upload android base code part6
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android/system/update_engine/common/action_processor.h
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android/system/update_engine/common/action_processor.h
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//
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// Copyright (C) 2011 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#ifndef UPDATE_ENGINE_COMMON_ACTION_PROCESSOR_H_
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#define UPDATE_ENGINE_COMMON_ACTION_PROCESSOR_H_
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#include <deque>
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#include <base/macros.h>
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#include <brillo/errors/error.h>
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#include "update_engine/common/error_code.h"
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// The structure of these classes (Action, ActionPipe, ActionProcessor, etc.)
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// is based on the KSAction* classes from the Google Update Engine code at
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// http://code.google.com/p/update-engine/ . The author of this file sends
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// a big thanks to that team for their high quality design, implementation,
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// and documentation.
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// See action.h for an overview of this class and other Action* classes.
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// An ActionProcessor keeps a queue of Actions and processes them in order.
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namespace chromeos_update_engine {
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class AbstractAction;
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class ActionProcessorDelegate;
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class ActionProcessor {
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public:
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ActionProcessor() = default;
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virtual ~ActionProcessor();
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// Starts processing the first Action in the queue. If there's a delegate,
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// when all processing is complete, ProcessingDone() will be called on the
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// delegate.
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virtual void StartProcessing();
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// Aborts processing. If an Action is running, it will have
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// TerminateProcessing() called on it. The Action that was running and all the
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// remaining actions will be lost and must be re-enqueued if this Processor is
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// to use it.
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void StopProcessing();
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// Suspend the processing. If an Action is running, it will have the
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// SuspendProcessing() called on it, and it should suspend operations until
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// ResumeProcessing() is called on this class to continue. While suspended,
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// no new actions will be started. Calling SuspendProcessing while the
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// processing is suspended or not running this method performs no action.
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void SuspendProcessing();
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// Resume the suspended processing. If the ActionProcessor is not suspended
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// or not running in the first place this method performs no action.
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void ResumeProcessing();
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// Returns true iff the processing was started but not yet completed nor
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// stopped.
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bool IsRunning() const { return current_action_ != nullptr || suspended_; }
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// Adds another Action to the end of the queue.
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virtual void EnqueueAction(AbstractAction* action);
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// Sets/gets the current delegate. Set to null to remove a delegate.
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ActionProcessorDelegate* delegate() const { return delegate_; }
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void set_delegate(ActionProcessorDelegate *delegate) {
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delegate_ = delegate;
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}
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// Returns a pointer to the current Action that's processing.
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AbstractAction* current_action() const {
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return current_action_;
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}
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// Called by an action to notify processor that it's done. Caller passes self.
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void ActionComplete(AbstractAction* actionptr, ErrorCode code);
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private:
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// Continue processing actions (if any) after the last action terminated with
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// the passed error code. If there are no more actions to process, the
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// processing will terminate.
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void StartNextActionOrFinish(ErrorCode code);
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// Actions that have not yet begun processing, in the order in which
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// they'll be processed.
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std::deque<AbstractAction*> actions_;
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// A pointer to the currently processing Action, if any.
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AbstractAction* current_action_{nullptr};
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// The ErrorCode reported by an action that was suspended but finished while
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// being suspended. This error code is stored here to be reported back to the
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// delegate once the processor is resumed.
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ErrorCode suspended_error_code_{ErrorCode::kSuccess};
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// Whether the action processor is or should be suspended.
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bool suspended_{false};
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// A pointer to the delegate, or null if none.
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ActionProcessorDelegate* delegate_{nullptr};
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DISALLOW_COPY_AND_ASSIGN(ActionProcessor);
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};
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// A delegate object can be used to be notified of events that happen
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// in an ActionProcessor. An instance of this class can be passed to an
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// ActionProcessor to register itself.
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class ActionProcessorDelegate {
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public:
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virtual ~ActionProcessorDelegate() = default;
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// Called when all processing in an ActionProcessor has completed. A pointer
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// to the ActionProcessor is passed. |code| is set to the exit code of the
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// last completed action.
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virtual void ProcessingDone(const ActionProcessor* processor,
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ErrorCode code) {}
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// Called when processing has stopped. Does not mean that all Actions have
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// completed. If/when all Actions complete, ProcessingDone() will be called.
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virtual void ProcessingStopped(const ActionProcessor* processor) {}
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// Called whenever an action has finished processing, either successfully
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// or otherwise.
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virtual void ActionCompleted(ActionProcessor* processor,
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AbstractAction* action,
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ErrorCode code) {}
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};
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} // namespace chromeos_update_engine
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#endif // UPDATE_ENGINE_COMMON_ACTION_PROCESSOR_H_
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