upload android base code part7

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August 2018-08-08 18:09:17 +08:00
parent 4e516ec6ed
commit 841ae54672
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<!-- Copyright (C) 2013 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.android.cardflip"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="14"
android:targetSdkVersion="17"/>
<application android:label="@string/app_name" android:icon="@drawable/ic_launcher">
<activity android:name=".CardFlip"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

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<!-- Copyright (C) 2013 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/main_relative_layout"
android:layout_width="match_parent"
android:layout_height="match_parent">
</RelativeLayout>

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<!-- Copyright (C) 2013 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<resources>
<integer name="vertical_card_magin">30</integer>
<integer name="horizontal_card_magin">30</integer>
</resources>

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<!-- Copyright (C) 2013 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<resources>
<string name="app_name">CardFlip</string>
</resources>

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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.example.android.cardflip;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.app.Activity;
import android.os.Build;
import android.os.Bundle;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.view.ViewTreeObserver;
import android.widget.RelativeLayout;
import java.util.ArrayList;
import java.util.List;
/**
* This application creates 2 stacks of playing cards. Using fling events,
* these cards can be flipped from one stack to another where each flip comes with
* an associated animation. The cards can be flipped horizontally from left to right
* or right to left depending on which stack the animating card currently belongs to.
*
* This application demonstrates an animation where a stack of cards can either be
* be rotated out or back in about their bottom left corner in a counter-clockwise direction.
* Rotate out: Down fling on stack of cards
* Rotate in: Up fling on stack of cards
* Full rotation: Tap on stack of cards
*
* Note that in this demo touch events are disabled in the middle of any animation so
* only one card can be flipped at a time. When the cards are in a rotated-out
* state, no new cards can be rotated to or from that stack. These changes were made to
* simplify the code for this demo.
*/
public class CardFlip extends Activity implements CardFlipListener {
final static int CARD_PILE_OFFSET = 3;
final static int STARTING_NUMBER_CARDS = 15;
final static int RIGHT_STACK = 0;
final static int LEFT_STACK = 1;
int mCardWidth = 0;
int mCardHeight = 0;
int mVerticalPadding;
int mHorizontalPadding;
boolean mTouchEventsEnabled = true;
boolean[] mIsStackEnabled;
RelativeLayout mLayout;
List<ArrayList<CardView>> mStackCards;
GestureDetector gDetector;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mStackCards = new ArrayList<ArrayList<CardView>>();
mStackCards.add(new ArrayList<CardView>());
mStackCards.add(new ArrayList<CardView>());
mIsStackEnabled = new boolean[2];
mIsStackEnabled[0] = true;
mIsStackEnabled[1] = true;
mVerticalPadding = getResources().getInteger(R.integer.vertical_card_magin);
mHorizontalPadding = getResources().getInteger(R.integer.horizontal_card_magin);
gDetector = new GestureDetector(this, mGestureListener);
mLayout = (RelativeLayout)findViewById(R.id.main_relative_layout);
ViewTreeObserver observer = mLayout.getViewTreeObserver();
observer.addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
@Override
public void onGlobalLayout() {
if (android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
mLayout.getViewTreeObserver().removeOnGlobalLayoutListener(this);
} else {
mLayout.getViewTreeObserver().removeGlobalOnLayoutListener(this);
}
mCardHeight = mLayout.getHeight();
mCardWidth = mLayout.getWidth() / 2;
for (int x = 0; x < STARTING_NUMBER_CARDS; x++) {
addNewCard(RIGHT_STACK);
}
}
});
}
/**
* Adds a new card to the specified stack. Also performs all the necessary layout setup
* to place the card in the correct position.
