upload android base code part1
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android/frameworks/rs/driver/rsdMesh.cpp
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android/frameworks/rs/driver/rsdMesh.cpp
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <rs_hal.h>
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#include <rsContext.h>
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#include <rsMesh.h>
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#include "rsdCore.h"
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#include "rsdMesh.h"
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#include "rsdMeshObj.h"
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#include "rsdShaderCache.h"
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using android::renderscript::Context;
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using android::renderscript::Mesh;
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bool rsdMeshInit(const Context *rsc, const Mesh *m) {
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RsdMeshObj *drv = nullptr;
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if(m->mHal.drv) {
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drv = (RsdMeshObj*)m->mHal.drv;
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delete drv;
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}
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drv = new RsdMeshObj(rsc, m);
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m->mHal.drv = drv;
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return drv->init(rsc);
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}
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void rsdMeshDraw(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len) {
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if(m->mHal.drv) {
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RsdHal *dc = (RsdHal *)rsc->mHal.drv;
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if (!dc->gl.shaderCache->setup(rsc)) {
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return;
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}
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RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv;
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drv->renderPrimitiveRange(rsc, primIndex, start, len);
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}
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}
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void rsdMeshDestroy(const Context *rsc, const Mesh *m) {
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if(m->mHal.drv) {
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RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv;
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delete drv;
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}
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}
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