upload android base code part7
This commit is contained in:
parent
4e516ec6ed
commit
841ae54672
25229 changed files with 1709508 additions and 0 deletions
35
android/development/samples/AccelerometerPlay/Android.mk
Normal file
35
android/development/samples/AccelerometerPlay/Android.mk
Normal file
|
@ -0,0 +1,35 @@
|
|||
# Copyright (C) 2010 The Android Open Source Project
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
LOCAL_PATH:= $(call my-dir)
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE_TAGS := samples
|
||||
|
||||
# Only compile source java files in this apk.
|
||||
LOCAL_SRC_FILES := $(call all-java-files-under, src)
|
||||
|
||||
LOCAL_PACKAGE_NAME := AccelerometerPlay
|
||||
|
||||
LOCAL_SDK_VERSION := current
|
||||
|
||||
LOCAL_AAPT_FLAGS = -c 120dpi -c 240dpi -c 160dpi
|
||||
|
||||
LOCAL_DEX_PREOPT := false
|
||||
|
||||
include $(BUILD_PACKAGE)
|
||||
|
||||
# Use the following include to make our test apk.
|
||||
include $(call all-makefiles-under,$(LOCAL_PATH))
|
|
@ -0,0 +1,38 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright (C) 2010 The Android Open Source Project
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0" package="com.example.android.accelerometerplay">
|
||||
<application android:icon="@drawable/icon" android:label="@string/app_name">
|
||||
<activity android:name=".AccelerometerPlayActivity"
|
||||
android:label="@string/app_name"
|
||||
android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
|
||||
</application>
|
||||
|
||||
|
||||
<uses-sdk android:minSdkVersion="5"></uses-sdk>
|
||||
<uses-permission android:name="android.permission.VIBRATE"></uses-permission>
|
||||
|
||||
<uses-permission android:name="android.permission.WAKE_LOCK"></uses-permission>
|
||||
|
||||
</manifest>
|
190
android/development/samples/AccelerometerPlay/NOTICE
Normal file
190
android/development/samples/AccelerometerPlay/NOTICE
Normal file
|
@ -0,0 +1,190 @@
|
|||
|
||||
Copyright (c) 2005-2008, The Android Open Source Project
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
7
android/development/samples/AccelerometerPlay/_index.jd
Normal file
7
android/development/samples/AccelerometerPlay/_index.jd
Normal file
|
@ -0,0 +1,7 @@
|
|||
page.keywords="Sensor", "Games", "Accelerometer"
|
||||
page.tags="Sensor", "Games", "Accelerometer"
|
||||
sample.group=Sensors
|
||||
@jd:body
|
||||
|
||||
<p>Example code that shows how to use the device accelerometer in apps and games.</p>
|
||||
|
Binary file not shown.
After Width: | Height: | Size: 13 KiB |
Binary file not shown.
After Width: | Height: | Size: 4 KiB |
Binary file not shown.
After Width: | Height: | Size: 191 KiB |
Binary file not shown.
After Width: | Height: | Size: 1.7 KiB |
Binary file not shown.
After Width: | Height: | Size: 2.5 KiB |
|
@ -0,0 +1,22 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright (C) 2010 The Android Open Source Project
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:orientation="vertical"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent"
|
||||
>
|
||||
</LinearLayout>
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Copyright (C) 2010 The Android Open Source Project
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
-->
|
||||
|
||||
<resources>
|
||||
<string name="app_name">AccelerometerPlay</string>
|
||||
</resources>
|
|
@ -0,0 +1,460 @@
|
|||
/*
|
||||
* Copyright (C) 2010 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.example.android.accelerometerplay;
|
||||
|
||||
import android.app.Activity;
|
||||
import android.content.Context;
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.BitmapFactory;
|
||||
import android.graphics.Canvas;
|
||||
import android.graphics.BitmapFactory.Options;
|
||||
import android.hardware.Sensor;
|
||||
import android.hardware.SensorEvent;
|
||||
import android.hardware.SensorEventListener;
|
||||
import android.hardware.SensorManager;
|
||||
import android.os.Bundle;
|
||||
import android.os.PowerManager;
|
||||
import android.os.PowerManager.WakeLock;
|
||||
import android.util.DisplayMetrics;
|
||||
import android.view.Display;
|
||||
import android.view.Surface;
|
||||
import android.view.View;
|
||||
import android.view.WindowManager;
|
||||
|
||||
/**
|
||||
* This is an example of using the accelerometer to integrate the device's
|
||||
* acceleration to a position using the Verlet method. This is illustrated with
|
||||
* a very simple particle system comprised of a few iron balls freely moving on
|
||||
* an inclined wooden table. The inclination of the virtual table is controlled
|
||||
* by the device's accelerometer.
