upload android base code part8
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android/docs/source.android.com/en/source/building.html
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android/docs/source.android.com/en/source/building.html
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<html devsite>
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<head>
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<title>Preparing to Build</title>
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<meta name="project_path" value="/_project.yaml" />
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<meta name="book_path" value="/_book.yaml" />
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</head>
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<body>
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<!--
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Copyright 2017 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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<p>The following instructions to build the Android source tree apply to all
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branches, including <code>master</code>. The basic sequence of build commands
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is as follows:</p>
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<h2 id="obtaining-proprietary-binaries">Obtain proprietary binaries</h2>
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<p>AOSP cannot be used from pure source code only and requires additional
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hardware-related proprietary libraries to run, such as for hardware
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graphics acceleration. See the sections below for download links and <a
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href="requirements.html#binaries">Device binaries requirements</a> for
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additional resources.</p>
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<h3 id="downloading-proprietary-binaries">Download proprietary binaries</h3>
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<p>You can download official binaries for the supported devices running tagged
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AOSP release branches from <a
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href="https://developers.google.com/android/nexus/drivers">Google's Nexus
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driver page</a>. These binaries add access to additional hardware capabilities
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with non-open source code. To instead build the AOSP master branch, use the
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<a href="https://developers.google.com/android/nexus/blobs-preview">Binaries
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Preview for Nexus Devices</a>. When building the master branch for a device, use
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the binaries for the <a href="/source/build-numbers.html">most recent
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numbered release</a> or with the most recent date.</p>
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<h3 id="extracting-proprietary-binaries">Extract proprietary binaries</h3>
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<p>Each set of binaries comes as a self-extracting script in a compressed
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archive. Uncompress each archive, run the included self-extracting script from
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the root of the source tree, then confirm that you agree to the terms
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of the enclosed license agreement. The binaries and their matching makefiles
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will be installed in the <code>vendor/</code> hierarchy of the source tree.</p>
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<h3 id="cleaning-up">Clean up</h3>
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<p>To ensure the newly installed binaries are properly taken into account after
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being extracted, delete the existing output of any previous build using:</p>
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<pre class="devsite-terminal devsite-click-to-copy">
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make clobber
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</pre>
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<h2 id="initialize">Set up environment</h2>
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<p>Initialize the environment with the <code>envsetup.sh</code> script. Note
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that replacing <code>source</code> with <code>.</code> (a single dot) saves a few characters,
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and the short form is more commonly used in documentation.</p>
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<pre class="devsite-terminal devsite-click-to-copy">
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source build/envsetup.sh
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</pre>
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<p>or</p>
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<pre class="devsite-terminal devsite-click-to-copy">
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. build/envsetup.sh
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</pre>
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<h2 id="choose-a-target">Choose a target</h2>
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<p>Choose which target to build with <code>lunch</code>. The exact configuration can be passed as
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an argument. For example, the following command:</p>
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<pre class="devsite-terminal devsite-click-to-copy">
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lunch aosp_arm-eng
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</pre>
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<p>refers to a complete build for the emulator, with all debugging enabled.</p>
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<p>If run with no arguments <code>lunch</code> will prompt you to choose a
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target from the menu.</p>
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<p>All build targets take the form <code>BUILD-BUILDTYPE</code>, where the
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<code>BUILD</code> is a codename referring to the particular feature combination.</p>
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<p>The BUILDTYPE is one of the following:</p>
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<table>
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<thead>
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<tr>
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<th>Buildtype</th>
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<th>Use</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>user</td>
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<td>limited access; suited for production</td>
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</tr>
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<tr>
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<td>userdebug</td>
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<td>like "user" but with root access and debuggability; preferred for debugging</td>
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</tr>
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<tr>
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<td>eng</td>
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<td>development configuration with additional debugging tools</td>
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</tr>
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</tbody>
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</table>
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<p>For more information about building for and running on actual hardware, see
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<a href="running.html">Running Builds</a>.</p>
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<h2 id="build-the-code">Build the code</h2>
