upload android base code part7
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<!-- Copyright (C) 2013 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.example.android.cardflip"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-sdk android:minSdkVersion="14"
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android:targetSdkVersion="17"/>
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<application android:label="@string/app_name" android:icon="@drawable/ic_launcher">
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<activity android:name=".CardFlip"
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android:label="@string/app_name">
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<intent-filter>
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<action android:name="android.intent.action.MAIN"/>
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<category android:name="android.intent.category.LAUNCHER"/>
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</intent-filter>
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</activity>
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</application>
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</manifest>
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<!-- Copyright (C) 2013 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:id="@+id/main_relative_layout"
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android:layout_width="match_parent"
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android:layout_height="match_parent">
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</RelativeLayout>
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<!-- Copyright (C) 2013 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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<resources>
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<integer name="vertical_card_magin">30</integer>
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<integer name="horizontal_card_magin">30</integer>
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</resources>
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<!-- Copyright (C) 2013 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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<resources>
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<string name="app_name">CardFlip</string>
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</resources>
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/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.example.android.cardflip;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.animation.AnimatorSet;
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import android.app.Activity;
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import android.os.Build;
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import android.os.Bundle;
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import android.view.GestureDetector;
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import android.view.MotionEvent;
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import android.view.ViewTreeObserver;
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import android.widget.RelativeLayout;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* This application creates 2 stacks of playing cards. Using fling events,
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* these cards can be flipped from one stack to another where each flip comes with
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* an associated animation. The cards can be flipped horizontally from left to right
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* or right to left depending on which stack the animating card currently belongs to.
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*
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* This application demonstrates an animation where a stack of cards can either be
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* be rotated out or back in about their bottom left corner in a counter-clockwise direction.
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* Rotate out: Down fling on stack of cards
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* Rotate in: Up fling on stack of cards
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* Full rotation: Tap on stack of cards
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*
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* Note that in this demo touch events are disabled in the middle of any animation so
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* only one card can be flipped at a time. When the cards are in a rotated-out
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* state, no new cards can be rotated to or from that stack. These changes were made to
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* simplify the code for this demo.
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*/
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public class CardFlip extends Activity implements CardFlipListener {
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final static int CARD_PILE_OFFSET = 3;
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final static int STARTING_NUMBER_CARDS = 15;
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final static int RIGHT_STACK = 0;
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final static int LEFT_STACK = 1;
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int mCardWidth = 0;
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int mCardHeight = 0;
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int mVerticalPadding;
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int mHorizontalPadding;
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boolean mTouchEventsEnabled = true;
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boolean[] mIsStackEnabled;
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RelativeLayout mLayout;
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List<ArrayList<CardView>> mStackCards;
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GestureDetector gDetector;
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@Override
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public void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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setContentView(R.layout.main);
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mStackCards = new ArrayList<ArrayList<CardView>>();
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mStackCards.add(new ArrayList<CardView>());
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mStackCards.add(new ArrayList<CardView>());
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mIsStackEnabled = new boolean[2];
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mIsStackEnabled[0] = true;
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mIsStackEnabled[1] = true;
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mVerticalPadding = getResources().getInteger(R.integer.vertical_card_magin);
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mHorizontalPadding = getResources().getInteger(R.integer.horizontal_card_magin);
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gDetector = new GestureDetector(this, mGestureListener);
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mLayout = (RelativeLayout)findViewById(R.id.main_relative_layout);
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ViewTreeObserver observer = mLayout.getViewTreeObserver();
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observer.addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
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@Override
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public void onGlobalLayout() {
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if (android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
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mLayout.getViewTreeObserver().removeOnGlobalLayoutListener(this);
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} else {
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mLayout.getViewTreeObserver().removeGlobalOnLayoutListener(this);
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}
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mCardHeight = mLayout.getHeight();
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mCardWidth = mLayout.getWidth() / 2;
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for (int x = 0; x < STARTING_NUMBER_CARDS; x++) {
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addNewCard(RIGHT_STACK);
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}
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}
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});
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}
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/**
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* Adds a new card to the specified stack. Also performs all the necessary layout setup
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* to place the card in the correct position.
