0u && found_blocks != num_blocks) {
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// Blocks are not adjacent.
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return false;
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}
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}
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DCHECK_EQ(found_blocks, num_blocks);
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}
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return true;
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}
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void LinearizeGraph(const HGraph* graph,
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ArenaAllocator* allocator,
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ArenaVector<HBasicBlock*>* linear_order) {
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DCHECK(linear_order->empty());
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// Create a reverse post ordering with the following properties:
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// - Blocks in a loop are consecutive,
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// - Back-edge is the last block before loop exits.
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//
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// (1): Record the number of forward predecessors for each block. This is to
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// ensure the resulting order is reverse post order. We could use the
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// current reverse post order in the graph, but it would require making
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// order queries to a GrowableArray, which is not the best data structure
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// for it.
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ArenaVector<uint32_t> forward_predecessors(graph->GetBlocks().size(),
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allocator->Adapter(kArenaAllocLinearOrder));
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for (HBasicBlock* block : graph->GetReversePostOrder()) {
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size_t number_of_forward_predecessors = block->GetPredecessors().size();
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if (block->IsLoopHeader()) {
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number_of_forward_predecessors -= block->GetLoopInformation()->NumberOfBackEdges();
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}
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forward_predecessors[block->GetBlockId()] = number_of_forward_predecessors;
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}
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// (2): Following a worklist approach, first start with the entry block, and
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// iterate over the successors. When all non-back edge predecessors of a
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// successor block are visited, the successor block is added in the worklist
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// following an order that satisfies the requirements to build our linear graph.
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linear_order->reserve(graph->GetReversePostOrder().size());
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ArenaVector<HBasicBlock*> worklist(allocator->Adapter(kArenaAllocLinearOrder));
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worklist.push_back(graph->GetEntryBlock());
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do {
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HBasicBlock* current = worklist.back();
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worklist.pop_back();
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linear_order->push_back(current);
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for (HBasicBlock* successor : current->GetSuccessors()) {
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int block_id = successor->GetBlockId();
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size_t number_of_remaining_predecessors = forward_predecessors[block_id];
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if (number_of_remaining_predecessors == 1) {
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AddToListForLinearization(&worklist, successor);
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}
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forward_predecessors[block_id] = number_of_remaining_predecessors - 1;
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}
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} while (!worklist.empty());
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DCHECK(graph->HasIrreducibleLoops() || IsLinearOrderWellFormed(graph, linear_order));
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}
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} // namespace art
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