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<p>Please note, this section is merely a summary to ensure setup is complete. See
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<a href="running.html">Running Builds</a> for detailed instructions on building
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Android.</p>
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<p>Build everything with <code>make</code>. GNU make can handle parallel
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tasks with a <code>-jN</code> argument, and it's common to use a number of
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tasks N that's between 1 and 2 times the number of hardware
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threads on the computer being used for the build. For example, on a
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dual-E5520 machine (2 CPUs, 4 cores per CPU, 2 threads per core),
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the fastest builds are made with commands between <code>make -j16</code> and
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<code>make -j32</code>.</p>
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<pre class="devsite-terminal devsite-click-to-copy">
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make -j4
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</pre>
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<h2 id="run-it">Run it!</h2>
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<p>You can either run your build on an emulator or flash it on a device. Please
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note that you have already selected your build target with <code>lunch</code>,
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and it is unlikely at best to run on a different target than it was built
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for.</p>
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<p class="note"><strong>Note:</strong> Remember to <a
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href="#obtaining-proprietary-binaries">obtain proprietary binaries</a> or your
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build will not boot successfully on your target hardware. If you obtain binary
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blobs at this point you will need to unpack them, <code>make clobber</code> and
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rebuild.</p>
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<h3 id="flash-a-device">Flash with fastboot</h3>
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<p>To flash a device, you will need to use <code>fastboot</code>, which should
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be included in your path after a successful build. See <a
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href="running.html#flashing-a-device">Flashing a device</a> for
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instructions.</p>
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<h3 id="emulate-an-android-device">Emulate an Android Device</h3>
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<p>The emulator is added to your path automatically by the build process. To
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run the emulator, type:</p>
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<pre class="devsite-terminal devsite-click-to-copy">
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emulator
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</pre>
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<h2 id="troubleshooting-common-build-errors">Troubleshooting Common Build Errors</h2>
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<h3 id="wrong-java-version">Wrong Java Version</h3>
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<p>If you are attempting to build a version of Android inconsistent with your
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version of Java, <code>make</code> will abort with a message such as</p>
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<pre>
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************************************************************
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You are attempting to build with the incorrect version
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of java.
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Your version is: WRONG_VERSION.
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The correct version is: RIGHT_VERSION.
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Please follow the machine setup instructions at
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https://source.android.com/source/initializing.html
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************************************************************
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</pre>
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<p>This may be caused by:</p>
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<ul>
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<li>Failing to install the correct JDK as specified in <a
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href="requirements.html#jdk">JDK Requirements</a>.</li>
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<li>Another JDK previously installed appearing in your path. Prepend the
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correct JDK to the beginning of your PATH or remove the problematic JDK.</li>
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</ul>
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<h3 id="python-version-3">Python Version 3</h3>
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<p>Repo is built on particular functionality from Python 2.x and is
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unfortunately incompatible with Python 3. In order to use repo, please install
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Python 2.x:</p>
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<pre class="devsite-terminal devsite-click-to-copy">
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apt-get install python
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</pre>
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<h3 id="case-insensitive-filesystem">Case Insensitive Filesystem</h3>
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<p>If you are building on an HFS filesystem on Mac OS, you may encounter an error such as</p>
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<pre>
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************************************************************
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You are building on a case-insensitive filesystem.
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Please move your source tree to a case-sensitive filesystem.
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************************************************************
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</pre>
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<p>Please follow the instructions in <a href="initializing.html">Initializing
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the Build Environment</a> for creating a case-sensitive disk image.</p>
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<h3 id="no-usb-permission">No USB Permission</h3>
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<p>On most Linux systems, unprivileged users cannot access USB ports by
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default. If you see a permission denied error, follow the instructions
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<a href="initializing.html">Initializing the Build Environment</a> for
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configuring USB access.</p>
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<p>If adb was already running and cannot connect to the device after
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getting those rules set up, it can be killed with <code>adb kill-server</code>.
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That will cause adb to restart with the new configuration.</p>
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</body>
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</html>
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