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*/
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public void addNewCard(int stack) {
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CardView view = new CardView(this);
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view.updateTranslation(mStackCards.get(stack).size());
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view.setCardFlipListener(this);
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view.setPadding(mHorizontalPadding, mVerticalPadding, mHorizontalPadding, mVerticalPadding);
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RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(mCardWidth,
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mCardHeight);
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params.topMargin = 0;
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params.leftMargin = (stack == RIGHT_STACK ? mCardWidth : 0);
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mStackCards.get(stack).add(view);
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mLayout.addView(view, params);
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}
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/**
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* Gesture Detector listens for fling events in order to potentially initiate
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* a card flip event when a fling event occurs. Also listens for tap events in
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* order to potentially initiate a full rotation animation.
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*/
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private GestureDetector.SimpleOnGestureListener mGestureListener = new GestureDetector
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.SimpleOnGestureListener() {
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@Override
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public boolean onSingleTapUp(MotionEvent motionEvent) {
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int stack = getStack(motionEvent);
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rotateCardsFullRotation(stack, CardView.Corner.BOTTOM_LEFT);
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return true;
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}
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@Override
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public boolean onFling(MotionEvent motionEvent, MotionEvent motionEvent2, float v,
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float v2) {
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int stack = getStack(motionEvent);
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ArrayList<CardView> cardStack = mStackCards.get(stack);
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int size = cardStack.size();
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if (size > 0) {
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rotateCardView(cardStack.get(size - 1), stack, v, v2);
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}
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return true;
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}
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};
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/** Returns the appropriate stack corresponding to the MotionEvent. */
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public int getStack(MotionEvent ev) {
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boolean isLeft = ev.getX() <= mCardWidth;
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return isLeft ? LEFT_STACK : RIGHT_STACK;
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}
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/**
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* Uses the stack parameter, along with the velocity values of the fling event
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* to determine in what direction the card must be flipped. By the same logic, the
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* new stack that the card belongs to after the animation is also determined
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* and updated.
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*/
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public void rotateCardView(final CardView cardView, int stack, float velocityX,
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float velocityY) {
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boolean xGreaterThanY = Math.abs(velocityX) > Math.abs(velocityY);
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boolean bothStacksEnabled = mIsStackEnabled[RIGHT_STACK] && mIsStackEnabled[LEFT_STACK];
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ArrayList<CardView>leftStack = mStackCards.get(LEFT_STACK);
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ArrayList<CardView>rightStack = mStackCards.get(RIGHT_STACK);
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switch (stack) {
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case RIGHT_STACK:
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if (velocityX < 0 && xGreaterThanY) {
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if (!bothStacksEnabled) {
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break;
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}
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mLayout.bringChildToFront(cardView);
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mLayout.requestLayout();
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rightStack.remove(rightStack.size() - 1);
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leftStack.add(cardView);
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cardView.flipRightToLeft(leftStack.size() - 1, (int)velocityX);
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break;
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} else if (!xGreaterThanY) {
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boolean rotateCardsOut = velocityY > 0;
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rotateCards(RIGHT_STACK, CardView.Corner.BOTTOM_LEFT, rotateCardsOut);
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}
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break;
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case LEFT_STACK:
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if (velocityX > 0 && xGreaterThanY) {
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if (!bothStacksEnabled) {
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break;
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}
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mLayout.bringChildToFront(cardView);
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mLayout.requestLayout();
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leftStack.remove(leftStack.size() - 1);
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rightStack.add(cardView);
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cardView.flipLeftToRight(rightStack.size() - 1, (int)velocityX);
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break;
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} else if (!xGreaterThanY) {
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boolean rotateCardsOut = velocityY > 0;
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rotateCards(LEFT_STACK, CardView.Corner.BOTTOM_LEFT, rotateCardsOut);
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}
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break;
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default:
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break;
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}
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}
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@Override
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public void onCardFlipEnd() {
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mTouchEventsEnabled = true;
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}
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@Override
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public void onCardFlipStart() {
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mTouchEventsEnabled = false;
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}
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@Override
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public boolean onTouchEvent(MotionEvent me) {
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if (mTouchEventsEnabled) {
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return gDetector.onTouchEvent(me);
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} else {
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return super.onTouchEvent(me);
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}
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}
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/**
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* Retrieves an animator object for each card in the specified stack that either
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* rotates it in or out depending on its current state. All of these animations
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* are then played together.
