upload android base code part9
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8
android/sdk/testapps/basicProjectWithAidl/.classpath
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android/sdk/testapps/basicProjectWithAidl/.classpath
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<?xml version="1.0" encoding="UTF-8"?>
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<classpath>
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<classpathentry kind="src" path="src"/>
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<classpathentry kind="src" path="gen"/>
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<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
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<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
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<classpathentry kind="output" path="bin"/>
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</classpath>
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33
android/sdk/testapps/basicProjectWithAidl/.project
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android/sdk/testapps/basicProjectWithAidl/.project
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<?xml version="1.0" encoding="UTF-8"?>
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<projectDescription>
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<name>basicProjectWithAidl</name>
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<comment></comment>
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<projects>
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</projects>
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<buildSpec>
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<buildCommand>
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<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>org.eclipse.jdt.core.javabuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>com.android.ide.eclipse.adt.ApkBuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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</buildSpec>
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<natures>
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<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
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<nature>org.eclipse.jdt.core.javanature</nature>
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</natures>
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</projectDescription>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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android:versionCode="1"
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android:versionName="1.0" package="com.android.tests.basicprojectwithaidl">
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<application android:label="@string/app_name" android:icon="@drawable/icon">
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<activity android:name="com.android.tests.basicprojectwithaidlwithaidl.Main"
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android:label="@string/app_name">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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<uses-sdk android:minSdkVersion="AOSP"/>
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</manifest>
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17
android/sdk/testapps/basicProjectWithAidl/ant.properties
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android/sdk/testapps/basicProjectWithAidl/ant.properties
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# This file is used to override default values used by the Ant build system.
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#
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# This file must be checked into Version Control Systems, as it is
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# integral to the build system of your project.
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# This file is only used by the Ant script.
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# You can use this to override default values such as
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# 'source.dir' for the location of your java source folder and
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# 'out.dir' for the location of your output folder.
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# You can also use it define how the release builds are signed by declaring
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# the following properties:
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# 'key.store' for the location of your keystore and
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# 'key.alias' for the name of the key to use.
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# The password will be asked during the build when you use the 'release' target.
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92
android/sdk/testapps/basicProjectWithAidl/build.xml
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android/sdk/testapps/basicProjectWithAidl/build.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project name="basicProject" default="help">
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<!-- The local.properties file is created and updated by the 'android' tool.
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It contains the path to the SDK. It should *NOT* be checked into
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Version Control Systems. -->
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<property file="local.properties" />
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<!-- The ant.properties file can be created by you. It is only edited by the
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'android' tool to add properties to it.
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This is the place to change some Ant specific build properties.
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Here are some properties you may want to change/update:
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source.dir
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The name of the source directory. Default is 'src'.
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out.dir
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The name of the output directory. Default is 'bin'.
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For other overridable properties, look at the beginning of the rules
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files in the SDK, at tools/ant/build.xml
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Properties related to the SDK location or the project target should
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be updated using the 'android' tool with the 'update' action.
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems.
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-->
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<property file="ant.properties" />
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<!-- if sdk.dir was not set from one of the property file, then
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get it from the ANDROID_HOME env var.
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This must be done before we load project.properties since
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the proguard config can use sdk.dir -->
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<property environment="env" />
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<condition property="sdk.dir" value="${env.ANDROID_HOME}">
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<isset property="env.ANDROID_HOME" />
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</condition>
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<!-- The project.properties file is created and updated by the 'android'
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tool, as well as ADT.
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This contains project specific properties such as project target, and library
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dependencies. Lower level build properties are stored in ant.properties
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(or in .classpath for Eclipse projects).
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems. -->
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<loadproperties srcFile="project.properties" />
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<!-- quick check on sdk.dir -->
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<fail
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message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
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unless="sdk.dir"
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/>
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<!--
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Import per project custom build rules if present at the root of the project.
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This is the place to put custom intermediary targets such as:
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-pre-build
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-pre-compile
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-post-compile (This is typically used for code obfuscation.
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Compiled code location: ${out.classes.absolute.dir}
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If this is not done in place, override ${out.dex.input.absolute.dir})
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-post-package
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-post-build
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-pre-clean
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-->
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<import file="custom_rules.xml" optional="true" />
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<!-- Import the actual build file.
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To customize existing targets, there are two options:
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- Customize only one target:
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- copy/paste the target into this file, *before* the
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<import> task.
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- customize it to your needs.
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- Customize the whole content of build.xml
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- copy/paste the content of the rules files (minus the top node)
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into this file, replacing the <import> task.
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- customize to your needs.
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***********************
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****** IMPORTANT ******
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***********************
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In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
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in order to avoid having your file be overridden by tools such as "android update project"
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-->
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<!-- version-tag: 1 -->
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<import file="${sdk.dir}/tools/ant/build.xml" />
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</project>
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12
android/sdk/testapps/basicProjectWithAidl/project.properties
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android/sdk/testapps/basicProjectWithAidl/project.properties
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must be checked in Version Control Systems.
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#
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# To customize properties used by the Ant build system use,
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# "build.properties", and override values to adapt the script to your
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# project structure.
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# Project target.
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target=android-AOSP
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proguard.config=../proguard.config
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BIN
android/sdk/testapps/basicProjectWithAidl/res/drawable/icon.png
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BIN
android/sdk/testapps/basicProjectWithAidl/res/drawable/icon.png
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After Width: | Height: | Size: 2.5 KiB |
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<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:orientation="vertical"
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android:layout_width="fill_parent"
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android:layout_height="fill_parent"
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>
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<TextView
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android:layout_width="fill_parent"
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android:layout_height="wrap_content"
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android:text="Basic Project"
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/>
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</LinearLayout>
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">basicProject</string>
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</resources>
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package com.android.tests.basicprojectwithaidl;
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interface ITest {
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Rect getRect();
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}
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package com.android.tests.basicprojectwithaidl;
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import android.app.Activity;
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import android.os.Bundle;
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public class Main extends Activity
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{
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/** Called when the activity is first created. */
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@Override
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public void onCreate(Bundle savedInstanceState)
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{
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super.onCreate(savedInstanceState);
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setContentView(R.layout.main);
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}
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}
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package com.android.tests.basicprojectwithaidl;
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// Declare Rect so AIDL can find it and knows that it implements
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// the parcelable protocol.
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parcelable Rect;
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package com.android.tests.basicprojectwithaidl;
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import android.os.Parcel;
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import android.os.Parcelable;
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public class Rect implements Parcelable {
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public int left;
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public int top;
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public int right;
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public int bottom;
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public static final Parcelable.Creator<Rect> CREATOR = new Parcelable.Creator<Rect>() {
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public Rect createFromParcel(Parcel in) {
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return new Rect(in);
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}
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public Rect[] newArray(int size) {
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return new Rect[size];
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}
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};
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public Rect() {
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}
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private Rect(Parcel in) {
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readFromParcel(in);
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}
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public void writeToParcel(Parcel out) {
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out.writeInt(left);
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out.writeInt(top);
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out.writeInt(right);
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out.writeInt(bottom);
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}
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public void readFromParcel(Parcel in) {
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left = in.readInt();
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top = in.readInt();
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right = in.readInt();
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bottom = in.readInt();
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}
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public int describeContents() {
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// TODO Auto-generated method stub
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return 0;
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}
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public void writeToParcel(Parcel arg0, int arg1) {
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// TODO Auto-generated method stub
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}
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}
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