upload android base code part6
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android/system/extras/memory_replay/tests/ThreadsTest.cpp
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android/system/extras/memory_replay/tests/ThreadsTest.cpp
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include "Action.h"
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#include "Pointers.h"
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#include "Thread.h"
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#include "Threads.h"
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TEST(ThreadsTest, single_thread) {
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Pointers pointers(2);
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Threads threads(&pointers, 1);
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Thread* thread = threads.CreateThread(900);
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ASSERT_TRUE(thread != nullptr);
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ASSERT_EQ(1U, threads.num_threads());
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Thread* found_thread = threads.FindThread(900);
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ASSERT_EQ(thread, found_thread);
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thread->CreateAction(0x1234, "thread_done", "");
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thread->SetPending();
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threads.Finish(thread);
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ASSERT_EQ(0U, threads.num_threads());
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}
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TEST(ThreadsTest, multiple_threads) {
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Pointers pointers(4);
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Threads threads(&pointers, 1);
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Thread* thread1 = threads.CreateThread(900);
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ASSERT_TRUE(thread1 != nullptr);
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ASSERT_EQ(1U, threads.num_threads());
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Thread* thread2 = threads.CreateThread(901);
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ASSERT_TRUE(thread2 != nullptr);
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ASSERT_EQ(2U, threads.num_threads());
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Thread* thread3 = threads.CreateThread(902);
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ASSERT_TRUE(thread3 != nullptr);
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ASSERT_EQ(3U, threads.num_threads());
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Thread* found_thread1 = threads.FindThread(900);
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ASSERT_EQ(thread1, found_thread1);
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Thread* found_thread2 = threads.FindThread(901);
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ASSERT_EQ(thread2, found_thread2);
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Thread* found_thread3 = threads.FindThread(902);
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ASSERT_EQ(thread3, found_thread3);
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thread1->CreateAction(0x1234, "thread_done", "");
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thread2->CreateAction(0x1235, "thread_done", "");
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thread3->CreateAction(0x1236, "thread_done", "");
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thread1->SetPending();
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threads.Finish(thread1);
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ASSERT_EQ(2U, threads.num_threads());
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thread3->SetPending();
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threads.Finish(thread3);
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ASSERT_EQ(1U, threads.num_threads());
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thread2->SetPending();
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threads.Finish(thread2);
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ASSERT_EQ(0U, threads.num_threads());
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}
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TEST(ThreadsTest, verify_quiesce) {
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Pointers pointers(4);
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Threads threads(&pointers, 1);
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Thread* thread = threads.CreateThread(900);
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ASSERT_TRUE(thread != nullptr);
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ASSERT_EQ(1U, threads.num_threads());
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// If WaitForAllToQuiesce is not correct, then this should provoke an error
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// since we are overwriting the action data while it's being used.
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for (size_t i = 0; i < 512; i++) {
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thread->CreateAction(0x1234 + i, "malloc", "100");
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thread->SetPending();
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threads.WaitForAllToQuiesce();
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thread->CreateAction(0x1234 + i, "free", "");
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thread->SetPending();
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threads.WaitForAllToQuiesce();
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}
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thread->CreateAction(0x1236, "thread_done", "");
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thread->SetPending();
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threads.Finish(thread);
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ASSERT_EQ(0U, threads.num_threads());
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}
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static void TestTooManyThreads() {
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Pointers pointers(4);
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Threads threads(&pointers, 1);
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for (size_t i = 0; i <= threads.max_threads(); i++) {
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Thread* thread = threads.CreateThread(900+i);
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ASSERT_EQ(thread, threads.FindThread(900+i));
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}
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}
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TEST(ThreadsTest, too_many_threads) {
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ASSERT_EXIT(TestTooManyThreads(), ::testing::ExitedWithCode(1), "");
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}
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