*/
public void addNewCard(int stack) {
CardView view = new CardView(this);
view.updateTranslation(mStackCards.get(stack).size());
view.setCardFlipListener(this);
view.setPadding(mHorizontalPadding, mVerticalPadding, mHorizontalPadding, mVerticalPadding);
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(mCardWidth,
mCardHeight);
params.topMargin = 0;
params.leftMargin = (stack == RIGHT_STACK ? mCardWidth : 0);
mStackCards.get(stack).add(view);
mLayout.addView(view, params);
}
/**
* Gesture Detector listens for fling events in order to potentially initiate
* a card flip event when a fling event occurs. Also listens for tap events in
* order to potentially initiate a full rotation animation.
*/
private GestureDetector.SimpleOnGestureListener mGestureListener = new GestureDetector
.SimpleOnGestureListener() {
@Override
public boolean onSingleTapUp(MotionEvent motionEvent) {
int stack = getStack(motionEvent);
rotateCardsFullRotation(stack, CardView.Corner.BOTTOM_LEFT);
return true;
}
@Override
public boolean onFling(MotionEvent motionEvent, MotionEvent motionEvent2, float v,
float v2) {
int stack = getStack(motionEvent);
ArrayList<CardView> cardStack = mStackCards.get(stack);
int size = cardStack.size();
if (size > 0) {
rotateCardView(cardStack.get(size - 1), stack, v, v2);
}
return true;
}
};
/** Returns the appropriate stack corresponding to the MotionEvent. */
public int getStack(MotionEvent ev) {
boolean isLeft = ev.getX() <= mCardWidth;
return isLeft ? LEFT_STACK : RIGHT_STACK;
}
/**
* Uses the stack parameter, along with the velocity values of the fling event
* to determine in what direction the card must be flipped. By the same logic, the
* new stack that the card belongs to after the animation is also determined
* and updated.
*/
public void rotateCardView(final CardView cardView, int stack, float velocityX,
float velocityY) {
boolean xGreaterThanY = Math.abs(velocityX) > Math.abs(velocityY);
boolean bothStacksEnabled = mIsStackEnabled[RIGHT_STACK] && mIsStackEnabled[LEFT_STACK];
ArrayList<CardView>leftStack = mStackCards.get(LEFT_STACK);
ArrayList<CardView>rightStack = mStackCards.get(RIGHT_STACK);
switch (stack) {
case RIGHT_STACK:
if (velocityX < 0 && xGreaterThanY) {
if (!bothStacksEnabled) {
break;
}
mLayout.bringChildToFront(cardView);
mLayout.requestLayout();
rightStack.remove(rightStack.size() - 1);
leftStack.add(cardView);
cardView.flipRightToLeft(leftStack.size() - 1, (int)velocityX);
break;
} else if (!xGreaterThanY) {
boolean rotateCardsOut = velocityY > 0;
rotateCards(RIGHT_STACK, CardView.Corner.BOTTOM_LEFT, rotateCardsOut);
}
break;
case LEFT_STACK:
if (velocityX > 0 && xGreaterThanY) {
if (!bothStacksEnabled) {
break;
}
mLayout.bringChildToFront(cardView);
mLayout.requestLayout();
leftStack.remove(leftStack.size() - 1);
rightStack.add(cardView);
cardView.flipLeftToRight(rightStack.size() - 1, (int)velocityX);
break;
} else if (!xGreaterThanY) {
boolean rotateCardsOut = velocityY > 0;
rotateCards(LEFT_STACK, CardView.Corner.BOTTOM_LEFT, rotateCardsOut);
}
break;
default:
break;
}
}
@Override
public void onCardFlipEnd() {
mTouchEventsEnabled = true;
}
@Override
public void onCardFlipStart() {
mTouchEventsEnabled = false;
}
@Override
public boolean onTouchEvent(MotionEvent me) {
if (mTouchEventsEnabled) {
return gDetector.onTouchEvent(me);
} else {
return super.onTouchEvent(me);
}
}
/**
* Retrieves an animator object for each card in the specified stack that either
* rotates it in or out depending on its current state. All of these animations
* are then played together.
