upload android base code part6
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android/system/core/base/utf8.cpp
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android/system/core/base/utf8.cpp
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <windows.h>
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#include "android-base/utf8.h"
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#include <fcntl.h>
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#include <stdio.h>
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#include <algorithm>
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#include <string>
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#include "android-base/logging.h"
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namespace android {
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namespace base {
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// Helper to set errno based on GetLastError() after WideCharToMultiByte()/MultiByteToWideChar().
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static void SetErrnoFromLastError() {
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switch (GetLastError()) {
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case ERROR_NO_UNICODE_TRANSLATION:
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errno = EILSEQ;
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break;
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default:
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errno = EINVAL;
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break;
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}
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}
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bool WideToUTF8(const wchar_t* utf16, const size_t size, std::string* utf8) {
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utf8->clear();
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if (size == 0) {
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return true;
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}
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// TODO: Consider using std::wstring_convert once libcxx is supported on
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// Windows.
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// Only Vista or later has this flag that causes WideCharToMultiByte() to
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// return an error on invalid characters.
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const DWORD flags =
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#if (WINVER >= 0x0600)
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WC_ERR_INVALID_CHARS;
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#else
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0;
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#endif
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const int chars_required = WideCharToMultiByte(CP_UTF8, flags, utf16, size,
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NULL, 0, NULL, NULL);
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if (chars_required <= 0) {
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SetErrnoFromLastError();
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return false;
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}
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// This could potentially throw a std::bad_alloc exception.
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utf8->resize(chars_required);
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const int result = WideCharToMultiByte(CP_UTF8, flags, utf16, size,
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&(*utf8)[0], chars_required, NULL,
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NULL);
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if (result != chars_required) {
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SetErrnoFromLastError();
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CHECK_LE(result, chars_required) << "WideCharToMultiByte wrote " << result
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<< " chars to buffer of " << chars_required << " chars";
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utf8->clear();
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return false;
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}
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return true;
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}
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bool WideToUTF8(const wchar_t* utf16, std::string* utf8) {
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// Compute string length of NULL-terminated string with wcslen().
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return WideToUTF8(utf16, wcslen(utf16), utf8);
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}
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bool WideToUTF8(const std::wstring& utf16, std::string* utf8) {
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// Use the stored length of the string which allows embedded NULL characters
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// to be converted.
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return WideToUTF8(utf16.c_str(), utf16.length(), utf8);
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}
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// Internal helper function that takes MultiByteToWideChar() flags.
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static bool UTF8ToWideWithFlags(const char* utf8, const size_t size, std::wstring* utf16,
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const DWORD flags) {
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utf16->clear();
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if (size == 0) {
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return true;
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}
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// TODO: Consider using std::wstring_convert once libcxx is supported on
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// Windows.
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const int chars_required = MultiByteToWideChar(CP_UTF8, flags, utf8, size,
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NULL, 0);
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if (chars_required <= 0) {
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SetErrnoFromLastError();
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return false;
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}
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// This could potentially throw a std::bad_alloc exception.
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utf16->resize(chars_required);
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const int result = MultiByteToWideChar(CP_UTF8, flags, utf8, size,
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&(*utf16)[0], chars_required);
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if (result != chars_required) {
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SetErrnoFromLastError();
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CHECK_LE(result, chars_required) << "MultiByteToWideChar wrote " << result
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<< " chars to buffer of " << chars_required << " chars";
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utf16->clear();
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return false;
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}
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return true;
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}
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bool UTF8ToWide(const char* utf8, const size_t size, std::wstring* utf16) {
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// If strictly interpreting as UTF-8 succeeds, return success.
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if (UTF8ToWideWithFlags(utf8, size, utf16, MB_ERR_INVALID_CHARS)) {
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return true;
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}
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const int saved_errno = errno;
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// Fallback to non-strict interpretation, allowing invalid characters and
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// converting as best as possible, and return false to signify a problem.
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(void)UTF8ToWideWithFlags(utf8, size, utf16, 0);
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errno = saved_errno;
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return false;
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}
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bool UTF8ToWide(const char* utf8, std::wstring* utf16) {
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// Compute string length of NULL-terminated string with strlen().
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return UTF8ToWide(utf8, strlen(utf8), utf16);
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}
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bool UTF8ToWide(const std::string& utf8, std::wstring* utf16) {
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// Use the stored length of the string which allows embedded NULL characters
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// to be converted.
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return UTF8ToWide(utf8.c_str(), utf8.length(), utf16);
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}
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static bool isDriveLetter(wchar_t c) {
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return (c >= L'a' && c <= L'z') || (c >= L'A' && c <= L'Z');
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}
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bool UTF8PathToWindowsLongPath(const char* utf8, std::wstring* utf16) {
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if (!UTF8ToWide(utf8, utf16)) {
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return false;
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}
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// Note: Although most Win32 File I/O API are limited to MAX_PATH (260
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// characters), the CreateDirectory API is limited to 248 characters.
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if (utf16->length() >= 248) {
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// If path is of the form "x:\" or "x:/"
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if (isDriveLetter((*utf16)[0]) && (*utf16)[1] == L':' &&
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((*utf16)[2] == L'\\' || (*utf16)[2] == L'/')) {
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// Append long path prefix, and make sure there are no unix-style
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// separators to ensure a fully compliant Win32 long path string.
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utf16->insert(0, LR"(\\?\)");
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std::replace(utf16->begin(), utf16->end(), L'/', L'\\');
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}
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}
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return true;
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}
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// Versions of standard library APIs that support UTF-8 strings.
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namespace utf8 {
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FILE* fopen(const char* name, const char* mode) {
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std::wstring name_utf16;
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if (!UTF8PathToWindowsLongPath(name, &name_utf16)) {
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return nullptr;
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}
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std::wstring mode_utf16;
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if (!UTF8ToWide(mode, &mode_utf16)) {
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return nullptr;
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}
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return _wfopen(name_utf16.c_str(), mode_utf16.c_str());
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}
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int mkdir(const char* name, mode_t mode) {
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std::wstring name_utf16;
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if (!UTF8PathToWindowsLongPath(name, &name_utf16)) {
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return -1;
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}
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return _wmkdir(name_utf16.c_str());
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}
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int open(const char* name, int flags, ...) {
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std::wstring name_utf16;
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if (!UTF8PathToWindowsLongPath(name, &name_utf16)) {
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return -1;
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}
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int mode = 0;
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if ((flags & O_CREAT) != 0) {
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va_list args;
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va_start(args, flags);
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mode = va_arg(args, int);
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va_end(args);
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}
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return _wopen(name_utf16.c_str(), flags, mode);
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}
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int unlink(const char* name) {
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std::wstring name_utf16;
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if (!UTF8PathToWindowsLongPath(name, &name_utf16)) {
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return -1;
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}
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return _wunlink(name_utf16.c_str());
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}
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} // namespace utf8
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} // namespace base
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} // namespace android
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