|
||||
*
|
||||
* @see SensorManager
|
||||
* @see SensorEvent
|
||||
* @see Sensor
|
||||
*/
|
||||
|
||||
public class AccelerometerPlayActivity extends Activity {
|
||||
|
||||
private SimulationView mSimulationView;
|
||||
private SensorManager mSensorManager;
|
||||
private PowerManager mPowerManager;
|
||||
private WindowManager mWindowManager;
|
||||
private Display mDisplay;
|
||||
private WakeLock mWakeLock;
|
||||
|
||||
/** Called when the activity is first created. */
|
||||
@Override
|
||||
public void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
|
||||
// Get an instance of the SensorManager
|
||||
mSensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
|
||||
|
||||
// Get an instance of the PowerManager
|
||||
mPowerManager = (PowerManager) getSystemService(POWER_SERVICE);
|
||||
|
||||
// Get an instance of the WindowManager
|
||||
mWindowManager = (WindowManager) getSystemService(WINDOW_SERVICE);
|
||||
mDisplay = mWindowManager.getDefaultDisplay();
|
||||
|
||||
// Create a bright wake lock
|
||||
mWakeLock = mPowerManager.newWakeLock(PowerManager.SCREEN_BRIGHT_WAKE_LOCK, getClass()
|
||||
.getName());
|
||||
|
||||
// instantiate our simulation view and set it as the activity's content
|
||||
mSimulationView = new SimulationView(this);
|
||||
setContentView(mSimulationView);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onResume() {
|
||||
super.onResume();
|
||||
/*
|
||||
* when the activity is resumed, we acquire a wake-lock so that the
|
||||
* screen stays on, since the user will likely not be fiddling with the
|
||||
* screen or buttons.
|
||||
*/
|
||||
mWakeLock.acquire();
|
||||
|
||||
// Start the simulation
|
||||
mSimulationView.startSimulation();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onPause() {
|
||||
super.onPause();
|
||||
/*
|
||||
* When the activity is paused, we make sure to stop the simulation,
|
||||
* release our sensor resources and wake locks
|
||||
*/
|
||||
|
||||
// Stop the simulation
|
||||
mSimulationView.stopSimulation();
|
||||
|
||||
// and release our wake-lock
|
||||
mWakeLock.release();
|
||||
}
|
||||
|
||||
class SimulationView extends View implements SensorEventListener {
|
||||
// diameter of the balls in meters
|
||||
private static final float sBallDiameter = 0.004f;
|
||||
private static final float sBallDiameter2 = sBallDiameter * sBallDiameter;
|
||||
|
||||
// friction of the virtual table and air
|
||||
private static final float sFriction = 0.1f;
|
||||
|
||||
private Sensor mAccelerometer;
|
||||
private long mLastT;
|
||||
private float mLastDeltaT;
|
||||
|
||||
private float mXDpi;
|
||||
private float mYDpi;
|
||||
private float mMetersToPixelsX;
|
||||
private float mMetersToPixelsY;
|
||||
private Bitmap mBitmap;
|
||||
private Bitmap mWood;
|
||||
private float mXOrigin;
|
||||
private float mYOrigin;
|
||||
private float mSensorX;
|
||||
private float mSensorY;
|
||||
private long mSensorTimeStamp;
|
||||
private long mCpuTimeStamp;
|
||||
private float mHorizontalBound;
|
||||
private float mVerticalBound;
|
||||
private final ParticleSystem mParticleSystem = new ParticleSystem();
|
||||
|
||||
/*
|
||||
* Each of our particle holds its previous and current position, its
|
||||
* acceleration. for added realism each particle has its own friction
|
||||
* coefficient.