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*/
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public void rotateCards (final int stack, CardView.Corner corner,
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final boolean isRotatingOut) {
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List<Animator> animations = new ArrayList<Animator>();
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ArrayList <CardView> cards = mStackCards.get(stack);
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for (int i = 0; i < cards.size(); i++) {
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CardView cardView = cards.get(i);
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animations.add(cardView.getRotationAnimator(i, corner, isRotatingOut, false));
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mLayout.bringChildToFront(cardView);
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}
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/** All the cards are being brought to the front in order to guarantee that
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* the cards being rotated in the current stack will overlay the cards in the
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* other stack. After the z-ordering of all the cards is updated, a layout must
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* be requested in order to apply the changes made.*/
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mLayout.requestLayout();
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AnimatorSet set = new AnimatorSet();
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set.playTogether(animations);
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set.addListener(new AnimatorListenerAdapter() {
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@Override
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public void onAnimationEnd(Animator animation) {
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mIsStackEnabled[stack] = !isRotatingOut;
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}
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});
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set.start();
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}
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/**
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* Retrieves an animator object for each card in the specified stack to complete a
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* full revolution around one of its corners, and plays all of them together.
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*/
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public void rotateCardsFullRotation (int stack, CardView.Corner corner) {
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List<Animator> animations = new ArrayList<Animator>();
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ArrayList <CardView> cards = mStackCards.get(stack);
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for (int i = 0; i < cards.size(); i++) {
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CardView cardView = cards.get(i);
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animations.add(cardView.getFullRotationAnimator(i, corner, false));
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mLayout.bringChildToFront(cardView);
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}
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/** Same reasoning for bringing cards to front as in rotateCards().*/
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mLayout.requestLayout();
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mTouchEventsEnabled = false;
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AnimatorSet set = new AnimatorSet();
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set.playTogether(animations);
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set.addListener(new AnimatorListenerAdapter() {
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@Override
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public void onAnimationEnd(Animator animation) {
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mTouchEventsEnabled = true;
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}
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});
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set.start();
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}
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}
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/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
|
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
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*/
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package com.example.android.cardflip;
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/**
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* This interface is used to prevent flipping multiple cards at the same time.
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* These callback methods are used to disable and re-enable touches when a card
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* flip animation begins and ends respectively.
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* */
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public interface CardFlipListener {
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public void onCardFlipEnd();
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public void onCardFlipStart();
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}
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/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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||||
* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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||||
* You may obtain a copy of the License at
|
||||
*
|
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
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*/
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package com.example.android.cardflip;
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import android.animation.Animator;
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import android.animation.AnimatorListenerAdapter;
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import android.animation.AnimatorSet;
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import android.animation.Keyframe;
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import android.animation.ObjectAnimator;
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import android.animation.PropertyValuesHolder;
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import android.animation.ValueAnimator;
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import android.content.Context;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Matrix;
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import android.graphics.drawable.BitmapDrawable;
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import android.util.AttributeSet;
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import android.view.View;
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import android.view.animation.AccelerateDecelerateInterpolator;
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import android.widget.ImageView;
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import android.widget.RelativeLayout;
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/**
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* This CardView object is a view which can flip horizontally about its edges,
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* as well as rotate clockwise or counter-clockwise about any of its corners. In
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* the middle of a flip animation, this view darkens to imitate a shadow-like effect.
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*
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* The key behind the design of this view is the fact that the layout parameters and
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* the animation properties of this view are updated and reset respectively after
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* every single animation. Therefore, every consecutive animation that this
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* view experiences is completely independent of what its prior state was.
