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android/development/cmds/monkey/README.NETWORK.txt
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android/development/cmds/monkey/README.NETWORK.txt
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SIMPLE PROTOCOL FOR AUTOMATED NETWORK CONTROL
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The Simple Protocol for Automated Network Control was designed to be a
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low-level way to programmability inject KeyEvents and MotionEvents
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into the input system. The idea is that a process will run on a host
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computer that will support higher-level operations (like conditionals,
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etc.) and will talk (via TCP over ADB) to the device in Simple
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Protocol for Automated Network Control. For security reasons, the
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Monkey only binds to localhost, so you will need to use adb to setup
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port forwarding to actually talk to the device.
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INITIAL SETUP
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Setup port forwarding from a local port on your machine to a port on
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the device:
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$ adb forward tcp:1080 tcp:1080
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Start the monkey server
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$ adb shell monkey --port 1080
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Now you're ready to run commands
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COMMAND LIST
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Individual commands are separated by newlines. The Monkey will
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respond to every command with a line starting with OK for commands
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that executed without a problem, or a line starting with ERROR for
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commands that had problems being run. For commands that return a
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value, that value is returned on the same line as the OK or ERROR
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response. The value is everything after (but not include) the colon
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on that line. For ERROR values, this could be a message indicating
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what happened. A possible example:
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key down menu
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OK
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touch monkey
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ERROR: monkey not a number
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getvar sdk
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OK: donut
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getvar foo
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ERROR: no such var
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The complete list of commands follows:
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key [down|up] keycode
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This command injects KeyEvent's into the input system. The keycode
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parameter refers to the KEYCODE list in the KeyEvent class
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(http://developer.android.com/reference/android/view/KeyEvent.html).
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The format of that parameter is quite flexible. Using the menu key as
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an example, it can be 82 (the integer value of the keycode),
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KEYCODE_MENU (the name of the keycode), or just menu (and the Monkey
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will add the KEYCODE part). Do note that this last part doesn't work
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for things like KEYCODE_1 for obvious reasons.
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Note that sending a full button press requires sending both the down
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and the up event for that key
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touch [down|up|move] x y
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This command injects a MotionEvent into the input system that
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simulates a user touching the touchscreen (or a pointer event). x and
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y specify coordinates on the display (0 0 being the upper left) for
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the touch event to happen. Just like key events, touch events at a
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single location require both a down and an up. To simulate dragging,
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send a "touch down", then a series of "touch move" events (to simulate
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the drag), followed by a "touch up" at the final location.
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trackball dx dy
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This command injects a MotionEvent into the input system that
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simulates a user using the trackball. dx and dy indicates the amount
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of change in the trackball location (as opposed to exact coordinates
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that the touch events use)
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flip [open|close]
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This simulates the opening or closing the keyboard (like on dream).
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wake
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This command will wake the device up from sleep and allow user input.
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tap x y
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The tap command is a shortcut for the touch command. It will
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automatically send both the up and the down event.
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press keycode
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The press command is a shortcut for the key command. The keycode
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paramter works just like the key command and will automatically send
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both the up and the down event.
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type string
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This command will simulate a user typing the given string on the
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keyboard by generating the proper KeyEvents.
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listvar
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This command lists all the vars that the monkey knows about. They are
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returned as a whitespace separated list.
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getvar varname
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This command returns the value of the given var. listvar can be used
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to find out what vars are supported.
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quit
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Fully quit the monkey and accept no new sessions.
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done
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Close the current session and allow a new session to connect
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OTHER NOTES
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There are some convenience features added to allow running without
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needing a host process.
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Lines starting with a # character are considered comments. The Monkey
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eats them and returns no indication that it did anything (no ERROR and
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no OK).
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You can put the Monkey to sleep by using the "sleep" command with a
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single argument, how many ms to sleep.
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