*/
public void rotateCards (final int stack, CardView.Corner corner,
final boolean isRotatingOut) {
List<Animator> animations = new ArrayList<Animator>();
ArrayList <CardView> cards = mStackCards.get(stack);
for (int i = 0; i < cards.size(); i++) {
CardView cardView = cards.get(i);
animations.add(cardView.getRotationAnimator(i, corner, isRotatingOut, false));
mLayout.bringChildToFront(cardView);
}
/** All the cards are being brought to the front in order to guarantee that
* the cards being rotated in the current stack will overlay the cards in the
* other stack. After the z-ordering of all the cards is updated, a layout must
* be requested in order to apply the changes made.*/
mLayout.requestLayout();
AnimatorSet set = new AnimatorSet();
set.playTogether(animations);
set.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
mIsStackEnabled[stack] = !isRotatingOut;
}
});
set.start();
}
/**
* Retrieves an animator object for each card in the specified stack to complete a
* full revolution around one of its corners, and plays all of them together.
*/
public void rotateCardsFullRotation (int stack, CardView.Corner corner) {
List<Animator> animations = new ArrayList<Animator>();
ArrayList <CardView> cards = mStackCards.get(stack);
for (int i = 0; i < cards.size(); i++) {
CardView cardView = cards.get(i);
animations.add(cardView.getFullRotationAnimator(i, corner, false));
mLayout.bringChildToFront(cardView);
}
/** Same reasoning for bringing cards to front as in rotateCards().*/
mLayout.requestLayout();
mTouchEventsEnabled = false;
AnimatorSet set = new AnimatorSet();
set.playTogether(animations);
set.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
mTouchEventsEnabled = true;
}
});
set.start();
}
}

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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.example.android.cardflip;
/**
* This interface is used to prevent flipping multiple cards at the same time.
* These callback methods are used to disable and re-enable touches when a card
* flip animation begins and ends respectively.
* */
public interface CardFlipListener {
public void onCardFlipEnd();
public void onCardFlipStart();
}

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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.example.android.cardflip;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.Keyframe;
import android.animation.ObjectAnimator;
import android.animation.PropertyValuesHolder;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.widget.ImageView;
import android.widget.RelativeLayout;
/**
* This CardView object is a view which can flip horizontally about its edges,
* as well as rotate clockwise or counter-clockwise about any of its corners. In
* the middle of a flip animation, this view darkens to imitate a shadow-like effect.
*
* The key behind the design of this view is the fact that the layout parameters and
* the animation properties of this view are updated and reset respectively after
* every single animation. Therefore, every consecutive animation that this
* view experiences is completely independent of what its prior state was.
*/
public class CardView extends ImageView {
enum Corner {
TOP_LEFT,
TOP_RIGHT,
BOTTOM_LEFT,
BOTTOM_RIGHT
}
private final int CAMERA_DISTANCE = 8000;
private final int MIN_FLIP_DURATION = 300;
private final int VELOCITY_TO_DURATION_CONSTANT = 15;
private final int MAX_FLIP_DURATION = 700;
private final int ROTATION_PER_CARD = 2;
private final int ROTATION_DELAY_PER_CARD = 50;
private final int ROTATION_DURATION = 2000;
private final int ANTIALIAS_BORDER = 1;
private BitmapDrawable mFrontBitmapDrawable, mBackBitmapDrawable, mCurrentBitmapDrawable;
private boolean mIsFrontShowing = true;
private boolean mIsHorizontallyFlipped = false;
private Matrix mHorizontalFlipMatrix;
private CardFlipListener mCardFlipListener;
public CardView(Context context) {
super(context);
init(context);
}
public CardView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
}
/** Loads the bitmap drawables used for the front and back for this card.*/
public void init(Context context) {
mHorizontalFlipMatrix = new Matrix();
setCameraDistance(CAMERA_DISTANCE);
mFrontBitmapDrawable = bitmapWithBorder((BitmapDrawable)getResources()
.getDrawable(R.drawable.red));
mBackBitmapDrawable = bitmapWithBorder((BitmapDrawable) getResources()
.getDrawable(R.drawable.blue));
updateDrawableBitmap();
}
/**
* Adding a 1 pixel transparent border around the bitmap can be used to
* anti-alias the image as it rotates.
*/
private BitmapDrawable bitmapWithBorder(BitmapDrawable bitmapDrawable) {
Bitmap bitmapWithBorder = Bitmap.createBitmap(bitmapDrawable.getIntrinsicWidth() +
ANTIALIAS_BORDER * 2, bitmapDrawable.getIntrinsicHeight() + ANTIALIAS_BORDER * 2,
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmapWithBorder);
canvas.drawBitmap(bitmapDrawable.getBitmap(), ANTIALIAS_BORDER, ANTIALIAS_BORDER, null);
return new BitmapDrawable(getResources(), bitmapWithBorder);
}
/** Initiates a horizontal flip from right to left. */
public void flipRightToLeft(int numberInPile, int velocity) {
setPivotX(0);
flipHorizontally(numberInPile, false, velocity);
}
/** Initiates a horizontal flip from left to right. */
public void flipLeftToRight(int numberInPile, int velocity) {
setPivotX(getWidth());
flipHorizontally(numberInPile, true, velocity);
}
/**
* Animates a horizontal (about the y-axis) flip of this card.
* @param numberInPile Specifies how many cards are underneath this card in the new
* pile so as to properly adjust its position offset in the stack.
* @param clockwise Specifies whether the horizontal animation is 180 degrees
* clockwise or 180 degrees counter clockwise.
*/
public void flipHorizontally (int numberInPile, boolean clockwise, int velocity) {
toggleFrontShowing();
PropertyValuesHolder rotation = PropertyValuesHolder.ofFloat(View.ROTATION_Y,
clockwise ? 180 : -180);
PropertyValuesHolder xOffset = PropertyValuesHolder.ofFloat(View.TRANSLATION_X,
numberInPile * CardFlip.CARD_PILE_OFFSET);
PropertyValuesHolder yOffset = PropertyValuesHolder.ofFloat(View.TRANSLATION_Y,
numberInPile * CardFlip.CARD_PILE_OFFSET);
ObjectAnimator cardAnimator = ObjectAnimator.ofPropertyValuesHolder(this, rotation,
xOffset, yOffset);
cardAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
if (valueAnimator.getAnimatedFraction() >= 0.5) {
updateDrawableBitmap();
}
}
});
Keyframe shadowKeyFrameStart = Keyframe.ofFloat(0, 0);
Keyframe shadowKeyFrameMid = Keyframe.ofFloat(0.5f, 1);
Keyframe shadowKeyFrameEnd = Keyframe.ofFloat(1, 0);
PropertyValuesHolder shadowPropertyValuesHolder = PropertyValuesHolder.ofKeyframe
("shadow", shadowKeyFrameStart, shadowKeyFrameMid, shadowKeyFrameEnd);
ObjectAnimator colorizer = ObjectAnimator.ofPropertyValuesHolder(this,
shadowPropertyValuesHolder);
mCardFlipListener.onCardFlipStart();
AnimatorSet set = new AnimatorSet();
int duration = MAX_FLIP_DURATION - Math.abs(velocity) / VELOCITY_TO_DURATION_CONSTANT;
duration = duration < MIN_FLIP_DURATION ? MIN_FLIP_DURATION : duration;
set.setDuration(duration);
set.playTogether(cardAnimator, colorizer);
set.setInterpolator(new AccelerateDecelerateInterpolator());
set.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
toggleIsHorizontallyFlipped();
updateDrawableBitmap();
updateLayoutParams();
mCardFlipListener.onCardFlipEnd();
}
});
set.start();
}
/** Darkens this ImageView's image by applying a shadow color filter over it. */
public void setShadow(float value) {
int colorValue = (int)(255 - 200 * value);
setColorFilter(Color.rgb(colorValue, colorValue, colorValue),
android.graphics.PorterDuff.Mode.MULTIPLY);
}
public void toggleFrontShowing() {
mIsFrontShowing = !mIsFrontShowing;
}
public void toggleIsHorizontallyFlipped() {
mIsHorizontallyFlipped = !mIsHorizontallyFlipped;
invalidate();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mHorizontalFlipMatrix.setScale(-1, 1, w / 2, h / 2);
}
/**
* Scale the canvas horizontally about its midpoint in the case that the card
* is in a horizontally flipped state.