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*/
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public class CardView extends ImageView {
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enum Corner {
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TOP_LEFT,
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TOP_RIGHT,
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||||
BOTTOM_LEFT,
|
||||
BOTTOM_RIGHT
|
||||
}
|
||||
|
||||
private final int CAMERA_DISTANCE = 8000;
|
||||
private final int MIN_FLIP_DURATION = 300;
|
||||
private final int VELOCITY_TO_DURATION_CONSTANT = 15;
|
||||
private final int MAX_FLIP_DURATION = 700;
|
||||
private final int ROTATION_PER_CARD = 2;
|
||||
private final int ROTATION_DELAY_PER_CARD = 50;
|
||||
private final int ROTATION_DURATION = 2000;
|
||||
private final int ANTIALIAS_BORDER = 1;
|
||||
|
||||
private BitmapDrawable mFrontBitmapDrawable, mBackBitmapDrawable, mCurrentBitmapDrawable;
|
||||
|
||||
private boolean mIsFrontShowing = true;
|
||||
private boolean mIsHorizontallyFlipped = false;
|
||||
|
||||
private Matrix mHorizontalFlipMatrix;
|
||||
|
||||
private CardFlipListener mCardFlipListener;
|
||||
|
||||
public CardView(Context context) {
|
||||
super(context);
|
||||
init(context);
|
||||
}
|
||||
|
||||
public CardView(Context context, AttributeSet attrs) {
|
||||
super(context, attrs);
|
||||
init(context);
|
||||
}
|
||||
|
||||
/** Loads the bitmap drawables used for the front and back for this card.*/
|
||||
public void init(Context context) {
|
||||
mHorizontalFlipMatrix = new Matrix();
|
||||
|
||||
setCameraDistance(CAMERA_DISTANCE);
|
||||
|
||||
mFrontBitmapDrawable = bitmapWithBorder((BitmapDrawable)getResources()
|
||||
.getDrawable(R.drawable.red));
|
||||
mBackBitmapDrawable = bitmapWithBorder((BitmapDrawable) getResources()
|
||||
.getDrawable(R.drawable.blue));
|
||||
|
||||
updateDrawableBitmap();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adding a 1 pixel transparent border around the bitmap can be used to
|
||||
* anti-alias the image as it rotates.
|
||||
*/
|
||||
private BitmapDrawable bitmapWithBorder(BitmapDrawable bitmapDrawable) {
|
||||
Bitmap bitmapWithBorder = Bitmap.createBitmap(bitmapDrawable.getIntrinsicWidth() +
|
||||
ANTIALIAS_BORDER * 2, bitmapDrawable.getIntrinsicHeight() + ANTIALIAS_BORDER * 2,
|
||||
Bitmap.Config.ARGB_8888);
|
||||
Canvas canvas = new Canvas(bitmapWithBorder);
|
||||
canvas.drawBitmap(bitmapDrawable.getBitmap(), ANTIALIAS_BORDER, ANTIALIAS_BORDER, null);
|
||||
return new BitmapDrawable(getResources(), bitmapWithBorder);
|
||||
}
|
||||
|
||||
/** Initiates a horizontal flip from right to left. */
|
||||
public void flipRightToLeft(int numberInPile, int velocity) {
|
||||
setPivotX(0);
|
||||
flipHorizontally(numberInPile, false, velocity);
|
||||
}
|
||||
|
||||
/** Initiates a horizontal flip from left to right. */
|
||||
public void flipLeftToRight(int numberInPile, int velocity) {
|
||||
setPivotX(getWidth());
|
||||
flipHorizontally(numberInPile, true, velocity);
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates a horizontal (about the y-axis) flip of this card.
|
||||
* @param numberInPile Specifies how many cards are underneath this card in the new
|
||||
* pile so as to properly adjust its position offset in the stack.
|
||||
* @param clockwise Specifies whether the horizontal animation is 180 degrees
|
||||
* clockwise or 180 degrees counter clockwise.