|
||||
*/
|
||||
class Particle {
|
||||
private float mPosX;
|
||||
private float mPosY;
|
||||
private float mAccelX;
|
||||
private float mAccelY;
|
||||
private float mLastPosX;
|
||||
private float mLastPosY;
|
||||
private float mOneMinusFriction;
|
||||
|
||||
Particle() {
|
||||
// make each particle a bit different by randomizing its
|
||||
// coefficient of friction
|
||||
final float r = ((float) Math.random() - 0.5f) * 0.2f;
|
||||
mOneMinusFriction = 1.0f - sFriction + r;
|
||||
}
|
||||
|
||||
public void computePhysics(float sx, float sy, float dT, float dTC) {
|
||||
// Force of gravity applied to our virtual object
|
||||
final float m = 1000.0f; // mass of our virtual object
|
||||
final float gx = -sx * m;
|
||||
final float gy = -sy * m;
|
||||
|
||||
/*
|
||||
* F = mA <=> A = F / m We could simplify the code by
|
||||
* completely eliminating "m" (the mass) from all the equations,
|
||||
* but it would hide the concepts from this sample code.
|
||||
*/
|
||||
final float invm = 1.0f / m;
|
||||
final float ax = gx * invm;
|
||||
final float ay = gy * invm;
|
||||
|
||||
/*
|
||||
* Time-corrected Verlet integration The position Verlet
|
||||
* integrator is defined as x(t+dt) = x(t) + x(t) - x(t-dt) +
|
||||
* a(t).t^2 However, the above equation doesn't handle variable
|
||||
* dt very well, a time-corrected version is needed: x(t+dt) =
|
||||
* x(t) + (x(t) - x(t-dt)) * (dt/dt_prev) + a(t).t^2 We also add
|
||||
* a simple friction term (f) to the equation: x(t+dt) = x(t) +
|
||||
* (1-f) * (x(t) - x(t-dt)) * (dt/dt_prev) + a(t)t^2
|
||||
*/
|
||||
final float dTdT = dT * dT;
|
||||
final float x = mPosX + mOneMinusFriction * dTC * (mPosX - mLastPosX) + mAccelX
|
||||
* dTdT;
|
||||
final float y = mPosY + mOneMinusFriction * dTC * (mPosY - mLastPosY) + mAccelY
|
||||
* dTdT;
|
||||
mLastPosX = mPosX;
|
||||
mLastPosY = mPosY;
|
||||
mPosX = x;
|
||||
mPosY = y;
|
||||
mAccelX = ax;
|
||||
mAccelY = ay;
|
||||
}
|
||||
|
||||
/*
|
||||
* Resolving constraints and collisions with the Verlet integrator
|
||||
* can be very simple, we simply need to move a colliding or
|
||||
* constrained particle in such way that the constraint is
|
||||
* satisfied.
|
||||
*/
|
||||
public void resolveCollisionWithBounds() {
|
||||
final float xmax = mHorizontalBound;
|
||||
final float ymax = mVerticalBound;
|
||||
final float x = mPosX;
|
||||
final float y = mPosY;
|
||||
if (x > xmax) {
|
||||
mPosX = xmax;
|
||||
} else if (x < -xmax) {
|
||||
mPosX = -xmax;
|
||||
}
|
||||
if (y > ymax) {
|
||||
mPosY = ymax;
|
||||
} else if (y < -ymax) {
|
||||
mPosY = -ymax;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* A particle system is just a collection of particles
|
||||
*/
|
||||
class ParticleSystem {
|
||||
static final int NUM_PARTICLES = 15;
|
||||
private Particle mBalls[] = new Particle[NUM_PARTICLES];
|
||||
|
||||
ParticleSystem() {
|
||||
/*
|
||||
* Initially our particles have no speed or acceleration
|
||||
*/
|
||||
for (int i = 0; i < mBalls.length; i++) {
|
||||
mBalls[i] = new Particle();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Update the position of each particle in the system using the
|
||||
* Verlet integrator.
|
||||
*/
|
||||
private void updatePositions(float sx, float sy, long timestamp) {
|
||||
final long t = timestamp;
|
||||
if (mLastT != 0) {
|
||||
final float dT = (float) (t - mLastT) * (1.0f / 1000000000.0f);
|
||||
if (mLastDeltaT != 0) {
|
||||
final float dTC = dT / mLastDeltaT;
|
||||
final int count = mBalls.length;
|
||||
for (int i = 0; i < count; i++) {
|
||||
Particle ball = mBalls[i];
|
||||
ball.computePhysics(sx, sy, dT, dTC);
|
||||
}
|
||||
}
|
||||
mLastDeltaT = dT;
|
||||
}
|
||||
mLastT = t;
|
||||
}
|
||||
|
||||
/*
|
||||
* Performs one iteration of the simulation. First updating the
|
||||
* position of all the particles and resolving the constraints and
|
||||
* collisions.
|
||||
*/
|
||||
public void update(float sx, float sy, long now) {
|
||||
// update the system's positions
|
||||
updatePositions(sx, sy, now);
|
||||
|
||||
// We do no more than a limited number of iterations
|
||||
final int NUM_MAX_ITERATIONS = 10;
|
||||
|
||||
/*
|
||||
* Resolve collisions, each particle is tested against every
|
||||
* other particle for collision. If a collision is detected the
|
||||
* particle is moved away using a virtual spring of infinite
|
||||
* stiffness.
|
||||
*/
|
||||
boolean more = true;
|
||||
final int count = mBalls.length;
|
||||
for (int k = 0; k < NUM_MAX_ITERATIONS && more; k++) {
|
||||
more = false;
|
||||
for (int i = 0; i < count; i++) {
|
||||
Particle curr = mBalls[i];
|
||||
for (int j = i + 1; j < count; j++) {
|
||||
Particle ball = mBalls[j];
|
||||
float dx = ball.mPosX - curr.mPosX;
|
||||
float dy = ball.mPosY - curr.mPosY;
|
||||
float dd = dx * dx + dy * dy;
|
||||
// Check for collisions
|
||||
if (dd <= sBallDiameter2) {
|
||||
/*
|
||||
* add a little bit of entropy, after nothing is
|
||||
* perfect in the universe.
|
||||
*/
|
||||
dx += ((float) Math.random() - 0.5f) * 0.0001f;
|
||||
dy += ((float) Math.random() - 0.5f) * 0.0001f;
|
||||
dd = dx * dx + dy * dy;
|
||||
// simulate the spring
|
||||
final float d = (float) Math.sqrt(dd);
|
||||
final float c = (0.5f * (sBallDiameter - d)) / d;
|
||||
curr.mPosX -= dx * c;
|
||||
curr.mPosY -= dy * c;
|
||||
ball.mPosX += dx * c;
|
||||
ball.mPosY += dy * c;
|
||||
more = true;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Finally make sure the particle doesn't intersects
|
||||
* with the walls.
|
||||
*/
|
||||
curr.resolveCollisionWithBounds();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int getParticleCount() {
|
||||
return mBalls.length;
|
||||
}
|
||||
|
||||
public float getPosX(int i) {
|
||||
return mBalls[i].mPosX;
|
||||
}
|
||||
|
||||
public float getPosY(int i) {
|
||||
return mBalls[i].mPosY;
|
||||
}
|
||||
}
|
||||
|
||||
public void startSimulation() {
|
||||
/*
|
||||
* It is not necessary to get accelerometer events at a very high
|
||||
* rate, by using a slower rate (SENSOR_DELAY_UI), we get an
|
||||
* automatic low-pass filter, which "extracts" the gravity component
|
||||
* of the acceleration. As an added benefit, we use less power and
|
||||
* CPU resources.
