upload android base code part4
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/*
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// Copyright (c) 2014 Intel Corporation
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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*/
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#ifndef GRAPHIC_BUFFER_H
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#define GRAPHIC_BUFFER_H
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#include <DataBuffer.h>
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namespace android {
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namespace intel {
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class GraphicBuffer : public DataBuffer {
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public:
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enum {
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USAGE_INVALID = 0xffffffff,
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};
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public:
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GraphicBuffer(buffer_handle_t handle);
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virtual ~GraphicBuffer() {}
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virtual void resetBuffer(buffer_handle_t handle);
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uint32_t getUsage() const { return mUsage; }
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uint32_t getBpp() const { return mBpp; }
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static bool isProtectedUsage(uint32_t usage);
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static bool isProtectedBuffer(GraphicBuffer *buffer);
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static bool isCompressionUsage(uint32_t usage);
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static bool isCompressionBuffer(GraphicBuffer *buffer);
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private:
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void initBuffer(buffer_handle_t handle);
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protected:
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uint32_t mUsage;
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uint32_t mBpp;
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};
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} // namespace intel
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} // namespace android
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#endif /* GRAPHIC_BUFFER_H */
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