|
||||
*/
|
||||
public void flipHorizontally (int numberInPile, boolean clockwise, int velocity) {
|
||||
toggleFrontShowing();
|
||||
|
||||
PropertyValuesHolder rotation = PropertyValuesHolder.ofFloat(View.ROTATION_Y,
|
||||
clockwise ? 180 : -180);
|
||||
|
||||
PropertyValuesHolder xOffset = PropertyValuesHolder.ofFloat(View.TRANSLATION_X,
|
||||
numberInPile * CardFlip.CARD_PILE_OFFSET);
|
||||
PropertyValuesHolder yOffset = PropertyValuesHolder.ofFloat(View.TRANSLATION_Y,
|
||||
numberInPile * CardFlip.CARD_PILE_OFFSET);
|
||||
|
||||
ObjectAnimator cardAnimator = ObjectAnimator.ofPropertyValuesHolder(this, rotation,
|
||||
xOffset, yOffset);
|
||||
cardAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
|
||||
@Override
|
||||
public void onAnimationUpdate(ValueAnimator valueAnimator) {
|
||||
if (valueAnimator.getAnimatedFraction() >= 0.5) {
|
||||
updateDrawableBitmap();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Keyframe shadowKeyFrameStart = Keyframe.ofFloat(0, 0);
|
||||
Keyframe shadowKeyFrameMid = Keyframe.ofFloat(0.5f, 1);
|
||||
Keyframe shadowKeyFrameEnd = Keyframe.ofFloat(1, 0);
|
||||
PropertyValuesHolder shadowPropertyValuesHolder = PropertyValuesHolder.ofKeyframe
|
||||
("shadow", shadowKeyFrameStart, shadowKeyFrameMid, shadowKeyFrameEnd);
|
||||
ObjectAnimator colorizer = ObjectAnimator.ofPropertyValuesHolder(this,
|
||||
shadowPropertyValuesHolder);
|
||||
|
||||
mCardFlipListener.onCardFlipStart();
|
||||
AnimatorSet set = new AnimatorSet();
|
||||
int duration = MAX_FLIP_DURATION - Math.abs(velocity) / VELOCITY_TO_DURATION_CONSTANT;
|
||||
duration = duration < MIN_FLIP_DURATION ? MIN_FLIP_DURATION : duration;
|
||||
set.setDuration(duration);
|
||||
set.playTogether(cardAnimator, colorizer);
|
||||
set.setInterpolator(new AccelerateDecelerateInterpolator());
|
||||
set.addListener(new AnimatorListenerAdapter() {
|
||||
@Override
|
||||
public void onAnimationEnd(Animator animation) {
|
||||
toggleIsHorizontallyFlipped();
|
||||
updateDrawableBitmap();
|
||||
updateLayoutParams();
|
||||
mCardFlipListener.onCardFlipEnd();
|
||||
}
|
||||
});
|
||||
set.start();
|
||||
}
|
||||
|
||||
/** Darkens this ImageView's image by applying a shadow color filter over it. */
|
||||
public void setShadow(float value) {
|
||||
int colorValue = (int)(255 - 200 * value);
|
||||
setColorFilter(Color.rgb(colorValue, colorValue, colorValue),
|
||||
android.graphics.PorterDuff.Mode.MULTIPLY);
|
||||
}
|
||||
|
||||
public void toggleFrontShowing() {
|
||||
mIsFrontShowing = !mIsFrontShowing;
|
||||
}
|
||||
|
||||
public void toggleIsHorizontallyFlipped() {
|
||||
mIsHorizontallyFlipped = !mIsHorizontallyFlipped;
|
||||
invalidate();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
|
||||
super.onSizeChanged(w, h, oldw, oldh);
|
||||
mHorizontalFlipMatrix.setScale(-1, 1, w / 2, h / 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Scale the canvas horizontally about its midpoint in the case that the card
|
||||
* is in a horizontally flipped state.
|
||||
*/
|
||||
@Override
|
||||
protected void onDraw(Canvas canvas) {
|
||||
if (mIsHorizontallyFlipped) {
|
||||
canvas.concat(mHorizontalFlipMatrix);
|
||||
}
|
||||
super.onDraw(canvas);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the layout parameters of this view so as to reset the rotationX and
|
||||
* rotationY parameters, and remain independent of its previous position, while
|
||||
* also maintaining its current position in the layout.