|
||||
*/
|
||||
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_UI);
|
||||
}
|
||||
|
||||
public void stopSimulation() {
|
||||
mSensorManager.unregisterListener(this);
|
||||
}
|
||||
|
||||
public SimulationView(Context context) {
|
||||
super(context);
|
||||
mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
|
||||
|
||||
DisplayMetrics metrics = new DisplayMetrics();
|
||||
getWindowManager().getDefaultDisplay().getMetrics(metrics);
|
||||
mXDpi = metrics.xdpi;
|
||||
mYDpi = metrics.ydpi;
|
||||
mMetersToPixelsX = mXDpi / 0.0254f;
|
||||
mMetersToPixelsY = mYDpi / 0.0254f;
|
||||
|
||||
// rescale the ball so it's about 0.5 cm on screen
|
||||
Bitmap ball = BitmapFactory.decodeResource(getResources(), R.drawable.ball);
|
||||
final int dstWidth = (int) (sBallDiameter * mMetersToPixelsX + 0.5f);
|
||||
final int dstHeight = (int) (sBallDiameter * mMetersToPixelsY + 0.5f);
|
||||
mBitmap = Bitmap.createScaledBitmap(ball, dstWidth, dstHeight, true);
|
||||
|
||||
Options opts = new Options();
|
||||
opts.inDither = true;
|
||||
opts.inPreferredConfig = Bitmap.Config.RGB_565;
|
||||
mWood = BitmapFactory.decodeResource(getResources(), R.drawable.wood, opts);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
|
||||
// compute the origin of the screen relative to the origin of
|
||||
// the bitmap
|
||||
mXOrigin = (w - mBitmap.getWidth()) * 0.5f;
|
||||
mYOrigin = (h - mBitmap.getHeight()) * 0.5f;
|
||||
mHorizontalBound = ((w / mMetersToPixelsX - sBallDiameter) * 0.5f);
|
||||
mVerticalBound = ((h / mMetersToPixelsY - sBallDiameter) * 0.5f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSensorChanged(SensorEvent event) {
|
||||
if (event.sensor.getType() != Sensor.TYPE_ACCELEROMETER)
|
||||
return;
|
||||
/*
|
||||
* record the accelerometer data, the event's timestamp as well as
|
||||
* the current time. The latter is needed so we can calculate the
|
||||
* "present" time during rendering. In this application, we need to
|
||||
* take into account how the screen is rotated with respect to the
|
||||
* sensors (which always return data in a coordinate space aligned
|
||||
* to with the screen in its native orientation).
|
||||
*/
|
||||
|
||||
switch (mDisplay.getRotation()) {
|
||||
case Surface.ROTATION_0:
|
||||
mSensorX = event.values[0];
|
||||
mSensorY = event.values[1];
|
||||
break;
|
||||
case Surface.ROTATION_90:
|
||||
mSensorX = -event.values[1];
|
||||
mSensorY = event.values[0];
|
||||
break;
|
||||
case Surface.ROTATION_180:
|
||||
mSensorX = -event.values[0];
|
||||
mSensorY = -event.values[1];
|
||||
break;
|
||||
case Surface.ROTATION_270:
|
||||
mSensorX = event.values[1];
|
||||
mSensorY = -event.values[0];
|
||||
break;
|
||||
}
|
||||
|
||||
mSensorTimeStamp = event.timestamp;
|
||||
mCpuTimeStamp = System.nanoTime();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDraw(Canvas canvas) {
|
||||
|
||||
/*
|
||||
* draw the background
|
||||
*/
|
||||
|
||||
canvas.drawBitmap(mWood, 0, 0, null);
|
||||
|
||||
/*
|
||||
* compute the new position of our object, based on accelerometer
|
||||
* data and present time.
|
||||
*/
|
||||
|
||||
final ParticleSystem particleSystem = mParticleSystem;
|
||||
final long now = mSensorTimeStamp + (System.nanoTime() - mCpuTimeStamp);
|
||||
final float sx = mSensorX;
|
||||
final float sy = mSensorY;
|
||||
|
||||
particleSystem.update(sx, sy, now);
|
||||
|
||||
final float xc = mXOrigin;
|
||||
final float yc = mYOrigin;
|
||||
final float xs = mMetersToPixelsX;
|
||||
final float ys = mMetersToPixelsY;
|
||||
final Bitmap bitmap = mBitmap;
|
||||
final int count = particleSystem.getParticleCount();
|
||||
for (int i = 0; i < count; i++) {
|
||||
/*
|
||||
* We transform the canvas so that the coordinate system matches
|
||||
* the sensors coordinate system with the origin in the center
|
||||
* of the screen and the unit is the meter.
|
||||
*/
|
||||
|
||||
final float x = xc + particleSystem.getPosX(i) * xs;
|
||||
final float y = yc - particleSystem.getPosY(i) * ys;
|
||||
canvas.drawBitmap(bitmap, x, y, null);
|
||||
}
|
||||
|
||||
// and make sure to redraw asap
|
||||
invalidate();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onAccuracyChanged(Sensor sensor, int accuracy) {
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue