upload android base code part6
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364
android/system/core/init/action.cpp
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364
android/system/core/init/action.cpp
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "action.h"
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#include <android-base/chrono_utils.h>
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#include <android-base/logging.h>
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#include <android-base/properties.h>
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#include <android-base/strings.h>
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#include "util.h"
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using android::base::Join;
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namespace android {
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namespace init {
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Command::Command(BuiltinFunction f, const std::vector<std::string>& args, int line)
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: func_(f), args_(args), line_(line) {}
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int Command::InvokeFunc() const {
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std::vector<std::string> expanded_args;
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expanded_args.resize(args_.size());
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expanded_args[0] = args_[0];
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for (std::size_t i = 1; i < args_.size(); ++i) {
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if (!expand_props(args_[i], &expanded_args[i])) {
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LOG(ERROR) << args_[0] << ": cannot expand '" << args_[i] << "'";
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return -EINVAL;
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}
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}
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return func_(expanded_args);
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}
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std::string Command::BuildCommandString() const {
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return Join(args_, ' ');
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}
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Action::Action(bool oneshot, const std::string& filename, int line)
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: oneshot_(oneshot), filename_(filename), line_(line) {}
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const KeywordMap<BuiltinFunction>* Action::function_map_ = nullptr;
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bool Action::AddCommand(const std::vector<std::string>& args, int line, std::string* err) {
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if (!function_map_) {
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*err = "no function map available";
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return false;
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}
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auto function = function_map_->FindFunction(args, err);
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if (!function) {
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return false;
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}
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AddCommand(function, args, line);
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return true;
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}
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void Action::AddCommand(BuiltinFunction f, const std::vector<std::string>& args, int line) {
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commands_.emplace_back(f, args, line);
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}
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std::size_t Action::NumCommands() const {
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return commands_.size();
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}
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void Action::ExecuteOneCommand(std::size_t command) const {
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// We need a copy here since some Command execution may result in
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// changing commands_ vector by importing .rc files through parser
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Command cmd = commands_[command];
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ExecuteCommand(cmd);
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}
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void Action::ExecuteAllCommands() const {
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for (const auto& c : commands_) {
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ExecuteCommand(c);
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}
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}
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void Action::ExecuteCommand(const Command& command) const {
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android::base::Timer t;
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int result = command.InvokeFunc();
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auto duration = t.duration();
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// Any action longer than 50ms will be warned to user as slow operation
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if (duration > 50ms || android::base::GetMinimumLogSeverity() <= android::base::DEBUG) {
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std::string trigger_name = BuildTriggersString();
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std::string cmd_str = command.BuildCommandString();
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LOG(INFO) << "Command '" << cmd_str << "' action=" << trigger_name << " (" << filename_
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<< ":" << command.line() << ") returned " << result << " took "
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<< duration.count() << "ms.";
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}
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}
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bool Action::ParsePropertyTrigger(const std::string& trigger, std::string* err) {
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const static std::string prop_str("property:");
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std::string prop_name(trigger.substr(prop_str.length()));
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size_t equal_pos = prop_name.find('=');
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if (equal_pos == std::string::npos) {
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*err = "property trigger found without matching '='";
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return false;
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}
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std::string prop_value(prop_name.substr(equal_pos + 1));
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prop_name.erase(equal_pos);
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if (auto [it, inserted] = property_triggers_.emplace(prop_name, prop_value); !inserted) {
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*err = "multiple property triggers found for same property";
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return false;
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}
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return true;
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}
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bool Action::InitTriggers(const std::vector<std::string>& args, std::string* err) {
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const static std::string prop_str("property:");
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for (std::size_t i = 0; i < args.size(); ++i) {
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if (args[i].empty()) {
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*err = "empty trigger is not valid";
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return false;
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}
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if (i % 2) {
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if (args[i] != "&&") {
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*err = "&& is the only symbol allowed to concatenate actions";
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return false;
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} else {
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continue;
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}
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}
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if (!args[i].compare(0, prop_str.length(), prop_str)) {
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if (!ParsePropertyTrigger(args[i], err)) {
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return false;
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}
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} else {
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if (!event_trigger_.empty()) {
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*err = "multiple event triggers are not allowed";
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return false;
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}
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event_trigger_ = args[i];
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}
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}
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return true;
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}
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bool Action::InitSingleTrigger(const std::string& trigger) {
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std::vector<std::string> name_vector{trigger};
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std::string err;
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bool ret = InitTriggers(name_vector, &err);
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if (!ret) {
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LOG(ERROR) << "InitSingleTrigger failed due to: " << err;
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}
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return ret;
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}
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// This function checks that all property triggers are satisfied, that is
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// for each (name, value) in property_triggers_, check that the current
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// value of the property 'name' == value.
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//
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// It takes an optional (name, value) pair, which if provided must
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// be present in property_triggers_; it skips the check of the current
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// property value for this pair.
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bool Action::CheckPropertyTriggers(const std::string& name,
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const std::string& value) const {
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if (property_triggers_.empty()) {
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return true;
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}
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bool found = name.empty();
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for (const auto& [trigger_name, trigger_value] : property_triggers_) {
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if (trigger_name == name) {
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if (trigger_value != "*" && trigger_value != value) {
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return false;
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} else {
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found = true;
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}
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} else {
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std::string prop_val = android::base::GetProperty(trigger_name, "");
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if (prop_val.empty() || (trigger_value != "*" && trigger_value != prop_val)) {
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return false;
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}
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}
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}
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return found;
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}
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bool Action::CheckEvent(const EventTrigger& event_trigger) const {
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return event_trigger == event_trigger_ && CheckPropertyTriggers();
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}
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bool Action::CheckEvent(const PropertyChange& property_change) const {
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const auto& [name, value] = property_change;
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return event_trigger_.empty() && CheckPropertyTriggers(name, value);
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}
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bool Action::CheckEvent(const BuiltinAction& builtin_action) const {
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return this == builtin_action;
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}
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std::string Action::BuildTriggersString() const {
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std::vector<std::string> triggers;
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for (const auto& [trigger_name, trigger_value] : property_triggers_) {
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triggers.emplace_back(trigger_name + '=' + trigger_value);
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}
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if (!event_trigger_.empty()) {
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triggers.emplace_back(event_trigger_);
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}
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return Join(triggers, " && ");
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}
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void Action::DumpState() const {
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std::string trigger_name = BuildTriggersString();
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LOG(INFO) << "on " << trigger_name;
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for (const auto& c : commands_) {
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std::string cmd_str = c.BuildCommandString();
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LOG(INFO) << " " << cmd_str;
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}
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}
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ActionManager::ActionManager() : current_command_(0) {
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}
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ActionManager& ActionManager::GetInstance() {
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static ActionManager instance;
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return instance;
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}
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void ActionManager::AddAction(std::unique_ptr<Action> action) {
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actions_.emplace_back(std::move(action));
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}
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void ActionManager::QueueEventTrigger(const std::string& trigger) {
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event_queue_.emplace(trigger);
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}
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void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) {
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event_queue_.emplace(std::make_pair(name, value));
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}
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void ActionManager::QueueAllPropertyActions() {
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QueuePropertyChange("", "");
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}
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void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) {
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auto action = std::make_unique<Action>(true, "<Builtin Action>", 0);
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std::vector<std::string> name_vector{name};
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if (!action->InitSingleTrigger(name)) {
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return;
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}
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action->AddCommand(func, name_vector, 0);
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event_queue_.emplace(action.get());
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actions_.emplace_back(std::move(action));
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}
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void ActionManager::ExecuteOneCommand() {
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// Loop through the event queue until we have an action to execute
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while (current_executing_actions_.empty() && !event_queue_.empty()) {
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for (const auto& action : actions_) {
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if (std::visit([&action](const auto& event) { return action->CheckEvent(event); },
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event_queue_.front())) {
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current_executing_actions_.emplace(action.get());
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}
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}
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event_queue_.pop();
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}
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if (current_executing_actions_.empty()) {
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return;
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}
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auto action = current_executing_actions_.front();
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if (current_command_ == 0) {
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std::string trigger_name = action->BuildTriggersString();
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LOG(INFO) << "processing action (" << trigger_name << ") from (" << action->filename()
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<< ":" << action->line() << ")";
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}
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action->ExecuteOneCommand(current_command_);
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// If this was the last command in the current action, then remove
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// the action from the executing list.
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// If this action was oneshot, then also remove it from actions_.
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++current_command_;
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if (current_command_ == action->NumCommands()) {
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current_executing_actions_.pop();
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current_command_ = 0;
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if (action->oneshot()) {
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auto eraser = [&action] (std::unique_ptr<Action>& a) {
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return a.get() == action;
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};
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actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser));
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}
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}
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}
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bool ActionManager::HasMoreCommands() const {
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return !current_executing_actions_.empty() || !event_queue_.empty();
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}
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void ActionManager::DumpState() const {
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for (const auto& a : actions_) {
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a->DumpState();
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}
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}
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void ActionManager::ClearQueue() {
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// We are shutting down so don't claim the oneshot builtin actions back
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current_executing_actions_ = {};
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event_queue_ = {};
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current_command_ = 0;
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}
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bool ActionParser::ParseSection(std::vector<std::string>&& args, const std::string& filename,
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int line, std::string* err) {
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std::vector<std::string> triggers(args.begin() + 1, args.end());
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if (triggers.size() < 1) {
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*err = "actions must have a trigger";
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return false;
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}
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auto action = std::make_unique<Action>(false, filename, line);
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if (!action->InitTriggers(triggers, err)) {
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return false;
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}
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action_ = std::move(action);
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return true;
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}
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bool ActionParser::ParseLineSection(std::vector<std::string>&& args, int line, std::string* err) {
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return action_ ? action_->AddCommand(std::move(args), line, err) : false;
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}
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void ActionParser::EndSection() {
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if (action_ && action_->NumCommands() > 0) {
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action_manager_->AddAction(std::move(action_));
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}
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}
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} // namespace init
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} // namespace android
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