*/
@Override
protected void onDraw(Canvas canvas) {
if (mIsHorizontallyFlipped) {
canvas.concat(mHorizontalFlipMatrix);
}
super.onDraw(canvas);
}
/**
* Updates the layout parameters of this view so as to reset the rotationX and
* rotationY parameters, and remain independent of its previous position, while
* also maintaining its current position in the layout.
*/
public void updateLayoutParams () {
RelativeLayout.LayoutParams params = (RelativeLayout.LayoutParams) getLayoutParams();
params.leftMargin = (int)(params.leftMargin + ((Math.abs(getRotationY()) % 360) / 180) *
(2 * getPivotX () - getWidth()));
setRotationX(0);
setRotationY(0);
setLayoutParams(params);
}
/**
* Toggles the visible bitmap of this view between its front and back drawables
* respectively.
*/
public void updateDrawableBitmap () {
mCurrentBitmapDrawable = mIsFrontShowing ? mFrontBitmapDrawable : mBackBitmapDrawable;
setImageDrawable(mCurrentBitmapDrawable);
}
/**
* Sets the appropriate translation of this card depending on how many cards
* are in the pile underneath it.
*/
public void updateTranslation (int numInPile) {
setTranslationX(CardFlip.CARD_PILE_OFFSET * numInPile);
setTranslationY(CardFlip.CARD_PILE_OFFSET * numInPile);
}
/**
* Returns a rotation animation which rotates this card by some degree about
* one of its corners either in the clockwise or counter-clockwise direction.
* Depending on how many cards lie below this one in the stack, this card will
* be rotated by a different amount so all the cards are visible when rotated out.
*/
public ObjectAnimator getRotationAnimator (int cardFromTop, Corner corner,
boolean isRotatingOut, boolean isClockwise) {
rotateCardAroundCorner(corner);
int rotation = cardFromTop * ROTATION_PER_CARD;
if (!isClockwise) {
rotation = -rotation;
}
if (!isRotatingOut) {
rotation = 0;
}
return ObjectAnimator.ofFloat(this, View.ROTATION, rotation);
}
/**
* Returns a full rotation animator which rotates this card by 360 degrees
* about one of its corners either in the clockwise or counter-clockwise direction.
* Depending on how many cards lie below this one in the stack, a different start
* delay is applied to the animation so the cards don't all animate at once.
*/
public ObjectAnimator getFullRotationAnimator (int cardFromTop, Corner corner,
boolean isClockwise) {
final int currentRotation = (int)getRotation();
rotateCardAroundCorner(corner);
int rotation = 360 - currentRotation;
rotation = isClockwise ? rotation : -rotation;
ObjectAnimator animator = ObjectAnimator.ofFloat(this, View.ROTATION, rotation);
animator.setStartDelay(ROTATION_DELAY_PER_CARD * cardFromTop);
animator.setDuration(ROTATION_DURATION);
animator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
setRotation(currentRotation);
}
});
return animator;
}
/**
* Sets the appropriate pivot of this card so that it can be rotated about
* any one of its four corners.
*/
public void rotateCardAroundCorner(Corner corner) {
switch(corner) {
case TOP_LEFT:
setPivotX(0);
setPivotY(0);
break;
case TOP_RIGHT:
setPivotX(getWidth());
setPivotY(0);
break;
case BOTTOM_LEFT:
setPivotX(0);
setPivotY(getHeight());
break;
case BOTTOM_RIGHT:
setPivotX(getWidth());
setPivotY(getHeight());
break;
}
}
public void setCardFlipListener(CardFlipListener cardFlipListener) {
mCardFlipListener = cardFlipListener;
}
}