upload android base code part7

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August 2018-08-08 18:09:17 +08:00
parent 4e516ec6ed
commit 841ae54672
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<!-- Copyright (C) 2013 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.android.bitmapallocation"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="15"
android:targetSdkVersion="15" />
<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name="com.example.android.bitmapallocation.BitmapAllocation"
android:label="@string/title_activity_bitmap_allocation" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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<!-- Copyright (C) 2013 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<CheckBox
android:id="@+id/checkbox"
android:text="@string/reuse_bitmap"
android:checked="false"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
<TextView
android:id="@+id/loadDuration"
android:textSize="30sp"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
<ImageView
android:id="@+id/imageview"
android:adjustViewBounds="true"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</LinearLayout>

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<!-- Copyright (C) 2013 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<resources>
<style name="AppTheme" parent="android:Theme.Holo.Light" />
</resources>

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<!-- Copyright (C) 2013 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<resources>
<style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar" />
</resources>

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<!-- Copyright (C) 2013 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<resources>
<string name="app_name">BitmapAllocation</string>
<string name="title_activity_bitmap_allocation">BitmapAllocation</string>
<string name="reuse_bitmap">Reuse Bitmap</string>
</resources>

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<!-- Copyright (C) 2013 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<resources>
<style name="AppTheme" parent="android:Theme.Light" />
</resources>

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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.example.android.bitmapallocation;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.os.Bundle;
import android.view.View;
import android.widget.CheckBox;
import android.widget.ImageView;
import android.widget.TextView;
/**
* This example shows how to speed up bitmap loading and reduce garbage collection
* by reusing existing bitmaps.
*
* Watch the associated video for this demo on the DevBytes channel of developer.android.com,
* or on YouTube at https://www.youtube.com/watch?v=rsQet4nBVi8.
*/
public class BitmapAllocation extends Activity {
// There are some assumptions in this demo app that don't carry over well to the real world:
// it assumes that all bitmaps are the same size and that loading all bitmaps as the activity
// starts is good enough. A real application would be take a more flexible and robust
// approach. But these assumptions are good enough for the purposes of this tutorial,
// which is about reusing existing bitmaps of the same size.
int mCurrentIndex = 0;
Bitmap mCurrentBitmap = null;
BitmapFactory.Options mBitmapOptions;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_bitmap_allocation);
final int[] imageIDs = {R.drawable.a, R.drawable.b, R.drawable.c, R.drawable.d,
R.drawable.e, R.drawable.f};
final CheckBox checkbox = (CheckBox) findViewById(R.id.checkbox);
final TextView durationTextview = (TextView) findViewById(R.id.loadDuration);
final ImageView imageview = (ImageView) findViewById(R.id.imageview);
// Create bitmap to be re-used, based on the size of one of the bitmaps
mBitmapOptions = new BitmapFactory.Options();
mBitmapOptions.inJustDecodeBounds = true;
BitmapFactory.decodeResource(getResources(), R.drawable.a, mBitmapOptions);
mCurrentBitmap = Bitmap.createBitmap(mBitmapOptions.outWidth,
mBitmapOptions.outHeight, Bitmap.Config.ARGB_8888);
mBitmapOptions.inJustDecodeBounds = false;
mBitmapOptions.inBitmap = mCurrentBitmap;
mBitmapOptions.inSampleSize = 1;
BitmapFactory.decodeResource(getResources(), R.drawable.a, mBitmapOptions);
imageview.setImageBitmap(mCurrentBitmap);
// When the user clicks on the image, load the next one in the list
imageview.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
mCurrentIndex = (mCurrentIndex + 1) % imageIDs.length;
BitmapFactory.Options bitmapOptions = null;
if (checkbox.isChecked()) {
// Re-use the bitmap by using BitmapOptions.inBitmap
bitmapOptions = mBitmapOptions;
bitmapOptions.inBitmap = mCurrentBitmap;
}
long startTime = System.currentTimeMillis();
mCurrentBitmap = BitmapFactory.decodeResource(getResources(),
imageIDs[mCurrentIndex], bitmapOptions);
imageview.setImageBitmap(mCurrentBitmap);
// One way you can see the difference between reusing and not is through the
// timing reported here. But you can also see a huge impact in the garbage
// collector if you look at logcat with and without reuse. Avoiding garbage
// collection when possible, especially for large items like bitmaps,
// is always a good idea.
durationTextview.setText("Load took " +
(System.currentTimeMillis() - startTime));
}
});
}
}