upload android base code part1
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android/frameworks/base/libs/hwui/VkLayer.h
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android/frameworks/base/libs/hwui/VkLayer.h
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/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "Layer.h"
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#include <SkImage.h>
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namespace android {
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namespace uirenderer {
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/**
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* A layer has dimensions and is backed by a VkImage.
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*/
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class VkLayer : public Layer {
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public:
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VkLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
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SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend)
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: Layer(renderState, Api::Vulkan, colorFilter, alpha, mode)
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, mWidth(layerWidth)
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, mHeight(layerHeight)
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, mBlend(blend) {}
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virtual ~VkLayer() {}
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uint32_t getWidth() const override {
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return mWidth;
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}
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uint32_t getHeight() const override {
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return mHeight;
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}
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void setSize(uint32_t width, uint32_t height) override {
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mWidth = width;
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mHeight = height;
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}
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void setBlend(bool blend) override {
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mBlend = blend;
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}
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bool isBlend() const override {
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return mBlend;
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}
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sk_sp<SkImage> getImage() {
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return mImage;
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}
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void updateTexture();
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// If we've destroyed the vulkan context (VkInstance, VkDevice, etc.), we must make sure to
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// destroy any VkImages that were made with that context.
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void onVkContextDestroyed();
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private:
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int mWidth;
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int mHeight;
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bool mBlend;
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sk_sp<SkImage> mImage;
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}; // struct VkLayer
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}; // namespace uirenderer
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}; // namespace android
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