|
||||
*/
|
||||
public void updateLayoutParams () {
|
||||
RelativeLayout.LayoutParams params = (RelativeLayout.LayoutParams) getLayoutParams();
|
||||
|
||||
params.leftMargin = (int)(params.leftMargin + ((Math.abs(getRotationY()) % 360) / 180) *
|
||||
(2 * getPivotX () - getWidth()));
|
||||
|
||||
setRotationX(0);
|
||||
setRotationY(0);
|
||||
|
||||
setLayoutParams(params);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the visible bitmap of this view between its front and back drawables
|
||||
* respectively.
|
||||
*/
|
||||
public void updateDrawableBitmap () {
|
||||
mCurrentBitmapDrawable = mIsFrontShowing ? mFrontBitmapDrawable : mBackBitmapDrawable;
|
||||
setImageDrawable(mCurrentBitmapDrawable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the appropriate translation of this card depending on how many cards
|
||||
* are in the pile underneath it.
|
||||
*/
|
||||
public void updateTranslation (int numInPile) {
|
||||
setTranslationX(CardFlip.CARD_PILE_OFFSET * numInPile);
|
||||
setTranslationY(CardFlip.CARD_PILE_OFFSET * numInPile);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a rotation animation which rotates this card by some degree about
|
||||
* one of its corners either in the clockwise or counter-clockwise direction.
|
||||
* Depending on how many cards lie below this one in the stack, this card will
|
||||
* be rotated by a different amount so all the cards are visible when rotated out.
|
||||
*/
|
||||
public ObjectAnimator getRotationAnimator (int cardFromTop, Corner corner,
|
||||
boolean isRotatingOut, boolean isClockwise) {
|
||||
rotateCardAroundCorner(corner);
|
||||
int rotation = cardFromTop * ROTATION_PER_CARD;
|
||||
|
||||
if (!isClockwise) {
|
||||
rotation = -rotation;
|
||||
}
|
||||
|
||||
if (!isRotatingOut) {
|
||||
rotation = 0;
|
||||
}
|
||||
|
||||
return ObjectAnimator.ofFloat(this, View.ROTATION, rotation);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a full rotation animator which rotates this card by 360 degrees
|
||||
* about one of its corners either in the clockwise or counter-clockwise direction.
|
||||
* Depending on how many cards lie below this one in the stack, a different start
|
||||
* delay is applied to the animation so the cards don't all animate at once.
|
||||
*/
|
||||
public ObjectAnimator getFullRotationAnimator (int cardFromTop, Corner corner,
|
||||
boolean isClockwise) {
|
||||
final int currentRotation = (int)getRotation();
|
||||
|
||||
rotateCardAroundCorner(corner);
|
||||
int rotation = 360 - currentRotation;
|
||||
rotation = isClockwise ? rotation : -rotation;
|
||||
|
||||
ObjectAnimator animator = ObjectAnimator.ofFloat(this, View.ROTATION, rotation);
|
||||
|
||||
animator.setStartDelay(ROTATION_DELAY_PER_CARD * cardFromTop);
|
||||
animator.setDuration(ROTATION_DURATION);
|
||||
|
||||
animator.addListener(new AnimatorListenerAdapter() {
|
||||
@Override
|
||||
public void onAnimationEnd(Animator animation) {
|
||||
setRotation(currentRotation);
|
||||
}
|
||||
});
|
||||
|
||||
return animator;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the appropriate pivot of this card so that it can be rotated about
|
||||
* any one of its four corners.
|
||||
*/
|
||||
public void rotateCardAroundCorner(Corner corner) {
|
||||
switch(corner) {
|
||||
case TOP_LEFT:
|
||||
setPivotX(0);
|
||||
setPivotY(0);
|
||||
break;
|
||||
case TOP_RIGHT:
|
||||
setPivotX(getWidth());
|
||||
setPivotY(0);
|
||||
break;
|
||||
case BOTTOM_LEFT:
|
||||
setPivotX(0);
|
||||
setPivotY(getHeight());
|
||||
break;
|
||||
case BOTTOM_RIGHT:
|
||||
setPivotX(getWidth());
|
||||
setPivotY(getHeight());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void setCardFlipListener(CardFlipListener cardFlipListener) {
|
||||
mCardFlipListener = cardFlipListener;
|
||||
}
|
||||
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue